Sea demon's weapon motor is just massively too exposed for my liking. I'd also suggest attempting to make the whole thing lower, this would give you a better chance of hitting flatter machines.
Cornet V. It's certainly nice, just really needs some side panels, you have all the motors exposed, even if it's just in polycarb.
Shred head. Looks fine, but Idk who'd accept a bot with Shred shells given it's a cb2 component iirc. I'd also like to see a better shot of the components.
Sea Demon can be easily lowered If I remove the side panels on and put on smaller wheels which makes the overall height of lower part a little above 20cm (extenders + armor panel on top). Problem is if I wanted to keep the pyramid shape I would have to use extenders, which makes the robot more crash-prone than it already is, or make armor panels at a lower angle which then I also have to increase the reach of the weapon. I'll probably see how it does in OW then lower it and add motor support for a future version.
Thanks for the suggestion for Comet.
This is the best shot I could get of Shred heads motors. Chassis is located in the part that sticks out in the back
Figured I should finally start a DSL showcase, especially since my last showcased bot was in stock and over 8 years ago
First up my entries for the upcoming Orc Wars:
Sea Demon
The height of the blue part is around 30cm. Powered by a 6 Mag and 4 Mag motors. Pretty stable all things considered and can self right most of the time.
Comet V
A compacted version of my Robogames 1 HW entry. NPC fasts for drive and dual perms for the weapon. Wedge isn't the greatest but c'est la vie.
And now for a robot not entered in any tournaments, Shred Head!
A SHW with dual 6 mags and Shrederator shells. It de-weapons/KO's just about every robot I've thrown at it, so definitely OP. I like how the weapon section came out but I feel the lower section has room for improvements. It only weighs 1062.5 so plenty of weight still to play around with.
However while on the subject of mods I've had trouble implementing my own. I've found the files we're all familiar with in Contents>wineprefix>drive_c>winebottler and I can add stuff to the Components folder just fine, but the game crashes when adding to the AI or Arenas folders (have only messed with those 3 so can't really comment on any other files/folders). Do you know of any other files/folders you have to edit to get it to work properly?
Its happy enough to accept components in testing and edits to the UI...
Im yet to try any AI Packs, yet though.. the main focus has been porting the main games over first.
Let me play a little over the weekend and ill see what result I find
Let me know what specific packs your trying to install too?
I first tried a DSL 2.1 pack with additional AI teams but that failed so I went back to the standard DSL AI thinking it didn't like the change in folder size but that also crashed.
Don't know if this will help with troubleshooting but when changing the Arena folder the game crashes on startup, whereas changing the AI folder only crashes when going to fight an opponent.
Just wanted to say this is great and I have yet to experience any major issue.
However while on the subject of mods I've had trouble implementing my own. I've found the files we're all familiar with in Contents>wineprefix>drive_c>winebottler and I can add stuff to the Components folder just fine, but the game crashes when adding to the AI or Arenas folders (have only messed with those 3 so can't really comment on any other files/folders). Do you know of any other files/folders you have to edit to get it to work properly?
Just wanted to say a job well done to everyone on the dev team for creating a excellent mod. I did notice though that the AI for Iron Awe 5 doesn't want to flip other robots so you probably want to fix that in the next update.
The patches fixed Mauler and Odin II but the others still crash. Backlash is missing "Copy of Vlad Piece.txt" Doom of Babylon is missing "razerdamage.txt" Mechavore is missing "nightmareastro.txt" Probe is missing "carefreewheel.txt" Ginsu also crashes and is missing "chickenmotor.txt" They could be missing more but those are the ones I've found.
Hey Doom of Babylon, Mauler, Mechavore, Odin, The Probe and Backlash (even with the fix) all crash my game but the rest work and look pretty good so good job on those.
Nice to finally see a HW other than Original Sin, Last Rites or Sewer Snake win a competition. Too bad Shrederator didn't have a better showing, you'd think after nearly 10 years since their last fight they would have fixed most of the issues.