Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dark-Al

Pages: [1] 2 3 4 5 6 7 8 ... 32
1
Tutorials and Tips / Re: Redalert's guide to building Wandering Spinners
« on: December 14, 2018, 01:10:40 PM »
Could you please stop making "tutorials" for building robots that are completely ineffective in real combat and would not be accepted by any host with an idea of what controlled movement is? This idea has existed since 2004, and it hasn't been a good idea since. Please, stop and focus on building and improving designs that make sense and work well.

Also, PLEASE take advice from members that know what they are doing to improve. I don't want to see someone with a decent amount of ability become a meme the likes of Superbot. Don't take this as me trying to insult you or wandering spinners or whatever. I'm just trying to get you to understand where we are all coming from.

Oh, THERE not ineffectant. One alone killed 2 HW popups once...

Quote
Yeah, and talking about the building this bot for fun by Redalert and nobody else building it part, want to ask this to all Unrealistic and Standard players as I don't know much about the meta. Do you not like building WS for fun because both metas are primarily about competitiveness, efficiency, and effectivity, rather than fun (and that the kind of fun said by Redalert in general are applicable to the IRL meta instead, even if WS are probably un-IRL too)?

What's the "Fun" part in RA2 when you can't play with science? GTM is about sharing designs to get others' thoughts and comments. Not to mention, inspire.
By criticizing this (no offense), you're making me want to quit GTM. Do you even want that?
I'm just trying to expand GTM and contribute to it, so GTM isn't jeopardized.
There's a difference between contributing to the forums and making pointless threads like this. Yes we do like it for you sharing your designs and having a bit of fun in the process. But just think about it; What is the likelihood of someone following this tutorial to build an bot design that's not even tournament legal?

When making tutorials, there's need to be a common problem to solve for someone who's playing the game for the first time or someone who needs to refresh their knowledge, for example if someone doesn't know how to stack batteries, doesn't understand OBJRA2 or gets confused around snapper loading etc. Then a need for tutorial arises and is created by someone with the knowledge as a solution to help those struggling. By the end of the tutorial, the player now knows how to solve their problem. Here you got a tutorial from some random experiment that most users wouldn't understand or have no need for building a bot type that's not tournament legal and/or ineffective in combat. There is no problem here, only a solution without reason. We get that you're trying to contribute, but this is starting to feel like the time when you spammed the wiki with a heap load of unnecessary edits which mostly contained false information, personal opinions or contained pointless links to an "notable" AI pack. Just, think twice before you make a tutorials and see if anyone else needs it before yourself.

2
Real Robotics Discussion / Re: Bugglebots
« on: December 12, 2018, 12:12:01 PM »
A little off topic- are these bots antweights or beetleweights?
Beetleweights. Did you read the first post on this topic?

3
Off-Topic Discussion / Re: No more announcements about leaving GTM.
« on: December 11, 2018, 04:43:56 PM »
Right, I'm off to bed. See you fellow gamers in the morning!

4

5
Multi-Entry Signups / Re: Stock Boot Camp
« on: November 30, 2018, 10:58:19 AM »
I feel that if this sort tournament would work if it generated interest outside of GTM. Just think about it, being a member on the unofficial RA2 Facebook page, there are plenty of non-GTM linked users who mostly build in DSL-IRL meta, but never really gave Stock unrealistic a try for numerous reasons. So it might to be a good idea to promote and show off what can be done in Stock else where as well as on GTM. Remember, it's only a suggestion to try and gain more interest for the meta outside of GTM, either if this tournament comes down to "Just give it ago". You could be surprised, there could be a few people out there who wish to enter.   

6
Multi-Entry Signups / Re: Orc's Wars: Series 3
« on: November 22, 2018, 11:54:34 AM »
Bildschirm, Good Robottal, and Arcane, please make some robots for OW3! (Make more robots, Bildschirm.)
Instead of demanding users to make more bots for OW3, Why don't you make an entry yourself?
I don't have the Robot Arena 2 game.

Then go to downloads, find DSL and download it? It's free

And install the DSC color packs, and get RA2CF to make your bots look more interesting
Or just go here for the complete edition: https://gametechmods.com/forums/modifications/dsl-2-2-complete-edition/

7
Multi-Entry Signups / Re: Orc's Wars: Series 3
« on: November 21, 2018, 04:05:06 AM »
Bildschirm, Good Robottal, and Arcane, please make some robots for OW3! (Make more robots, Bildschirm.)
Instead of demanding users to make more bots for OW3, Why don't you make an entry yourself?
He Already made 3, which is the limit of entries per Person.
This is what I get for oversight. But thanks for informing me. For the original post, it's still no reason to demand users to make more entries, if they don't want to or have a explanation on why they're not making more entries.

