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Messages - Dark-Al

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1
Existing Games / Re: Super Smash Bros (JOKER DLC!)
« on: April 17, 2019, 03:35:53 PM »

The first DLC character of Super Smash Bros Ultimate (Not Including Piranha Plant), Joker from Persona 5, will be released very soon.
Included in his set will be Joker himself, a new stage in Mementos, and 11 music tracks from Persona 3-5.
New Mii fighter costumes are also included, based off characters from the Sonic franchise and other characters from the Persona franchise.

In other Smash related news, Version 3.0.0 is almost here, including Stage builder, a video editor and Smash world, a sorta Social Media dedicated to Smash related content, which will be able to easily share content, like screenshots and Videos made using the video Editor

As a fan of Jojo, Persona, and crossovers, hyped for this. Also, hoping the tracks include the boss battle themes from 3-5, because they are cool
Same here. After getting in to the Persona series more recently, this should be a great new inclusion into Smash ultimate, especially for any long time fan. Though, I'm bit doubtful on if I really do want to spend the money for the DLC, if I'm not play it that much though.

2
Brackets, Vids, and Awards / Re: Robotic Murder Party 2 - SBV
« on: April 15, 2019, 11:31:42 AM »
Round 4 Match-ups are now up.


3
Brackets, Vids, and Awards / Re: Robotic Murder Party 2 - SBV
« on: April 13, 2019, 07:52:31 AM »

4
Off-Topic Discussion / Re: Rex Garrod
« on: April 10, 2019, 09:37:22 AM »
It's very sad to hear about someone who contributed, and made an impact on the UK Robot fighting, has pass away this week. From what he has done from not just Robot Wars, but also for all other stuff he has done over the years, including the creation of Brum. He will always remain in our hearts.

5
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: April 06, 2019, 08:26:42 AM »
Yeah OBJ is free. The download's floating around on here somewhere. Besides that you need blender or some other CAD software, but there are a few free options

Blender is free if im not wrong.
Also for the objtora2 chassis you need to set the graphics to low or else they wont work. There should be a guide here anyway
The graphics don't have anything to do with the model not working. It's more about the overall topology within your model. Since OBJRA2 requires the model to be split into tris (Having triangular faces within your mesh) to process the model and build a mesh. Knowing that this is a game from 2003, you want to have as few polygons/tris as possible for the game to build the mesh without causing the game to slowdown or even crash.
Not true from my experience. You need to do the trov glitch, or set the graphics to low for an OBJ chassis to show up properly
Well, thanks for telling me that. This is what I get for trying to be smart about something I've barely touched.

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Custom Components Showcase / Re: Pay Tribute With Replicas
« on: April 06, 2019, 06:23:28 AM »
Yeah OBJ is free. The download's floating around on here somewhere. Besides that you need blender or some other CAD software, but there are a few free options

Blender is free if im not wrong.
Also for the objtora2 chassis you need to set the graphics to low or else they wont work. There should be a guide here anyway
The graphics don't have anything to do with the model not working. It's more about the overall topology within your model. Since OBJRA2 requires the model to be split into tris (Having triangular faces within your mesh) to process the model and build a mesh. Knowing that this is a game from 2003, you want to have as few polygons/tris as possible for the game to build the mesh without causing the game to slowdown or even crash. 

7
Off-Topic Discussion / Re: ra2
« on: April 01, 2019, 01:59:49 PM »
Okay,
Sorry to jump off topic, but...
     RA2 is dying.
      This is because Infrogrames has stopped supporting it.
       This makes RA2 crash more often.
If we want to make GTM great again, help me make RA4, because it looks like DSL more than like a new game. This will make Robot Arena live longer.
Amazing
Every word of what you just said, was wrong.

