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Messages - Mystic2000

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1
Robot Rumble 2.0 Showcases / Re: Mystic's RR2 bots
« on: November 18, 2019, 07:38:44 AM »


sup clownies, made a vert for Kix's parsec comp

2
Discussion / Re: Moldy Sponge 2: a glimpse into the PVP meta
« on: October 12, 2019, 03:18:45 PM »
Moldy Sponge's case isn't just a AI RA2 thing, Nuts 2's RW run basically relied on the same thing, snipe weakspots instead of attacking head on and end up winning because no-one ****ing thought you were gonna snipe their wheels/motors/stabilizers from the side instead of just attacking head on with a big-ass weapon, if anything it's just running an off-meta design, a side hammer with lots of reach and good wedges would basically accomplish the same strat in a AI comp

3
Tournament Archives / Re: Intercommunity IRL League
« on: September 29, 2019, 03:39:13 AM »
so, with the general lack of interest from the GTM side of things and RACCOON rules confusing me more and more every time i see a china robot sent my way to the point where i was genuinly wondering what they actually considered bannable, i'm considering doing the following;

-rebooting this thing entirely, still with the RACCOON mod, but with more "GTM-friendly" rules, in the hope that GTM builders actually start entering and this doesn't become just "RACCOON 5 but it's on GTM because yes"

anyone having any objections to this ?

4
Stock Showcases / Re: Mystic2000 crap showcase
« on: September 17, 2019, 09:34:08 AM »
180 days message again lul, oh well, felt like building stock, so i built stock



rebuilt my old sh**ty LW from GTMCS 2, at least this one can ****ing drive, may look into finding a setup where i can make the spinner closer to the center, and point the maces down to deal with popups better



HW popup, 10 razors, 2 blacks, DDT wedges, tried to make a popup with a somewhat cool looking chassis shape, you tell me if i succeeded, a bit concerned over the exposed DDTs tho

5
Tournament Archives / Re: Intercommunity IRL League
« on: September 17, 2019, 06:04:51 AM »
Fixed the weight limit, will add soon images of RACCOON bots from the mod

6
Tournament Archives / Re: Intercommunity IRL League
« on: September 16, 2019, 12:45:09 PM »

7
Tournament Archives / Re: Intercommunity IRL League
« on: September 14, 2019, 07:18:43 AM »
Some entries were recieved:

Rebel Soul: rejected for Perm and NPCS clipping and spinner clipping into motor
Alter Chan: rejected for spinners clipping into motor
NUKE: accepted

btw, should i do a Fresh Metal and include screencaps of the rejected bots ?

8
Tournament Archives / Re: Intercommunity IRL League
« on: September 10, 2019, 08:29:32 AM »
moved signups ending to october 10th

also can a mod finally move this ****ing thread to signups please ?

9
Tournament Archives / Re: Intercommunity IRL League
« on: September 02, 2019, 01:59:14 PM »
so, now that polls are no longer needed, can i get a mod to put this is signups ?

10
Tournament Archives / Re: Intercommunity IRL League
« on: August 29, 2019, 02:04:00 PM »
should i just repost this in personal tournaments then ?

11
Tournament Archives / Re: Intercommunity IRL League
« on: August 29, 2019, 03:11:06 AM »
Do we really need this stupid poll rule ? anyway, poll added

12
Tournament Archives / Re: Intercommunity IRL League
« on: August 28, 2019, 05:05:17 AM »
can a tourney mod please put this in signups so we can get this going ?

13
Tournament Archives / Intercommunity IRL League
« on: August 22, 2019, 03:29:51 AM »
so... if anyone remembers the RACCOON community, i've been asked by Moonset to see if anyone would be willing to host an event on GTM using RACCOON's modded DSL version to see what would happen, and i decided to do it myself

This tourney is therefore going to use the RACCOON DSL mod as well as the RACCOON ruleset


Format:

16 entrants (i will not enter)
Double Elimination
RACCOON Arena (basically weeb-ified League of Champions arena)
Signups end on October 10th

i'm just asking this, please take this seriously if you're going to enter, i will deny any blatant jokebots

Current Entries

Accepted:

1. Industry Strength - NUKE (have yet to recieve the normal wedge setup)

Rejected:

1. Moonset - AlterChan (spinners clip into motors)
2. Zhang - Rebel Soul (weapon and drive motors clip, spinner clips into motor)

14
so, while the gyro is much more noticable and a good way of keeping stupid spinners from being too broken, i've noticed a lot more crashes during fights with various robots, i also had crashes in the test box from hitting the crate or wall too hard with some of my bigger spinners

15
Robot Rumble 2.0 Showcases / Re: Mystic's RR2 bots
« on: August 07, 2019, 10:32:45 PM »
pretty sure it's not that cause otherwise i'd notice the bot moving on it's own

16
Robot Rumble 2.0 Showcases / Re: Mystic's RR2 bots
« on: August 07, 2019, 01:01:52 PM »
if i gear the disc down, the "flashing" happens consistently on spinup, i wonder if for some reason the game can't keep applying the spinner physics continously so it flashes on and off

17
Robot Rumble 2.0 Showcases / Re: Mystic's RR2 bots
« on: August 06, 2019, 10:38:00 PM »


tried making a overhead spinner like MegatRON, but it led to results that are quite dissapointing, despite the E-tek, the spinner barely ever spins (50 RPM), but where it gets interesting, is after firing the "arm" a few times, the spinner starts glitching and it's RPM flashes from 0 to 30k RPM very rapidly

18
thanks, so the only thing i have to change for my other broken bots is to add more "rows" to the material and thickness plate arrays depending on the number of faces right ?

19
lost 7 robots, here's one of them

20
the whole delete the robots folder and put your bots in it again ? yes, did nothing either, the bots are still corrupted

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