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Messages - CodeSilver23

Pages: [1] 2 3 4 5 6 7 8 ... 28
1
Off-Topic Discussion / Re: Been here 10 years.
« on: May 26, 2021, 01:54:27 PM »
I'm having massive cocaine withdrawls rn

2
Showcases / Re: Gulden's RR2 Showcase
« on: May 20, 2021, 12:04:40 PM »
Loving both the bots and the pun

3
Tournaments / Re: Gold Robotics League: Robot Rumble Reboot
« on: April 28, 2021, 01:09:43 PM »
ayy a hammer won! very nice

4
Showcases / Re: CodeSilver's RR2 Showcase
« on: March 26, 2021, 09:01:23 AM »
Bippity Boppity have a long overdue bot dump
 
Caffeine Machine_BotW.png

 
Robot Rumble 2.0 12_28_2020 11_45_21 PM.png

 
Robot Rumble 2.0 3_15_2021 1_45_06 PM.png

 
Robot Rumble 2.0 1_12_2021 4_43_22 PM.png

 
Extra Buttered Popcorn.png

 
Gridlock.png

 
Perched Apex.png

5
Showcases / Re: Gulden's RR2 Showcase
« on: January 15, 2021, 08:15:25 AM »
all are very nice. Good work  :claping

6
DSL TC Showcases / Re: Neon Tries DSL
« on: September 18, 2020, 12:39:44 PM »
I feel like the turret hammer would be cool for a tank themed bot. Would it be possible to combine the 2 bot designs?

7
Showcases / Re: F1Krazy's RR2 Showcase
« on: September 03, 2020, 10:14:09 AM »
Good to see you back in RR2! Love the design, but the one critique I have is the chain sticking out. Maybe replace it with a small belt? Other than that, great work!

8
Showcases / Re: Post Your RR2 Bots
« on: July 15, 2020, 11:04:08 PM »
Almost Arcane-level amazing stuff right there. wow.

9
Here we are, the grand final.

I am no longer taking requests for exhibition matches.

10
Off-Topic Discussion / Re: Please prove me right.
« on: June 27, 2020, 11:05:13 AM »
My brother has a severe dairy allergy, so when we get pizza, we get one without cheese for him. I consider it as pizza, but only because we put toppings on it. That picture on the other hand is just flatbread with sauce.

11
Off-Topic Discussion / Re: #VetDrew
« on: June 24, 2020, 02:28:13 PM »
Tbh Hobo deserves to be vet once he makes his own showcase
https://gametechmods.com/forums/dsl-tc-showcases/the-hobo-drew-dsl-experience/msg772283/#msg772283
Well I guess we make him vet now. Surprised I never noticed him making one.

12
Off-Topic Discussion / Re: #VetDrew
« on: June 24, 2020, 01:10:33 PM »
Tbh Hobo deserves to be vet once he makes his own showcase

13
Time for heat D.


14
Showcases / Re: Neon Tries RR2
« on: June 08, 2020, 01:02:05 PM »
This scares me

15
Maybe it would work to have the spinner itself have a rpm limit, but the game will continue to up the damage like the rpm is still increasing.

16
Showcases / Re: Kix has made Robot Rumble 2.0 bots
« on: June 01, 2020, 05:57:22 PM »
I really love the design of the bot. The weapon and weapon supports are especially nice. I feel like a different color scheme might work better with it tho.

17
[Added] Added Ultimate Tensile Strength (UTS) to ArmourMaterial. This is a material property that can be found online for any given material. It will be used together with the spinner's current KE to determine the amount of bite required for a "good hit".  The idea is that harder armors require less bite.  You would have to bite really deeply into UHMW in order to get a good hit.
Wouldnt it be the opposite? I have a feeling that if RotatoR’s wedge was plastic, it would’ve died pretty quickly against Tombstone.

18
kix, I'm testing now with Green Banana and Bloodspill.  It is a really good combination of robots and has allowed me to focus on how two robots should behave when they hit each other. 

Some numbers:

A "satisfying" collision impulse for these two robots is somewhere between 50-80 Newton-seconds.  A weak impulse is around 10 Newton-seconds.  Above 120 Newton-seconds and the two robots go careening around the arena uncontrollably/unrealistically.

Our sweet spot for satisfying hits is around 60 Newton-seconds.

The problem was how to visually distinguish between "good hits" and "glancing blows".  If they both look the same, players won't know when they have really connected vs just scraping up some armor ineffectually.  I think I've hit upon a difference:

Good hit = robots get pushed away in the direction of the spin

Glancing blow = robots get pushed away from each other radially

All hits can now involve around 60 Newton-seconds of impulse, enough to be satisfying but not enough to break the game.  Glancing blows will be better for self-righting a vertical spinner.  Good hits will cause damage.
I feel like good hits happen most often when one bot gets a “running start” when going to hit its opponent.

19
Tournaments / Re: SvL Season 2
« on: May 28, 2020, 07:58:39 PM »
Episode 5 is now out!

20
Showcases / Re: CodeSilver's RR2 Showcase
« on: May 28, 2020, 12:31:54 AM »
I got two bots for you guys today!

Sephy's Aha!
 
Aha


Elite Heat
 
Elite Heat

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