Also, I still love playing this game. I've been playing for about 2 years now, including stock and DSL, and I still can't stop making new bots almost daily. I see our little community and am just happy that it's living after over 16 years of RA2. Thank you all for keeping this running for the new players that we still find coming up and making bots.
I've to agree with Superbomb with this one. Just because that Gabriel interactive and Infograms is no longer supporting the game, doesn't mean that Robot Area 2 is fully dead. In fact, GameTechMods is the reason why this game is still alive. Sure we can't stop the game from crashing most of the time, because that's beyond our control since we don't have RA2's source code, but these issues have never stop numerous users from building bots, having a go at modding, and most importantly: having fun. Just saying that RA2 is dying feels like a kick in the backside for what the community of GTM has done throughout the years. If RA2 was dead by the game's launch and had no time to build a fan base, then we would never have all these amazing community tournaments, numerous mods/AI packs and even tools like Sergepatcher.

Yes, you can argue that RA2 does pander to a small fanbase of Robot combat fans instead of reaching out to the mainstream market, but even along these fans who enjoying having so much freedom when building and customising bots, this game will remain in a special place in their hearts. 

8
Brackets, Vids, and Awards / Re: Robotic Murder Party 2 - SBV
« on: April 01, 2019, 12:24:26 PM »
Okay, I can't believe Seismic Activity actually got under Emergency.
Irony seems to be doing decently.

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...and this is why it's called Irony- because it tears opponents apart! :))))))
Please use a spoiler tag when stating down your bot's tournament performance so far.

9
Brackets, Vids, and Awards / Re: Robotic Murder Party 2 - SBV
« on: March 30, 2019, 09:00:24 AM »

10
Off-Topic Discussion / Re: Music ATM
« on: March 29, 2019, 05:26:50 PM »
Seeing that the TheOrcCorp already posted Win the Race. I might as well post another one of Iteachvader's masterpieces:

11
Brackets, Vids, and Awards / Re: Robotic Murder Party 2 - SBV
« on: March 23, 2019, 04:24:21 AM »

12
DSL TC Showcases / Re: Noob bots (Asking for advise)
« on: March 10, 2019, 12:08:06 PM »
Thank you very much! I really admire the time and effort you put into outlining my main mistakes.
I am looking forward to implementing the advise in my next bot and will probably visit the guide, you have linked at the end, before that, too.
I haven't realized this game would be so complicated, but I am definitely up to the challenge to learn more about it and improve my skills.
No problem. Before being overwhelmed by the about of information, playing this game is like learning any another game. It's easy to pick up, but it takes time to master. Before you know it, you'll know most of the key concepts important to bot building.

13
DSL TC Showcases / Re: Noob bots (Asking for advise)
« on: March 10, 2019, 10:55:26 AM »
Hello, and welcome to Gametechmods!

This is going to take awhile, but I'll break this down into some key tips; The first tip is that you shouldn't use Piglets as drive motors. These motors are meant for powering weapons and not power drive, you can instead use astroflights, TWM3Rs, NPCs since they'll give more power to the drive system than piglets. Remember, use the right drive motors for the right weight class for example: astroflight motors are good drive motors for lighter bots such as Antweights, Beetleweights and Lightweights while NPCs are good for Middleweights and Heavyweights.

Second tip: Be careful will intersection. I noticed that a few of your bots have parts intersecting, for example: Flippa have its VDMA intersecting the battery, Useless has batteries intersecting with its drive motors and Shark having its teeth intersecting its drive when the weapon spins. Most tournaments that runs an IRL rule set, when your bot must be roughly possible to replica in real life. Intersecting parts such like batteries intersecting motor are impossible to do in real life. Do you ever see Tombstone having it weapon intersect its wheel without damaging them? This isn't to say that you should never have interesting parts, but try not to have parts interesting in illogical places like a spinning bar going through wheel. However, a spinning bar going through an armour plate or plow is allowed, as long as said weapon doesn't illegally intersect with anything else. 

