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Messages - F1Krazy

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1
Robot Rumble 2.0 / Re: Post Your RR2 Bots
« on: Today at 02:11:18 PM »
I think this is the first RR2 ring spinner: a recreation of my DSL-IRL ring spinner Sour Note. The chassis is a tiny box hidden inside the cylindrical main body, so it's illegal right now, but hopefully component destruction (and some flatter weapon motors!) will be added in the future.

 

2
DSL TC Showcases / Re: The Collins DSL Showcase
« on: April 15, 2019, 03:46:38 PM »
That is mental. I love it.

3
Robot Rumble 2.0 / Re: Post Your RR2 Bots
« on: April 14, 2019, 04:35:43 PM »
2. All of the masses, damage resistance, motor power, etc. are going to change. :(  We haven't taken even a preliminary game balancing pass yet.  Numbers are purely "notional" as they say in politics.  Heck, our house robots aren't even the correct size.  D.B. is supposed to be about 20 kg.  Ballerina should be about 35 kg.  Please understand that numbers are going to get tweaked, optimized, and changed over the next six months.
And I look forward to it!

In the meantime, here's an HS based on an unfinished CAD of mine. Any chance that later versions will have hollow tube shapes, for creating discs with weight-saving holes, or will we have to wait for the modding tool for that?

 

4
Is it just me, or does the settings menu not actually work? I tried turning down the graphics settings, to try and make the bot lab run faster than 5FPS, and it didn't do anything. I closed the game and re-opened and it was back to the default settings.
Okay, so the settings menu works if you access it from the pause menu during/after a fight, but it doesn't work if you access it from the main menu. Dialling down the graphics worked for me and I can play the game properly now.

Phew! What resolution brought things into an acceptable fps for you?  My Macbook Pro runs okay at 1/2 the max resolution.  My Macbook Air is only 1366x768, so it does fine at that.
I'm using 1280x800 in windowed mode, but I don't think that's the resolution it's actually displaying at. My laptop screen is 1600x900 and the game window is definitely not 800 pixels tall. But whatever. It runs, and that's the important thing.

5
Is it just me, or does the settings menu not actually work? I tried turning down the graphics settings, to try and make the bot lab run faster than 5FPS, and it didn't do anything. I closed the game and re-opened and it was back to the default settings.
Okay, so the settings menu works if you access it from the pause menu during/after a fight, but it doesn't work if you access it from the main menu. Dialling down the graphics worked for me and I can play the game properly now.

6
Robot Rumble 2.0 / Re: Post Your RR2 Bots
« on: April 14, 2019, 09:27:08 AM »
Spent way too long on this but here is my first RR2 build: a version of my DSL SHW Fait Accompli. It's 109.87kg, the chassis and weapon bulkheads are 5mm aluminium, the wedge and side armour are 3mm steel, the weapon shaft is 5mm steel.

 


I'll probably have to bulk it up to SHW so I can give it the toothed scoop/wedge of the original, and armour that doesn't crumple like tin foil if it rams headlong into a wall heck It's got excellent speed and pushing power, though.

7
Is it just me, or does the settings menu not actually work? I tried turning down the graphics settings, to try and make the bot lab run faster than 5FPS, and it didn't do anything. I closed the game and re-opened and it was back to the default settings.

The bot lab looks great so far, don't get me wrong, I just wish I had a better computer than my sh**ty six-year-old laptop so I could use it without immense lag.

8
DSL TC Showcases / Re: The Collins DSL Showcase
« on: April 11, 2019, 06:41:44 AM »
[Churchill mascot voice] OHHHH YES

9
DSL TC Showcases / Re: GIRTHQUAKE's DSL Showcase
« on: April 09, 2019, 02:40:38 PM »
Oh, that's a good point, actually, I hadn't considered that larger teeth might clip through the wheels. I've had to use small Typhoons before because of that. Hopefully you can figure something out.

