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Messages - Danangoo

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1
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: November 20, 2019, 05:36:35 PM »

The concept is definitely there, just needs a little work on the execution. Stuff like the panel gap between the flipper panel and the triangle plates could do with getting rid of. I also feel as though it would benefit from more colours than just turquoise (and also colours which fit better with the ones on the logo)

Overall though it's solid. One last thing is that functionality wise you may struggle for power with only 1 front hinge burst (I can't tell if it's a VDMA or Storm front hinge, but either way it's gonna be pretty weak). I'd suggest using a larger burst or going for a 2 burst setup with a flipper panel that big and heavy.

Yeah, the idea came together pretty late in the designing stage. I don't like it that much, but it's serviceable. I hadn't even noticed the colour scheme not being representative of the logo until I was almost finished. It flips pretty well with only a slight bit of a performance drop with heavyweights (not enough to be serious, though). The flipper mechanism operates through a VDMA front hinge. Initially, I wanted there to be a plow lifter ala Atomic 2 style but it wasn't very good, so I opted for a panel lifter.

At least this one had a (sort of) baseplate incorporated into the design.


2
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: November 20, 2019, 12:20:39 PM »
The last few days have been somewhat of a failure, since I tried to A) get acquainted with component skinning and B) made a fair few designs that were good until the very end where I then noticed that the frame was 1 or two blocks too wide to work properly.

Whitestrake was the only successful .bot, but even then he doesn't look so great.

 


If I'd managed to get component skinning to work well enough, this is what I'd hoped Whitestrake to look like.

 

3
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: November 12, 2019, 04:43:29 PM »
Looks nice. Your bots look really excellent for someone so new to the forums

Did you manage to get a bottom panel on it BTW? Here's a screenshot which hopefully better illustrates what I was on about by using Multiextenders or small beaters to get a flush bottom panel.

  [ You are not allowed to view attachments ]  

The small beater is attached to the extender (which in your case would be your frame) and then the panel is attached to the bottom of that. Hope this helps

Thank you, that's very kind. I've had RA2 for about 3-5 years now (started with the Robot Wars RA2 mod with all of the hyper-realistic .bots) and since I like the design aesthetic of the early 2000's robot combat scene (Robot Wars Series 2-4 and early Battlebots), I've been trying to emulate that style in my design. So much so, in fact, that when I was thinking of how to condense my images down to the simplest information without taking too much screen up, I was thinking about mocking up the information in a style reminiscent of that era like -

 


 


 


 I'd have never thought of incorporating beaters into the chassis in a million years. Thanks for the tip!

4
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: November 12, 2019, 04:06:19 PM »
You were right, he does look better with a hammer.

 


5
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: November 12, 2019, 07:46:47 AM »
I like the chassis design of As of yet Unnamed but I feel it would work better with something like a hammer, or a longer flipping arm that starts at the back of the bot rather than the small one it has now. You should also really put a bottom panel on it as you're 140kg under the HW weight limit so you've got plenty of weight to do so.

It's not so much that I simply forgot to do a baseplate, it's more that the internal/external build doesn't allow for one the way that the wheels/wheel motors are positioned. If it was as simple as changing wheels it'd be fine but there's such a small margin between the wheel and the extenders that it'd all need to be reframed.

 


I'll probably reframe it anyway but I'll also try the lifting arm idea.

6
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: November 12, 2019, 05:18:01 AM »
Seeing as how it's been a while since I tried to build an extenderbot / or adhere to a strict IRL mindset for building, I tried my hand at building three bots. All of them bar "As Of Yet, Unnamed" have a baseplate. AOY,U's wheel height made it impossible to change once it had been realised.

Slumblebee

 


Ygdrassil 4

 


As Of Yet, Unnamed

 


7
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: November 11, 2019, 09:21:24 AM »
Complete Edition has Component freedom from what I recall, you just need to turn it on. If it's legality you're worried about literally 100% of IRL tournaments allow CF so you'll be fine. You aren't allowed to clip stuff like batteries and motors inside each other but extenders and panels are fair game (I've written a detailed guide on this type of thing, which is in my signature), which is why most of the IRL bots you've seen have this clipping

Oh ok. My bad, lol

8
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: November 11, 2019, 08:41:02 AM »
Yeah pretty much every single IRL tournament uses 2.2 Complete Edition these days. Look forward to seeing what you come up with  :smile:

Quite a lot of IRL builds that I've seen in the past have at least some component interaction like extender collision for a frame or panel interaction, but the 2.2 CE renders such a thing impossible with its component freedom restrictions. I know removing such a thing works against the IRL mindset and building ideal, but the shift from "extenders are collidable with a 10cm inter/overhang" to "everything is strictly rigid and cannot be deviated from" is quite jarring.

9
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: November 11, 2019, 07:32:47 AM »
Just downloaded DSL 2.2 Complete Edition v2 and I'm going to try and rebuild a good chunk of the lads in proper format. Is the 2.2 Complete Edition the base format for tournament entries in the IRL/DSL circuit?

10
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: November 10, 2019, 11:14:55 AM »
Isn’t Yggdrasil a Norse mythological tree?

Yes, it is. I was under the belief that Ygdrassil was the name of a serpent in relation to the tree, but apparantly that's not the case. I liked the name, so it stayed.

Thwack! was originally called Mjolnir, and was exactly the same as it looks but with a Hammer of Thor on the end.

11
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: November 10, 2019, 11:05:50 AM »
If you can fix that panel gap on the front of Ygdassil 3 it would be really nice.