Third tip: Build to the weight limit. Alot your bots have some weight left over. With this left over weight, you could put it towards better chassis armour, better motors for drive and weapons. Useless could benefit from having a larger chassis not only to space out some of the parts, preventing intersection, but also better drive motors such as NPCs, allowing it to spin on the spot fast. Needless to mention, IRL tournaments do have a weapon cap to prevent users from spamming weapons like Typhoon teeth etc. With the amount of teeth on Useless and Shark, most hosts will tell you to remove some of the teeth to prevent it from being overpowered. However, with the excessive amount of teeth remove, you could put the weight into other areas such as armour, batteries etc.

Some other little pointers as well is that, Steve Enter bot name should not have all the drive motors on one side. Though you did quickly learn from that, remember when designing the bot, is best to stick to simple shapes rather than have over complicated chassis, otherwise, you'll have little space for key components, other than that remember to build the chassis around the parts, not the parts for the chassis. Likewise, this will prevent incidents when you can't a part that you needed into the chassis.


Other than that despite how long this post is and I haven't covered everything, if you are interested in building realistic bots, you should check out this guide here: https://gametechmods.com/forums/tutorials-and-tips/irl-a-beginner's-guide/
This should you some basic hints and tips for IRL builders on what to do for IRL designs, to make them tournament legal. I hope that the advice works.

14
Brackets, Vids, and Awards / Re: RoboGames: Series 2 - OFFICIAL SBV
« on: March 09, 2019, 12:27:52 PM »
ok gamers good news, staff has the bots (or bad news considering staff's hosting record  heck)

I'm willing to run one of the brackets PWS style with havoks and crashes being ruled as immediate judges decisions for times sake. Hoppin also said he'd be willing to chip in after he's done with RA2 Open.

more than likely the entire tournament will not be completed, (we don't have the shw bindings, so the division is a 100% a no go) but we might be able to complete a few brackets that people are the most interested in.

tldr post what brackets you would like to see finished. shw is a no no
You might as well carry on with the HW division, seeing that the qualifying round of said division was meant to start, before doot had multiple issues down his end. Other than that, I would like to at least the LW, MW and CW division being finished, because I personally feel that these divisions have a high potential of being the most enjoyable divisions, especially with the later having the most bots in one division, making users wanting to see a champion out of all 51 bots.   

15
DSL TC Showcases / Re: geese builds dsl [IN THE HOOD]
« on: March 08, 2019, 12:15:08 PM »
(Image removed from quote.)
it's cash cow, but it's had one vaccine too many

also here's a hw and lw that were in a few tournamnets that ive never posted
(Image removed from quote.)
(Image removed from quote.)
All these bots look great! Especially the drum/flipper hybrid, which both weapons are implemented  rather well. 

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Brackets, Vids, and Awards / Re: Robotic Murder Party 2 - SBV
« on: February 24, 2019, 03:44:47 AM »
Thoughts and opinions on the entries:
18+: A good way to sacrifice the offence for defence having a lot of casters on the front, though .
BioPsyche: It's a HS. Nothing else to see here.
Claws Jr.:Pretty much a solid HS. I don't have much as to say.
Dusk Runner: It's a pop-up with pretty shallow wedge. Probably the one to look for.
Eos: It's just a pop-up. There's also a hidden image somewhere on the bot if you look hard enough.
Gold Dust: It's a pop-up. With one wedge and samurai sword protecting the extenders
Hysteria: Guessing Sickle didn't get the idea when he first entered.With the main weapon being too high up, lacking the weaponry to out weapon a lightweight, and non invertability. I have no hope for this entry.
Irony: That's a lot of razors on the front. But with the lack of defence measures, it's going to be out weaponed and out gunned when up against another HS.
Kill me mini: Strange going for the Mud runner tyres when other options like shiny hubs are available. But never or less, a decent HS.
Patheticus: It's good to see that FBI finally entered a tournament. Looks good for a pop-up, though with a wide chassis wedge, and a single wedge. This will be out wedged.
Sans: Just a generic HS. Nothing else to see. 
Seismic Activity: Generic pop-up
Sponsor Shark: That's a lot of axe heads. Though looks somewhat slow for a rammer only using two wheel drive instead of four wheel drive. Have to see how it fairs.
Static wedge: That wedge is going to ripped off with ease. But other than that, I do see a potential within the feeder even without the wedge.
Thonker bot: Unusual seeing a Hammer bot out of a bunch pop-ups and HSs. But this looks interesting.
Why not lift: TBH Pretty much useless, being that this is an IRL Flipper in Stock Unreal when the objective is to cause as much damage as possible, I don't see any potential in this entry.

