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Messages - NickyDustyOwl

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1
Active Tournaments / Re: Human BBQ
« on: Yesterday at 10:25:10 AM »
dw im entering
lemme spread the word
and thanks to kix, we have 5 entrants!

2
Active Tournaments / Re: Human BBQ
« on: Yesterday at 05:18:58 AM »
Due to lack of interest, Ive made a strawpoll about the entrys and the bracket itself https://www.strawpoll.me/19059671

3
Active Tournaments / Re: Human BBQ
« on: December 08, 2019, 05:08:30 PM »
After a bit of trouble, dadddjent enters brings us up to 4 entrys!

4
Active Tournaments / Re: Human BBQ
« on: December 07, 2019, 12:08:37 PM »
Forgot to mention that walkers get a bonus 200KGS, same go for minibots (Codes idea for walker minibot bonus, not mine)

EDIT 1: 8Bean enters bringing us up to 2 entrys!

EDIT 2: Code Red enters bringing us up to 3 entrys

5
Active Tournaments / Re: Human BBQ
« on: December 07, 2019, 12:00:27 PM »
SING UPS ARE NOW OPEN
MERRICK ENTERS SO HE CLAIMS THE FIRST SPOT!

6
Active Tournaments / Re: Human BBQ
« on: December 06, 2019, 11:32:08 PM »
Updated the time again, find your timezone above for your time ^^^

7
Active Tournaments / Re: Human BBQ
« on: December 06, 2019, 07:44:18 AM »
I was an idiot and forgot to add when sign ups started  :facepalm:. Its now at the bottom of the message  ;)

UPDATE: The time for sign ups has been moved to 1PM Eastern Time, here is a list of the time for other time zones.

GMT - 6PM
CST - 12PM
PST- 10AM
MST- 11AM

I know I missed alot but Im pretty sure if you convert the Eastern Time to your timezone than you can figure it out  :mrgreen:

8
Active Tournaments / Human BBQ
« on: December 06, 2019, 02:59:37 AM »
So in "Nicks third attempt at a tournament", Im technically introducing a new weightclass, "Special Heavyweight". I think Im ready to finally host a tournament, so lets get the ball rolling!

HUMAN BBQ

GENERAL RULES:
- DSL Special HeavyWeight Class
- IRL Building Style
- 32 Entrants
- One entrant per person, if sign ups are taking to long, ill open second entry's
- I'm able to AI if you unable to.

BUILDING RULES:
- DSL 2.2 CE Bots only
- Special HeavyWeight bots only (600.1 kg - 1000.0 kg)
- Build and enter a design that YOU built yourself (with this rules, you can't steal someone bot and call it yours.)
- SnS and thwackbots are banned.
- EternalFlame.py & any of the Eco.pys is banned.
- No Servos Unless you can AI it.
- Defensive armor is banned (ie: sledgehammer armor).
- Typhoon Teeth are Limited to 2 Large/4 Small for VS and 4 Large/6 Small for HS
- Ripping Teeth is limited to 2.
- No Weapon Spamming/Stacking
- The Mechavore Disc & Minion Disc, however, are straight up banned. Period.
- Clusterbots are allowed.
- You can send your own component re-skins as long as you provide the necessary files to me when you enter and the ONLY change to said component(s) is the skin.
- You can make an update once and only once (The only exception if it's a skin change or anything extremely minor), but I will stop allowing updates when signups close.
- No Steel 10, that thing is overkill and weight waster.
- You must have a minimum of powered two wheels attached and must show controlled movement with said wheels.
- RA2CF, BFE,OBJRA2, AAM is allowed
- The only allowed cheatbot2 components is: Moe Motor(Horinzatal Spinners only), Flatmotors (Normal and slow), Overkill Motor and Hworf Blades.
- If an updated bot is illegal, then I will use the original bot you sent me.
- If your robot took too long to load, then I reserve the right to reject it.


BATTLE RULES:
- 3 minute length matches
- Containment Cube will be used for this tournament
- Havoks will not restart matches.
- BattleBots 2015-2016 bracket excluding the wild cards
- If there is no clear winner at the end, then I will be judging every bot fairly on based on Aggression, Damage, and Control.

