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Messages - RTC

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1
Modifications / Re: Resetti's Replicas AI Mod (Version 4 Released)
« on: December 31, 2020, 01:34:07 PM »
I'm not altering any components as I'm going off of what Resetti used, if you want to make a balance patch please keep it private

I respect that, but I think some of these are things Resetti himself has changed that for some reason got lost in translation. Infinity (UK) I think fought recently in one of Resetti's videos and didn't perform amazingly, whereas in this patch it can tear Carbide's bar spinner off with ease without nerfs. It also seems Crushtacean got a fair buff with its pincers by Resetti himself, as the ones in the build do next to no damage.

I'm not saying you should change that, but it's something that I think got lost in translation between different game builds and I'm trying to make the bots perform as they did in their most recent iterations in Resetti's videos. DSL2 reps of Paul Bunyan and Mean Streak should not be kicking the asses of DSL3 reps like Tombstone and Witch Doctor. Obviously there's some degree of leniency because RA2 is a game, and I've made my own personal changes to the files, but the damage some of these earlier replicas do are profoundly insane, especially when compared to their IRL counterparts.

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Modifications / Re: Resetti's Replicas AI Mod (Version 4 Released)
« on: December 31, 2020, 11:42:32 AM »
Thanks a lot for your hard work and putting this together (and of course to Resetti). My hat goes off to you.

I'll probably work on a balance patch at some point, as there are some weird robots like Paul Bunyan and the UK Infinity which are obscenely overpowered, and a couple of underpowered robots like Crushtacean. Minotaur also seems to be a little underpowered compared to its recent run, so I'll give that a look too.

EDIT: Just checked Minotaur, and the beater bars it used were nerfed to hell and back. Set them back to the normal beater bar strength and it seems like a monster again, hopefully not OP though.

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Don't wrestlers die in that game at random? It's gonna be weird to see "Sadly, Thermidor 2 passed away after a painkiller overdose" or something in the game's news feed.

4
Modifications / Re: Resetti's Replicas AI Mod (Version 3 Released)
« on: November 11, 2020, 11:28:54 AM »
Did you ever get around to discovering the glitch with The Bat, in which it would teleport out of the arena if it was put in the first slot in a match. It's only a minor thing, as putting it in the second slot fixes the issue, but it's such a strange glitch.

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Modifications / Re: Resetti's Replicas AI Mod (Version 3 Released)
« on: November 10, 2020, 08:32:33 AM »
Any update on the reveal?

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Modifications / Re: Resetti's Replicas AI Mod (Version 3 Released)
« on: August 06, 2020, 11:03:28 AM »
Ok, does anyone have a full list of every robot in this pack including dsl 2-3 variants, you know for like tournament use
I'm perfectly fine with typing it out myself, but there are like 600 robots and i'd rather be sure that nobody else already has one before i type it up and make my whole 3 hours worth nothing  :gunz:

Funnily enough, I had this written out on a notepad document on my computer while I was running fantasy tournaments.


I'm not sure if that's every robot, but I'd imagine it is most of them. It's 481 in total.

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Modifications / Re: Resetti's Replicas AI Mod (Version 3 Released)
« on: August 04, 2020, 05:00:04 PM »
Is there a full list of the robots that are new to V4? Really looking forward to this.

8
General Support / How do I minimise crashing in RA2?
« on: June 19, 2019, 08:18:24 AM »
Currently running the Orc Wars Overclocked pack, although this seems to be affecting every version of RA2 I use to some extent. Using Windows 10 and running the game in compatibility mode (Windows XP Service Pack 3).

Whilst I can launch fights fine, often times, the game will crash during the fights, particularly if there are more than two robots, or robots with a lot of components being detached in the middle of it. Whilst theoretically possible to work around, is there any means I can employ to minimise the game from crashing as frequently as it does during fights? My best guess is that the game simply can't handle the extent of what is occurring within the game and crashes.

9
Modifications / Re: Sonny Resetti AI Mod (Released!)
« on: December 18, 2018, 04:24:25 PM »
Jaydee seems to have died. That's a shame, I've really been enjoying this mod; and I did some balancing of my own so that random robot like Infinity and Daisy Cutter don't feel as cheap. Was looking forward to the newer replicas being made available.
Who says I've died?
I've got a lot of work to do over Christmas at uni, after I'm finished with it I'll make a move on the mod.
Sorry I gave up when I couldn't make any changes as it kept crashing, and I've been too busy to get back into it.

Last time I checked your profile, it said you were last active in mid November. Glad to see you back though dude.

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Modifications / Re: Sonny Resetti AI Mod (Released!)
« on: December 18, 2018, 11:57:25 AM »
Jaydee seems to have died. That's a shame, I've really been enjoying this mod; and I did some balancing of my own so that random robot like Infinity and Daisy Cutter don't feel as cheap. Was looking forward to the newer replicas being made available.