You should really install DSL Complete edition. It lacks some of the custom components your install has but it would be neat to see what you can do with it. Some of your stuff here is pretty impressive but you won't be able to enter tournaments with them due to all the custom components, which is a shame IMO

For most of the builds, the only custom components are things like Black Lodge  / Bee Boy / Neo Chopper / The SLAM's using a modded variation of 259's beltdrive which would have a workaround somehow - although with some of them it'd be such a switcharound that the finished .bot would look remarkably different to its original counterpart. The restructuring for most of them would be somewhat more difficult because of the way the internals are sorted, but not impossible.

Some of the interiors for some .bots like Slumblebee / Paranoia / Insomnia / Thwack Harder! / Rat Boy / and Leapfrogger are all in order, but seeing as most of them are overweight/underweight by sizeable amounts, rebuilds/reshapings would be in order.  Leapfrogger is actually the 2nd iteration of a .bot called "Tadpole" which is pretty much the same as Leapfrogger but split in half. I think that might be one of the only properly applicable .bots for any tournies other than Slumblebee.

 

12
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: November 10, 2019, 10:52:12 AM »
Another six? Another six! Ygdrassil 3 and Mania might be my 2 most favorite designs other than Black Lodge, Neo Chopper and Thwack!

Ygdrassil 3 is a remodeling of a .bot I was thinking of submitting to a tourney while it was still "Retro Rat Mega" where it was basically the same design but brown and black. Y'know, like a rat.


Ygdrassil 1 / Ygdrassil 2 / Ygdrassil 3

 


Paranoia / Mania / Insomnia

 

13
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: November 09, 2019, 10:48:11 AM »
yep that's definitely it. wonder where you got it from.

I'm not sure where I got it from, I think it might've been in the pack itself. I don't remember seeing it in any other iterations of RA2 games/mods/packs.

Found the files in Components under "027tire"

 

14
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: November 09, 2019, 10:16:26 AM »
Where did you download the wheel skin on Eviscerator? I could swear that my brother made that skin, long ago, but I don't remember him ever putting it up for download.

You have some really cool robots here, a lot of them have a nice retro feel. Keep up the good work.

The skin itself is called "027 Wheel" and is a reskin for one of the chunkier wheels. Found it by using cheatbot2.

 



15
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: November 08, 2019, 10:58:26 AM »
Here's another 9 designs that I've made.

Slumblebee (portmanteau of Slum and Bumblebee) / Viking / Soldier

 


Thwack! / Thwack Harder! / Rat Boy

 


Thwack! was an attempt at creating a fresher spin on the concept of a thwackbot. Instead of relying on gyroscopic inertia and force of sideways impact to damage others, Thwack! relies on two hinged flipping panels to toss the arm 180 degrees onto the top of another robot, instead of attacking the sides. (it's just a shame that it's quite slow and not very forceful when it does hit!)

 


Hammerhead / Dragonfire / Clubland

 

16
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: November 08, 2019, 10:51:04 AM »
I like ALL of them! :claping

Thank you! They were all great fun to make (except Bee Boy, who kept crashing the game while being made for a reason I couldn't figure out)

these are pretty good, but if you want to enter these into tournaments, id recommend getting the new DSL Complete Edition

Yeah, I probably will get the Complete Edition. The interior redesign for a good 70% of them wouldn't be too difficult. Most of them can stand to lose a fair bit of weight.

nice skins.
also birds and all the slams look pretty epic ngl

Every SLAM has pretty much followed the same design idea except the prototype, which had an overhead pickaxe. Originally the design was the other way around with the sloped angle side housing the spinning blade but it was quite difficult to get enough purchase under the other bots because of the wedges steepness.

17
DSL TC Showcases / Danangoo's DSL Showcase
« on: November 07, 2019, 07:06:50 AM »
I've been meaning to set up a DSL Showcase for a while now, so I dusted off some .bot's that I've made in the past and got them (at least somewhat) presentable.

One thing of note that I need to add is that a good 90% of these .bots were made in the Resetti's Replica Pack, so they use some custom components that wouldn't be available in a standard DSL Pack. If anyone likes what I've put up, I can add them to the Box Exchange by either editing them to not feature any potential conflicting items or add them with a disclaimer that they were made with custom components.

Black Lodge / Bee Boy / Retro Rat
 


Eviscerator / birds / Eureka!
 


Jenny Death When? / Get Got / Golden Experience
 


Neo Chopper / Neo Chopper Alt. Config / Leapfrogger
 


SLAM / SLAM 2 / SLAM 3
 


I have a few more splash pages but I'll leave it at this for the moment being. If there's any further interest I'll upload the others.

18
DSL TC Showcases / Re: Merrick's IRL Designs
« on: November 06, 2019, 11:01:18 AM »
Romulus and Diabolucion are quite 90's robot combat, very nice

19
Modifications / Re: Resetti's Replicas AI Mod (Released)
« on: August 31, 2019, 09:24:50 AM »
Is the download link for the updated version a full game or an add-on coz if it's the full game I don't really wanna spend ages downloading and extracting files that I mostly have with the older version.

Full game w/ new rosters/components/tools etc

20
Modifications / Re: Sonny Resetti AI Mod (In Beta)
« on: August 21, 2019, 08:11:57 PM »
Was just about to post about G-Force crashing the game - you beat me to it. Another thing I noticed is that in the DSL 3 K section, Kat 3 is listed twice.

6 errors out of the whole lot is pretty good, all things considered!

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