Most IRL tournaments accept BFE'd robots these days. It's especially allowed with ring spinners because, as you've discovered, it's the only way you can build them without the disc being out-of-centre or the chassis being impractically tall. BFE is only acceptable in IRL, though - in any other meta you'll be kicked straight out for it.

10
DSL TC Showcases / Re: GIRTHQUAKE's DSL Showcase
« on: April 09, 2019, 07:02:58 AM »
Bogo is a great idea, although eight small Typhoons is verging on weapon spam. Try switching to two large Typhoons per disc, it should be just as damaging and durable and will give you slightly more reach.

For Boop & Scoot V2, try switching to only a single hammer head (you only really need one). That ought to save you plenty of weight for more armour.

I'm gonna be "that guy" here: if you learn how to do BFE (bot file editing), you can move components around after they've been placed, which can help with making robots more compact and optimising their extender setups (as you don't need as many attachment points for bolting things onto). BFE works wonders for ring spinners: instead of making the bodywork taller so that the ring is exactly in the middle, you can just make the bodywork as flat as possible and then BFE the ring into the middle. I don't think I've seen a pixel-chassis ring spinner before, though, so kudos for attempting that, even if it didn't quite work.

11
This one goes out to all of the AI programmers in the crowd.  I need your help!  Please let me know if I am missing anything!

The following is a list of all of the inputs I think an AI would need to make decisions on which tactic to choose:

1. position and rotation of self (in 3D world space)
2. position and rotation of nearest enemy (in 3D world space)
3. position of nearest waypoint from navmesh (in 3D world space)
[Example: Distance to nearest enemy is computed using #1 and #2.]
4. list of our own motors
5. list of our own smart zones
[Example: If all of our weapon motors are gone, then switch to shoving.]
6. location of nearest edge
[Used for pushing battles.]
7. location of scoring zone
[Used for "king of the hill" arenas.]
8. time of my last good hit on enemy
[To decide if my attacks are working.]
9. self immobile time
10. self isImmobile
11. nearest enemy immobile time

If we do this right, everything that an AI needs could be derived from the above inputs. 

Am I missing anything?
Maybe, for robots with CO2, how much they have left? So if they start running out, maybe they prioritise self-righting over mindlessly swinging at anything in the vicinity, and when they run out, they know to stop firing the weapon. Robots in RA2 will keep firing their pistons long after their CO2 has run out.

Also maybe a list of arena hazards (for avoidance and/or shoving opponents towards them)? Or does that come under "edges"?

12
Contests / Re: Vote BOTM April 2019 (IRL Chassisbots)
« on: April 08, 2019, 11:43:22 AM »

13
DSL TC Showcases / Re: Botbuster's DSL Showcase
« on: April 07, 2019, 02:49:28 PM »
Good to see you finally giving DSL a crack! Let's see what advice I can give you:

  • You have way too many teeth on that weapon. That's, what... twelve Typhoon teeth? I can't tell if they're Large or Small, but either way, that's very spammy.
  • The disc has zero support, it's just floating in mid-air. That automatically makes it un-IRL. Take another look at 259 and you'll notice the triangular supports holding the weapon in place.
  • Four Slimbody motors doesn't seem like fast enough drive for a HW, especially with those tiny wheels. Once you've reduced the number of Typhoon teeth you can easily bump it up to TWM3Rs.
  • Bizarrely, I think you've gone the opposite route to most rookies and added too few batteries. Two reds will (IIRC) power 4 motors for 3 minutes, and you have 5 motors, not counting the burst for (what I assume is supposed to be) the srimech.
  • You're going to need some armour panels to protect the chassis, because any horizontal spinner is going to chew it to death in a matter of seconds.

A couple of questions, too:

  • Do the teeth bang against the floor when the weapon spins? It looks like they do from the internals shot, but you seem to be driving it okay in the test area.
  • What's the weapon motor? I assume it's a Perm of some description, but I can't see it.

14
DSL TC Showcases / Re: F1Krazy's DSL Showcase
« on: April 03, 2019, 03:07:46 PM »
Another build that took way too long, but finally, here is the upgraded Absolute Zero: a tanky vert with a heart of ice.