8
Multi-Entry Signups / Re: Orc's Wars: Series 3
« on: November 21, 2018, 02:46:34 AM »
Bildschirm, Good Robottal, and Arcane, please make some robots for OW3! (Make more robots, Bildschirm.)
Instead of demanding users to make more bots for OW3, Why don't you make an entry yourself?

9
DSL TC Showcases / Re: Sickle robotics DSL showcase.
« on: November 19, 2018, 12:26:03 PM »
While you had built Barricade mk closer to the cruiser-weight limit, the flipper and feeder wedge is too steep. You might want make the wedge for both the wedge and the flipper more shallow so that your opponents can actually be fed onto the wedge, instead of your opponents being able to get under your bot with ease, thus making your weapon useless against them.   

Apart from that, I wouldn't use ant batteries to power your bot. They're fine if you are using them for an antweight or beetle, but they should be avoided like the plague if you plan to use them on heavier bot due to their low power put and weight distribution. With the amount of ant batteries, you could of easily replaced them with battlepacks or blacks and still save a bit of weight in the process. One last thing is that Barricade mk 3 wouldn't be classed as IRL due to one of battlepacks intersecting the motor.

10
DSL TC Showcases / Re: Sickle robotics DSL showcase.
« on: November 18, 2018, 03:12:43 PM »
Little Rust is underweight, even for a cruiser. Remember, build to the weight limit if you want to get the most out of your robots. For Little Rust, you could have better armour, another burst piston for another flipping arm or more batteries for power. Also it would help if you did post an screenshot of your bot's internals, so we can tell you if your using the right amount of batteries, right drive motors etc. We know from Little Rust that you're using NPCs for drive, but what about battery power or what type of burst is powering the weapon etc.? 

11
I mean come on. Its been a month since the last update and with only two rounds left, there's little reason to leave this tournament in a state of dormancy. Then again, this tournament has already turned into one, large meme since earlier this year.

12
Personal Tournaments / Re: R.A.I.T. Stock Tournaments
« on: November 06, 2018, 01:57:38 PM »
 [ You are not allowed to view attachments ]  
> Your bot must be a Lightweight, and come ready to be AIed. In other words, You'll need to post the corresponding binding for your bot. I will be fighting these bots as AI.

>  Once your bot is built, post a screenshot of it in this topic, along with a zipped folder containing...
- the LW bot
- the binding
- any notes about the bot such as performance and conditions the bot needs.
It'll probably be best if you just AI bots that don't have any bindings yourself, instead of demanding that all users should AI them themselves, just because you want more time to fight them. There's going to be entries from users who don't even know how to AI, and you can't just tell them to learn it themselves. Just say that you'll be happy to AI any entries but it would help if you AIed your entrant yourself. This is part of being a tournament host.


13
Multi-Entry Signups / Re: Beginners luck- Discussion
« on: November 05, 2018, 12:22:04 PM »
i know, but DSL-S is almost dead, unrealistic is dead as well, IRL is basically all thats left for DSL nowadays
Just because you say a meta is almost dead, doesn't mean you can't do it. Doing IRL for this type of tournament is risky, due to what I said in my previous post. But running a standard tournament may lead to a low turn out due to a lack of overall interest. It's your decision at the end of the day, and I'm not going to stop you.

14
Multi-Entry Signups / Re: Beginners luck- Discussion
« on: November 04, 2018, 02:44:43 PM »
wish it wasnt irl so we could use our actual first dsl bots
I have to agree with Reier here. I remember that when building my first DSL HW bot before I joined GTM, the building practices of the bot wouldn't of been acceptable by today's IRL meta standards. In truth, some users at the time of making their first DSL IRL bots, probably wouldn't of known about IRL building rules or at the time seeing DSL 2.1 IRL building rules, which would be unacceptable by today's standards such as using skirt hinges for flipping arms etc. So if you want this tournament idea to work, at least make it an unrealistic or standard tournament, due to what has been previous mentioned in the post.

15
Contests / Re: Vote BOTM November 2018 (Unrealistic)
« on: October 28, 2018, 04:16:19 AM »
Thoughts and opinions:
1. Looks vicious. Combining the power of pop-up with the velocity of a poker, shows a high potential of being a true threat in a tournament. 
2. Feels a little weak for a lightweight. Without much weaponry on the bar, an unnecessary feeder wedge, and some weight wasted on the multiple angled connectors. This is often a bot that would be shoved to one side.
3. Feels good for all the wrong reasons. "It's unique?" is what I would say, but those wheels are going to be hacked off with ease.   

