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Messages - Mystic2000

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1
so, while the gyro is much more noticable and a good way of keeping stupid spinners from being too broken, i've noticed a lot more crashes during fights with various robots, i also had crashes in the test box from hitting the crate or wall too hard with some of my bigger spinners

2
Robot Rumble 2.0 Showcases / Re: Mystic's RR2 bots
« on: August 07, 2019, 10:32:45 PM »
pretty sure it's not that cause otherwise i'd notice the bot moving on it's own

3
Robot Rumble 2.0 Showcases / Re: Mystic's RR2 bots
« on: August 07, 2019, 01:01:52 PM »
if i gear the disc down, the "flashing" happens consistently on spinup, i wonder if for some reason the game can't keep applying the spinner physics continously so it flashes on and off

4
Robot Rumble 2.0 Showcases / Re: Mystic's RR2 bots
« on: August 06, 2019, 10:38:00 PM »


tried making a overhead spinner like MegatRON, but it led to results that are quite dissapointing, despite the E-tek, the spinner barely ever spins (50 RPM), but where it gets interesting, is after firing the "arm" a few times, the spinner starts glitching and it's RPM flashes from 0 to 30k RPM very rapidly

5
thanks, so the only thing i have to change for my other broken bots is to add more "rows" to the material and thickness plate arrays depending on the number of faces right ?

6
lost 7 robots, here's one of them

7
the whole delete the robots folder and put your bots in it again ? yes, did nothing either, the bots are still corrupted

8
on the topic of corrupted bots, it seems only new bots that were made using the 02 august build are affected, builds from before this build that were edited with this build are fine

also Kix's fix didn't work for me

9
Robot Rumble 2.0 Showcases / Re: Mystic's RR2 bots
« on: August 05, 2019, 09:18:31 PM »
made a motor-on-top shell spinner cause that's the only way to have a shell that is relatively short in height, stores around 40KJ, shell's around 50-55kg, self-right's about as unreliable as you'd think



still need to figure out what to make for an actual comp, i could bring Dr.Decimation or Hummingbird but i kinda wanna try a bigger diameter vert

10
Robot Rumble 2.0 Showcases / Re: Cringey makes RR2 bots #LIKEABOSS
« on: August 04, 2019, 09:36:27 AM »
yeah theoretical is 42kj, which would be pretty good, but i don't know if he's gonna reach anything close to it in a decent amount of time

11
Robot Rumble 2.0 Showcases / Re: Cringey makes RR2 bots #LIKEABOSS
« on: August 04, 2019, 09:19:23 AM »
6KJ is honestly pretty weak, try a heavier disc for a start, messing around with gearing could help too

12
Robot Rumble 2.0 Showcases / Re: Mystic's RR2 bots
« on: August 04, 2019, 08:23:50 AM »
the octagon drum actually works decently, i just had trouble making a proper circular drum out of one piece so i did a octagon drum instead

made a very similar design with an eggbeater, but here the weapon supports and angled sides are entirely out of shapes, i don't know how resistant it'll be compared to a full chassis setup, but the eggbeater weapon seems to work better due to better engagement


13
Robot Rumble 2.0 Showcases / Mystic's RR2 bots
« on: August 03, 2019, 04:59:25 PM »
sup nerds

tried to make a compact drum spinner with the E-Tek since ampflows are really meh for spinner, here is Dr Decimation

this seems to work decently, weapon's pretty powerful, it kinda has trouble driving inverted tho despite the top ears

weapon stats:
3500 RPM
11KJ
26kg
96mph tip speed
spins up to full speed in around 2 seconds

14
i don't know if it's just me, and it's probably intended, but i noticed the hubmotor drum i had would damage itself a LOT on big hits, enough that it can kill itself in 10 hits just from hitting a HW wedge, i also had a case of the drum just breaking off after hitting a rambot a few times

15
Robot Rumble 2.0 Showcases / Re: Hoppins Bots that are RR2
« on: August 02, 2019, 08:18:17 PM »
nice, i have a tower vert kinda like that with twice the bar radius but lower mass, so we both have similar KE i think

how long is spinup on this ?

16
i noticed a bug, it seems the bot weight that's displayed in menus is incorrect compared to the weight displayed in the botlab

17
i've noticed that direct driving wheels for drive really doesn't work that well anymore, if you still have direct drive wheels, try using chain/belt drive and gearing them down, helped for a tombclone i had which drove like ass

18
haven't figured out yet how to make a hard hitting spinner yet lol, also flippers seem to clip into other robots on firing

19
i know Tombstone's theorical max is around 100KJ, so that's a base to have for what would be the reasonable max energy you can reach

20
400KJ ? Ray Billings would be proud lmao, i dread to imagine how horribly slow spinup must be

i'll try to make it not look too bad lol

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