17
Off-Topic Discussion / Re: ra2
« on: February 23, 2019, 01:37:10 PM »
ya, i voted "no longer interested" but it's not exactly true. i like to watch tournaments, give advice to players, see dope sh** that other people build etc.

though my actual time spent playing ra2 is at max one hour per month or so. i only ever build and you'll never see me testing builds or such.

also what reier said. IRL may be nice to look at but in the end i was never really interested by it, with some exceptions such as the best IRL builders. DSL-S on life support now, seeing the showcases. it's a bit sad considered I was one of the guys that made DSL-S along with folk like Reier, Urjak, R0B0, Madman, Scrap Daddy/Virus Bomb, 123, Martymidget etc... but things die out in time.
This TBH.

In my case, I'm interested in watching RA2 tournaments and may give a "little" advice, but with university and me losing interest within the game overall, I don't play it as much. Partially my lack of interest is also due to the fact when I get a game, I just want to be able to pick it up and play. RA2 isn't really one of those game. Sure, contradict me and say that you can just cobble a bot together in five minutes or more. But it's about what most of the community wants: A good looking bot that fights well. Which when I try, I feel like only getting negative feedback with very little positive notes, making me feel a bit depressed. But that's just me taking in anything negative first before the positives, or me just being a little too hard on myself.     

18
Multi-Entry Signups / Re: Stock Boot Camp - SIGNUPS
« on: February 17, 2019, 02:35:22 PM »
hi i would like to enter the tournament
here is  my bot
https://gametechmods.com/forums/botexchange/8769_schredel_kirin01.zip
It would be preferable if you did send a private message to Badnik containing your bot/zip, instead of posting it on this thread. I'm not the tournament host, but remember this for the future. 

19
Personal Tournaments / Re: No Mind Devastation 1
« on: February 04, 2019, 04:46:30 PM »
I'll post vids of the exciting matches. Not the boring ones.
Even if you say the match is boring, it still would be nice to actually see what happen, instead of describing the outcome through a wall of text. Otherwise all we assume is that all the bots just moved around, not knowing what else happen inbetween the start of the match, to all three rumble losers falling into the pit one way or another. 

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Personal Tournaments / Re: No Mind Devastation 1
« on: February 04, 2019, 03:11:08 PM »
A pre-tournament rumble between Black Spirits, Testify, Mage, and Fusion.
Unfortunately, Black Spirits couldn't compete as a multibot, so only one of the bots entered the rumble.

The match started out in favor of Testify, as Testify damaged Mage almost instantly, knocking Mage into the pit. Fusion managed to hit Black Spirit, throwing it off balance. Testify then struck Black Spirit, critically damaging it. By then Mage had driven itself into the pit, and was out. Testify struck Black Spirit one more time, before becoming unstable and landing in the pit- a major upset.
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Black Spirits moved to 1-0, while Testify, Mage, and Fusion moved to 0-1.
For someone who's trying to prove that Wandering spinners are effective in combat, hosting a tournament full of them to prove such point by showing us the first rumble. But instead of posting a video of said rumble, so that everyone on gtm can see what point you're putting forward, and causally enjoy the video. You instead explain the events through a wall of text with only one screenshot of said match, leaving everyone scratching their heads wandering what happen between each key event, making your case point unable to move out of the personal claim territory to a hard case fact.

But seriously. No one on gtm wants to read a wall of text of a match from a tournament. Remember the key rule: Show don't tell! It's better to show us the match through a video so that everyone will be able to see what happen during the rumble in it's full glory to prove your case point, instead of telling it through words when we'll become quickly bored, confused, and stop reading it after even a few words.

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