11
Existing Games / Re: Robot Wars:Arenas of Destruction
« on: December 18, 2018, 11:54:24 AM »
So I started playing this on my PS2 emulator again and...jesus christ, I think the POWER SOURCE DISABLED immobilisation message is going to be ingrained into my sub-conscious. The only reason I can think of for having this dumb mechanic in the game is to try and balance the real life robots and something overpowered you created. It seems to happen at complete random.

It's not Robot Arena 2 by any means, but as a casual arcade style game, it's pretty fun, if you can get past the bullsh** power supply failures. It runs pretty much perfectly on my emulator, which is more than I can say for games like Everybody's Golf and Crash Nitro Kart.

I've never played ED, but honestly, it looks like the better game. I'm still perplexed as to why they never released it on PS2.

12
Discussion / Re: RA2 Player Nations
« on: December 15, 2018, 04:38:33 PM »
Also Noodle has been unbanned, please update that too.
Makes me wonder how did he get unbanned in the first place

I wonder how I got unbanned in the first place (TRiaS)

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Modifications / Re: Sonny Resetti AI Mod (Released!)
« on: October 28, 2018, 01:10:00 PM »
Just a small bug report, but the AI V-Max's flipper won't work. It's probably an easy fix in time for the next update, and I'll be doing it myself on my own end until then.

And Shapeshifter too for that matter.

14
Contests / Re: VOTE BOTM JULY 2018
« on: June 26, 2018, 05:39:41 AM »
3 by a long shot. 1 is a joke bot, and not even a good one, 2 might be decent but the splash renders it almost impossible to see and 4 looks ok, but seems a bit generic in terms of aesthetics.

15
Site News and Feedback / Re: Avalanche may return
« on: June 25, 2018, 05:59:53 AM »
Well, if we're letting people back from long-standing bans providing they've reformed
Pretty much has always been the case on GTM history, however I don't see it happening with Avalanche/LRA2 anytime soon based on how his personality/attitude maturity level/whatever hasn't changed at all in the last 10 years lol, dude has had enough "last chances" in his life.

I'm out of the loop, but I think it's fair to put the LRA2 days behind him, he was like 9 years old or something, and we all act like retards online at that age.

I don't know enough about Avalanche's current behaviour so I don't have any opinion on the Avalanche situation, but I think yearly sitout periods for the worst people, especially if they're young, is a good metric to determine whether someone has matured enough. Seeing as he was permabanned back in October, I'd say wait until then before determining whether he's mature enough to be let back into the community. I think that's a fair compromise for those who want him to actually be punished, and those who eventually want him back in the community.

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Site News and Feedback / Re: Avalanche may return
« on: June 24, 2018, 07:24:34 AM »
NOOOO avalanche lost the vote

Does this mean I can have his spot in tournaments?

nah mate ava's most likely returning. and even then he isn't going anywhere

Then what was the point of the vote.

To give us peons the false illusion that we have power here.


17
Site News and Feedback / Re: Avalanche may return
« on: June 24, 2018, 05:49:04 AM »
Well, if we're letting people back from long-standing bans providing they've reformed, I'll straight up admit I'm TRiaS.

Not even joking.
Now that is a banger meme

Not even memeing, I am TRiaS.

Honestly, my reputation was/is strongly deserved. I was dealing with depression back when I started trying to troll the forum, and deliberately behaving like a retard was a form of entertainment for me, mainly because I was done with Robot Arena at the time. Looking back, it's cringe-worthy how much of a tryhard I was. I'm still far from being anything special at bot building (I still don't play all that much, but I got back into the game recently), but I have zero intentions of trying to cause trouble as I once did, and I genuinely do appreciate this community (deep down, I probably did back then too.)

I guess, like Mouldy, I grew up. I'm 21 now, and I'm going to study Psychology in University come September.

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Site News and Feedback / Re: Avalanche may return
« on: June 24, 2018, 05:30:36 AM »
Well, if we're letting people back from long-standing bans providing they've reformed, I'll straight up admit I'm TRiaS.

Not even joking.

19
General Support / Re: Having trouble AI'ing a Judge Hammer
« on: June 23, 2018, 12:59:18 PM »
I have not, and by Exporter, do you mean exporting in the bot lab, or another program?

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General Support / Having trouble AI'ing a Judge Hammer
« on: June 23, 2018, 05:50:36 AM »
The robot will move around, but will never swing its hammer, even when another robot enters its smart zone. I've named the smart zone "weapon" and the control "Hammer" respectively, as to match the other DSL Beta hammers that use the script, but the robot will simply not use its hammer. It also doesn't even attempt to self-right, whereas the AI Beta attempts it.

Any idea what's going wrong?

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