 


I'm sure I could've spent the final 60kg on something other than covering the sides in steel wedgelets, but hey, it looks cool, right?

15
DSL TC Showcases / Re: GIRTHQUAKE's DSL Showcase
« on: April 03, 2019, 07:00:09 AM »
Plonker 3: Still a generic bot concept, but it looks much better than the first version.
Angle Grinder: I really like it. Don't be afraid to do strange chassis shapes like that, they look better than plain boxes. My main concerns are the reach of the disc, and whether it might get outwedged by opponents.
Chicken Biscuit Jr: Not bad. It's gonna have a lot of ground clearance at the back and sides with those big wheels, but with the way the AI works, I don't think that's going to be too much of a concern.
Baby's First Die Chair: It's not IRL, with the unsupported weapon and exposed drive motors, but as a for-fun build, I love it.

16
Contests / Re: Vote BOTM April 2019 (IRL Chassisbots)
« on: April 01, 2019, 01:03:32 AM »

I have 0 idea if #5 is an obj chassisbot or complete extenderbot. it would really help if you guys sent some info in your pms with your entrants
I thought it was a custom-skinned extenderbot tbh. Definitely looks like one.

Anyway, I should probably stop showcasing my BOTM entries before the voting opens...

17
DSL TC Showcases / Re: GIRTHQUAKE's DSL Showcase
« on: March 30, 2019, 05:00:32 PM »
For a rookie, your builds are very ambitious. I like that. Keep it up!

18
Brackets, Vids, and Awards / Re: Apex: Elite Series
« on: March 30, 2019, 04:49:39 PM »
Graf Eisen's draw looks great, it should be able to break Merry Go Pound and Dutch Turtle's weapons. Jungle Fever and Paralyzer shouldn't do too badly, either. Will be disappointed if none of my bots make it through their groups... though my tourney record these past twelve months has been dismal, so maybe I shouldn't expect much  :dumb)

19
DSL TC Showcases / Re: GIRTHQUAKE's DSL Showcase
« on: March 28, 2019, 03:03:54 PM »
Welcome to GTM! I agree with the others: you're progressing well, especially considering you haven't been building that frequently. I'm glad you decided to pick the game back up again after you got bored!

I'll ignore the bots in your first post, and go straight to the bots in your second one:

Merry Go Pound: This is great for a rookie! Shell spinners are usually considered bland-looking in RA2, but this one has a nice splash of colour to it. You can get rid of one of those batteries, and maybe save up enough weight to increase the chassis armour, so you don't get sniped by verts.
Boop And Scoot: I really like the concept of this bot, it's such a unique design. It could definitely use some refinement - shrink it down a bit, try to tidy up and optimise the extenderwork, get some more armour on there. A more powerful burst for the hammer, and a thicker arm, would also be good ideas. I'd love to see a cleaner, more compact version of this.
Chicken Biscuit: Nice vert. I like the design of the weapon supports. I think the wedges need to be moved backwards a bit, so they line up with the rest of the bodywork.
Tender Kisses: The way you've combined the straight and angled shell panels makes this look less boring than other shell spinners that use the default parts, but IMO you've ruined the look by covering it in god-knows-how-many teeth and beaters. Some tourney hosts might consider that "weapon spam" and disallow the robot. Dial it back a bit - four large Typhoons should do the trick, and they'll have better range than those beaters.
Plonker: Not your best work, I'm afraid. It's a rather plain box-wedge design, the drive motors stick out of the sides, the arm looks too thin and doesn't look like it has enough reach.

20
DSL TC Showcases / Re: F1Krazy's DSL Showcase
« on: March 24, 2019, 11:46:24 AM »
Another Nanoha-themed bot (that I should have finished weeks ago, RIP my productivity). Fast, compact, and hopefully distinct enough from my existing hammerbots.

 


Fun fact: I wanted to put a flamethrower inside the hammer, but mounted backwards, so it looked like it was rocket-propelled. Sadly it wouldn't fit :(

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