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Topics - Firebeetle

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Off-Topic Discussion / My music, as heard in BBEANS
« on: January 19, 2011, 11:00:51 PM »
I am aware that there are some of you who enjoy my music they hear in BBEANS, so I thought I'd share my 'website' where you can listen and download everything. I'm quite sure most of it has been released in the BBEANS AI packs, but here they all are in one place so you can easily get the whole album in your iTunes or whatever.
http://tindeck.com/users/Vanitas
If I ever write any music in the future that doesn't get used as battle music, you'll still find it here. I have unlimited upload space, so the collection will just grow over the years.
I hate to say I haven't played RA2 in quite some time, though I still stay in touch with the goings-on that CB does. (Like for one, there's some really cool secret goodies in the DSL BBEANS AI.)

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Modifications / Rocket Jets
« on: August 05, 2010, 12:29:33 AM »
I bring you a new component I have made. I'd post a video or at least a good example bot, but I've done enough dinking around already.
This is a rocket jet / booster rocket / jet engine, whatever. It works just like you think it would- put it on in whatever way, and that part goes forward. Boost a bot forward, make them turn, fly up into the air, give a spinner some extra oomph, DO A BARREL ROLL!- any of it works. That means flying bots without hover engines are entirely possible now.


Download here ---> https://gametechmods.com/uploads/files/rocketjet.zip


However, here's an example that uses hover engines just for simplicity's sake.


It can fly at insane speeds and move vertically in either direction at a whim with its rockets, unlike the old 'put stuff under the hover engine' flyers.


I'm entirely sure that it's possible to make a well controlled flying bot without hover engines, but due to the extreme difficulty of balance around the center of mass, I have not gotten around to making a very good one.
Here's a crude attempt.

It uses several small rockets on a gyro system in the middle for forward/reverse movement and turning, and one big rocket for lift.


The theory behind this bot is the 'parachute effect' the lift rocket gives. When fired in quick pulses, the thrust and recoil from a rocket high above the center of mass will keep the bot fairly upright as it flies. However, this bot in particular is a rather poor example of a parachute bot for some reason (I think it may be too heavy to be affected by the rocket's recoil. However, a simple balanced chassis with a baseplate anchor, long extender, and a medium rocket will parachute very nicely.


I know you're all thinking about airplanes. Sadly, there's a little catch. They'd be possible if it weren't for Havok glitching when you have too many rockets attached. So unless you controlled your pitch, roll, and yaw with spinner-momentum or some other wonky method, it won't work out.


I know a component like this seems like bogus, but in all reality it's just a servo piston that takes advantage of a flaw in the programming. I discovered the glitch whilst building HOJ2- that when the end position for a piston's prismatic is set to a negative number instead of the usual positive, the piston won't move and instead all the force is directed into the bot.
Thus to operate the rocket jet, you need some air tanks and need to wire them to 'extend'. (Sadly they can't go in reverse with 'Retract'; it does nothing.)


So go and have fun, I'm excited to see what people can build with these.
And modders, feel free to make new ones- I balanced their settings decently, but may not fit every need.
Plus if someone could figure out a way to further stabilize them against Havoking, that would be awesome. I currently have the piston's shaft bound down with a hinge for extra security (quite necessary, in fact), but any sort of unmoveable bond on the shaft, of which I haven't gotten any to work, would make the component perfect.

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Custom Components Showcase / Hammer of Judgment
« on: September 20, 2009, 04:23:40 PM »
As I promised several weeks ago, here is my new work of bot.




Hammer of Judgment is designed to smaller and more arena-friendly than Hammer of Justice, but still be just as unfriendly to bots. It has some beastly power, weighing in at about 4 million kgs (able to bully the car in the garage with sheer pushing power). Additionally it has a piston hammer that can fling bots across the arena. It also looks cooler than the original IMO.
It was difficult to get good screenshots, so just be patient for the download. I'll be getting the final version to CB ASAP.

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DSL TC Showcases / Gyratory Revolt
« on: November 21, 2004, 09:31:02 PM »
:twisted:

Hehehe... yes, it's true... it never stops speeding up...

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