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Topics - Urjak

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1
Discussion / Did something happen to 123AI?
« on: June 18, 2015, 05:11:55 PM »
I've been out of the loop for a little while, and was hoping to re-download some AI packs. However, I can't seem to find 123AI—the only link I found to it was broken, and I can't seem to find the thread anymore either.

I'm hoping someone here might be able to shed some light on what, if anything, happened to it.

2
Ironforge TC Showcases / Urjak's Ironforge Showcase?
« on: June 18, 2015, 02:51:10 PM »
So... am I doing this right?

         

I decided to remake Warpig in Ironforge... but I feel like I'm not playing the mod right. A bot like this can destroy all the AI HWs I've tried it against with ease, and many of the opposing bots appear to be build using IRL rules, not DSL standard. Are Ironforge robots supposed to obey IRL rules?

Regardless, the bot itself is pretty generic—the only thing possibly original about it is the use of weapon arrays to mount the ninja stars. This avoids the loss of an entire stack at once, and preserves the separation of extender from weapon. I must say though that it almost wasn't worth the massive amount of axle loading necessary to mount all of the stars (two per weapon array, with the third attachment point connecting to the next weapon array).

If someone could enlighten me on the intent behind Ironforge, I would be most grateful.

3
Modifications / Removing the reversal of direction when inverted in AI.
« on: August 21, 2012, 05:23:05 PM »
Hello,

I have found myself needing an AI which does not change drive direction when the chassis is inverted. Does anyone know if and how such a change would be possible?


Thanks in advance for any responses.

4
Discussion / A little something to cure wedges of AGOD
« on: June 29, 2012, 07:53:22 PM »
It always sucks when your wedges have AGOD, and I notice a lot of people here who are having it happen to them a lot. On one of my bots, I noticed that when you remove/add motors, the wedges often realign.

It takes a bit of experimenting to get it right, but it seems like motors added after or before the metal hinge wedges are attached affect AGOD in different ways. It has worked on every one of my bots so far without fail.

I just learned this a short while ago, though it could already be known by other builders. I thought I might as well share it anyway.

5
I have been wondering this for a while, and have yet to come across a satisfactory answer. I am hoping one of you robot combat aficionados would know something.

6
General Support / NAR AI 120cm Carbon Fiber Extender
« on: August 17, 2011, 11:03:24 AM »
I was wondering if anyone (Naryar) knew how to quickly chance the 120 cm carbon fiber extender from an anti-ballast to a regular component. My knowledge of component modding is very limited, so help would be appreciated.




7
General Support / Some AIing Help
« on: July 14, 2011, 09:43:50 PM »
I was curious as to whether or not there was a way to AI a bot (in my case a vertical spinner) to stop spinning one of the parts is knocked off it weapon (thus preventing it from vibrating erratically from an unbalanced disk or bar).


Any response would be appreciated. 

8
Discussion / VOTE for RA2 Hall of Fame
« on: July 10, 2011, 11:39:37 AM »
Alright, the voting phase of the RA2 Hall of Fame has now begun and will end August 1st.

Voters are allowed to vote for up to ten bots that they think deserve to be in the Hall of Fame. Seeing as there could easily be some discussion/persuasion, I decided to allow people to change their votes, but will keep the tally hidden until the poll closes.

To hopefully kick off some discussion, I have paraphrased the reason(s) provided (if there was one) for each nominee:



Ultimatum: None given, though I imagine it was one of the (if not the) first 36HS.


Hammer of Justice: None given, though it is one of the largest bots ever.


Tempus Fugit: None given, though it was a very good LW HS for its time.


Neglected Waterbug: One of the most iconic jugglers (and bots), and had incredible wedges. It spawned a host of clones and gave the Juggler bot type life.


Spinner from the West: This bot, unlike many equally terrible bots, became representative of all the poor tournament bots, and has had more impact on RA2 culture than almost any other bot.


Insult to Injury V: The bot incarnation of the razer guy run, Insult to Injury V proved to be surprisingly effective, and shows you should never underestimate a bot, even if it was a "SFTW."


Project Trinity: First bot to utilize the Trinity Glitch.


E-Rupt: Innovator (and namer) of the Rupt Glitch.


R4: None given, though it was a very successful popup.


Seism 13: With a BBEANS Championship and innovative wedges, this is one of the most well known popups.


EMERGENCY: The bane of every new players' existence, EMERGENCY was clearly the most battle worthy Stock AI bot of all.


Hazardous Contraption: Put jugglers into the spotlight with its BBEANS 4 Championship.


Mako: One of the most cloned bots ever, Mako packed a serious punch and defined the VS class for years.


Iron Spaghetti: The first Flail Sheck Spinner entered into a tournament, Iron Spaghetti gave new life to the design and inspired its massive surge in popularity.


Child's Play IV: Winner of the BBEANS 3 Championship, Child's Play showed that faster weapons aren't always better, and remains a powerful design even today.


SnSnSnSnS: Took the community by storm after its debut in CC 1 and strong performance by its SHW counterpart in CC2, this bot forced tournaments to be held in open arenas and was for a time invincible.


Flaming Wizzer: Won the first even BBEANS tournament.


Absolute Chaos: The second 36HS, AC revolutionized bot building, and its designed became archetypal, so much so that it is considered a mark of achievement in a building career to replicate its design.