Sign Ups began December 7th at 1:00PM and end whenever sign ups are filled, hopefully by December 20th

9
Game Development / Re: Alternative Arena: Design to Destroy
« on: December 03, 2019, 04:38:34 AM »
Good Progress, I hope to see this game come to life  :claping

10
DSL TC Showcases / Re: Nicks Showcase Featuring Boxes with a Hammer
« on: December 02, 2019, 06:17:14 PM »
On my spree of rebuilds, here is an updated Bad Habit
 

Its now a SuperHeavyweight, TWMRs for drive (:puke: Will upgrade to NPC Fasts soon), about 200kgs are spent on counterweights too make the hammer not be slow (will also upgrade this too). I  mainly built it to try a unique design that I thought of, if I can, ill definitely try to get it down to a heavyweight.

12
DSL TC Showcases / Re: Nicks Showcase Featuring Boxes with a Hammer
« on: November 28, 2019, 12:15:12 PM »
Maybe make two discs powered by two flatmotors.
Yeeeahhhh, I'd rather not do that.

13
DSL TC Showcases / Re: Nicks Showcase Featuring Boxes with a Hammer
« on: November 28, 2019, 02:07:54 AM »
Ive updated Aggressive Retsuko.
 

Now being a cruiserweight, she weighs in at 542KGs. Drive motors are 2 NPC Fasts, the weapon is a Mechavore disc powered by a flatmotor ( :puke:). I really like how it came it out, its performance might be sluggish, but its better than the original for sure. 

14
DSL TC Showcases / Re: DADDYDJENT'S ultradsl-s/irl showcase
« on: November 27, 2019, 07:42:15 PM »
so after a year hiatus im back...
WAZZ BOPPIN B?? [attachmeint id=0 msg=768105]
Looks fairly decent, maybe try to fit wheelgards in?

15
General Support / Re: Changing the display layout during battle
« on: November 25, 2019, 02:27:39 PM »
Turn Status Messages off

16
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS
« on: November 22, 2019, 10:58:49 AM »
Im bored, and I wanna do a challenge.

DSL-IRL
HW
Robogames Arena
Bo3
RA2CF, BFE, and OBJRA2 allowed
DSC's IRL Packs, Badnik Recolors, Geese's NPC fixes, etc, are allowed
Cb2: Flatmotors, Overkill Motor, Hworf Blades, Judge Burst Motor.
I'd like to join in, maybe doing this on Parsec would be fun as AI can get monotonous
Alright, who would like to host?

17
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS
« on: November 21, 2019, 10:03:53 PM »
Im bored, and I wanna do a challenge.

DSL-IRL
HW
Robogames Arena
Bo3
RA2CF, BFE, and OBJRA2 allowed
DSC's IRL Packs, Badnik Recolors, Geese's NPC fixes, etc, are allowed
Cb2: Flatmotors, Overkill Motor, Hworf Blades, Judge Burst Motor.

18
DSL TC Showcases / Re: Nicks Showcase Featuring Boxes with a Hammer
« on: November 20, 2019, 02:44:31 PM »
I can see several areas for improvement, especially since you have 60kg left over. In order of priority:

  • Cover up those flatmotors, they don't look very IRL right now.
  • Upgrade that polycarb top panel to something stronger, otherwise you're going to get disemboweled by every axe/hammer in existence.
  • Remove the second wheel on each motor, and upgrade the motors to NPCs (Fasts, if you can). You should have the room to do so.
  • Replace all those ant batteries with two red motors. Again, you have more than enough room, and it'll save you a few extra kg.
As soon as I saw your reply, I knew you would help out. Thanks F1

19
DSL TC Showcases / Re: Nicks Showcase Featuring Boxes with a Hammer
« on: November 20, 2019, 01:08:56 PM »
Welp, I made my first Eggbeeter
 

 

Despite its good looks (Ironic since its named Lily), Its performance is questionable. Its not very tough since the body is mostly extenders and not Armor Plates,whenever it hits something it gets kicked up. Overrall im not very happy with it. Weighs 538.6KGs

20
Modifications / Re: Redalert's AI packs
« on: November 12, 2019, 07:57:45 PM »
Big BUMP
Check my website for any new editions to RA2. I will no longer be posting on GTM'S Forum.

Yo, we don't care. Sorry
What Hoppin said, with a bad reputation as yours. You might as well just **** off to the far lands of ****land

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