16
Discussion / Re: RA2 Wiki
« on: October 22, 2018, 10:15:46 AM »
People say that I spam the wiki with false information. It's actually true. for instance- BW-lose more weight! uses a snapper2 and plastic armor. Why? I SAW the bot's innards and actually looked at the construction of this bot in the bot lab.

Also, bots like Scrabble have DDTs and not snappers.

Feel free to prove me wrong by drawing up pictures of the bot files and the construction of those bots.
I did check into this and I can confirm that you are right on this occasion, I've checked on the internals of BW-Lose more weight and yes, it does use a snapper 2 for the weapon (Evidence below). As for the claim about plastic armour, I've bot file, the value of armour strength is set to 80, which is the set weight for plastic from the armour tab in-game.
 


However, this isn't to say that all your edits were true. When I looked at your edit for Battering-ewe, you claimed that Battering-Ewe was armored with steel and had two pinks batteries for power. So I opened the bot's bot file and found out that the armour strength value is set at 200, the value for DSA. If the armour happen to be steel, this value would of been set to 175. As for the internals, I checked the insides and found that the bot used one niffy for power (Images can be found below). Overall, this could be the case of you running an older version of Starcore in your copy of RA2. The screenshot and bot file check was done in Starcore V4 Alpha 2 and you could be running Starcore V3 or an earlier version. But if that's the case, then the article should be updated with a screenshot of the newer version of the bot.
 
   


17
Stock Showcases / Re: Redalert's bots showcase
« on: October 20, 2018, 02:20:59 PM »
New popup. Plastic armor, but a bit of protection with 2 ram plates. Very damaging.
  [ You are not allowed to view attachments ]  
Don't use Plastic Armour! We keep saying this but use DSA! It's much tougher than plastic in Stock.

Apart from that, I wouldn't use, multiple snapper for the weapons. They may be lighter than the DDT, but they're less practical to use, especially with your set-up and aren't as powerful as the DDT. You might as well keep them to make a burst wedge. You cold save some weight by removing the Snapper 2 with the spike strip since it's a waste of weight and spike strips are very ineffective for a pop-up in stock despite the damage zones.  Like what 09 said, Y connectors are a waste of weight. You can try using the effe glitch to insert multiple extenders onto the snapper/DDT to save weight.


18
Stock Showcases / Re: Redalert's bots showcase
« on: October 18, 2018, 04:20:24 PM »
Not bad for a beginner. Just something for next time, you can take in-game screenshots by hitting F11 on your keyboard which will save your taken screenshot to the game's screenshot folder.

As for the bot itself, you don't need three supervolts to power your bot, two will be enough to provide the power that you need for a heavyweight, the third is just a waste of weight. You can also save some weight by resizing the chassis in the area where the drive motors are. In case you struggle in fitting two supervolts in, you can try to stack the batteries together to save some room for an additional snapper 2 for an extra feeder wedge. I would also remove the snapper 2 that connect to the two iron spikes, since if you are making a traditional pop-up, iron spikes aren't exactly viable for a pop-up, due to the damage collision area being at the tip instead of all around like the razor. With the weight that you saved, you can add in another Weapon motor, some more razors or the extra snapper 2 for another feeder wedge.

For the rest of the weapon set-up it's not in any means bad. But I would recommend getting another feeder wedge onto your bot. Having one feeder wedge is fine for maybe a lightweight or a middleweight, but most heavyweights will often have at least two feeder wedges will ensure a better chance at getting under opponents better than having the single wedge, but also to use up the weight limit. So replace the blue snapper with snapper 2s, due to the end snapper part being able to reach much lower to the chassis, allowing for a much better wedge ground clearance. You should read this for a few more tips on snapper wedges: http://beetlebros.gametechmods.com/ra2techs.htm#wedges

This is a lot to take in by the amount that when into this post. Sure it looks all daunting with all these words of advice, but if you take one step at a time, you can see an improvement between your older bots and your newer bots. If a little more advice on stacking and glitches, you should look here: https://gametechmods.com/forums/tutorials-and-tips/ra2-stacking-and-using-glitches-to-build/

19
Off-Topic Discussion / Re: petition to change kix's name back
« on: October 18, 2018, 08:18:14 AM »
signed

20
Multi-Entry Signups / Re: Robotic Murder Party 2 - Discussion
« on: October 17, 2018, 07:53:53 AM »
Sounds like fun. I'll probably make something for this. 

Pages: [1] 2 3 4 5 6 7 8 ... 32