Fury: A fearsome and iconic MW HS.


Death Port: The first popup, Death Port stole the show with several tournament victories and gave HSs something to fear.


Rabid Pit Bull: One of the first truely battle worthy FSs, RPB introduced a trapping design that fundamentally changed the way FSs were built.


Iced Out: First showcased popup.


Alien Queen: An iconic VS design.


God Mode: First demonstration of the infamous Hax Mode being used on a competitive bot.


Bladewave: The most effective wammer.


Fast n' Furious: One of the most difficult True Popups.


Eclipse: The RA2 communities first real introduction to Narmor.

9
Discussion / RA2 Bot Hall of Fame
« on: May 30, 2011, 11:26:48 PM »
Official Rules:


  • People are to nominate 10 bots via PM to me.
  • A voting thread will then be made with a poll that contains all the nominees.
  • The top 10 bots will then be inducted, with discussion being hopefully plentiful.

There, plain and simple. I currently have 3 votes so far and would like to have more.

Deadline is July 10th.

10
General Support / FBS Stuck on Sides of the Arena
« on: November 09, 2010, 10:32:09 PM »
Anyone else ever had there FBS's get stuck along the sides on the arena (as in they keep trying to spin in the same direction even though they are pressed into the wall)? Is there anyway to prevent this?

11
General Support / Minifridge-style AI
« on: September 02, 2010, 12:00:12 AM »
Hello, I was wondering if anyone had any tips on how to AI a flail shell spinner with a melty-brain AI (like Minifridge 4 in BBEANS 6). I am trying to apply it to a HW but don't honestly know how to go about doing it.

Any help would be greatly appreciated.

12
Discussion / A question...
« on: August 25, 2010, 06:02:52 PM »
So I was conducting some AI battles with a few bots and a thought occurred to me: Why do battles with the same bots, the same AI, the same arena and start location end up happening differently? If all the variables are the same, shouldn't the battles always be the same?

If anyone has any thoughts or explanations for this I would like to know.

13
Discussion / The most iconic robot of RA2
« on: January 19, 2010, 12:59:54 PM »
I know this is rather odd, but what do you guys think is the most iconic robot of RA2? It could be any type of robot. Basically its the robot you think of when you think of RA2.

14
Discussion / BFEing DSA
« on: November 29, 2009, 03:07:11 PM »
I know there is a "no teaching" policy in regards to BFE, but I think it would help people a lot if someone who knows how to BFE DSA Armor could teach it to the general public. Then we wouldn't have to rebuild a robot because we switched it to plastic armor and then wanted to switch it back to DSA.

This is just an idea...

15
Discussion / Why are DSL Flails Cheap?
« on: November 06, 2009, 07:52:05 PM »
I have heard many people on this forum are calling DSL flails cheap.

Regardless of whether they are right or wrong, I am asking why people think this?

Any opinions would be appreciated.

16
General Support / Something I just realized.
« on: October 18, 2009, 02:25:13 PM »
What I am about to post is mostly for new people who might not know this. I am guessing most of the vets already know.

When I first started playing (and even now sometimes) I would often accidently delete one of my good robots on accident, or even a whole team. I used to think, "Ah well... there gone. Better start over." But recently, I noticed that the game doesn't delete the bot files when you hit delete. My guess is it just removes there entry from the Teams.txt.

Thus, until you overwrite that same bot slot or team slot with another robot/team, the robots/team files are still there, and thus you can make a copy of the bots and then import them back into the game.

Again, sorry for pointing out the obvious to everyone, but I could see this being useful for someone who didn't already know about it.

17
Discussion / Botfile Stacking
« on: August 31, 2009, 10:30:49 AM »
I was skimming through the tournament section and noticed that nearly every tournament had "no botfile editing of any kind" in the rules. This makes perfect sense, but it got me thinking:

Should it be considered illegal to botfile edit two black batts into each other, or botfile edit a control board into a red batt? Its just like stacking, and it perfectly possible, only you are doing it outside of the botlab.

Any thoughts?

18
Discussion / Useful Glitch
« on: May 06, 2009, 07:56:53 PM »
While building my newest BW, I accidently discovered a quite useful glitch. People have probably already used this glitch, but I had never heard of it so here it goes:

First off, attach a motor. Then, attack a very light extender of some sort which other compoents can attach to like so:



Then, wire your motor to a button or switch and make sure it has adequate battery power.

Now, spin you motor up to full speed. Then switch to another tab so the motor stops (while still retaining its speed). Then, attach a 60 kg sledgehammer like so:



Now, quickly spin the motor again and quickly switch tabs. The axle should have left its socket and be floating outside the motor like so:



Now, you can remove the sledgehammer and extender, and attach components to the motor without the chassis colision mesh to screw you up. An example of this would be a backlash disk, which do not like intersecting the chassis:



Then, you simply spin the motor again and the axle will return to its normal position.

For DSL, which the realistic rule applies, I find this glitch works best with componets that won't attach when they intersect the chassis, which is usually possible to do IRL.

Well... hope you found this useful.

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Discussion / Tournament Question
« on: March 01, 2009, 07:10:26 PM »
In tournaments such as BBEANS, what does TKO stand for, and what are its requirements?

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Chatterbox / Yes, Finally!
« on: January 22, 2009, 11:13:19 PM »
A personal goal for me was to be the only person online. I fianly did it just now:


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