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Messages - Trovaner

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1
Site News and Feedback / New Tournament Section Moderator
« on: September 08, 2017, 06:56:19 PM »
Congratulations goes out to Guldenflame for being promoted to tournament moderator.

2
General Support / Re: arena gmf woes
« on: April 07, 2017, 10:12:39 AM »
That is caused by the compilers (including Serge's) not fully supporting planes.

The floor loses its collision because that's not the real floor.  I used an object called a "Plane" to make the real arena floor, because planes are perfectly smooth (regular objects can be bumpy sometimes).

I believe Serge's compiler can compile planes.  If not, you'll have to edit the compiled file with Notepad++ or something.  Sounds daunting but it's pretty easy.

In hex mode, find the part that says  Plane01 at the end of the gmf file.  Soon after the third and last occurrence of Plane01 there is a four digit sequence that goes

33 33 f3 bf

Immediately after this is a whole bunch of 00's.  Change the FIFTH 00 to a 01, so it should look like this when you're done.

33 33 f3 bf 00 00 00 00 01

Save the file and the Plane object should now work.

Edit:  OH YEAH and the object Plane01 in the RBCollection should look like this

Code: [Select]
*GMID_HAVOK_RIGIDBODY
{
*NODE_NAME Plane01
*MASS 0
*ELASTICITY 0.3
*FRICTION 0.7
*OPTIMIZATION_LEVEL 0.5
*UNYIELDING 0
*SIMULATION_GEOMETRY 2
*GEOMETRY_PROXY_NAME (null)
*USE_DISPLAY_PROXY 0
*DISABLE_COLLISIONS 0
*INACTIVE 0
*DISPLAY_PROXY_NAME (null)
*NODE_TM
{
*NODE_NAME Plane01
*TM_ROW0 1 0 0
*TM_ROW1 0 1 0
*TM_ROW2 0 0 1
*TM_ROW3 0 -1.9 0
}
[color=red]*HAVOK_GEO_TYPE Plane[/color]
*NUMBER_OF_CHILDREN 0
}

FYI: this is also how I made the Infinity Arena.  Planes are perfectly smooth, limitless surfaces with no real vertexes or faces.

3
Site News and Feedback / New Tournament Section Moderators
« on: January 28, 2017, 12:06:58 PM »
Since Yugitom has been feeling a little overloaded lately, the staff has decided to promote two members to fill the role of tournament section moderator. These members have proven themselves as being exceptional members of the community and I sincerely wish them the best of luck. Congratulations, Geice and Thrackerzod!

4
Guest Section / Re: Trov
« on: December 18, 2016, 02:25:06 PM »
It looks right and that's why I had you verify that it was accurate before I changed your username...

Send me an email from your hotmail.co.uk account and I'll send back a temporary password. My email account is my username @hotmail.com.

6
Site News and Feedback / Re: chat box?
« on: October 06, 2016, 01:26:59 PM »
The Chatbox was broken by a change that SMF made. I put in a temporary fix until they have an official update to fix it.

7
Site News and Feedback / Re: Trov: It's Time To Stop
« on: October 04, 2016, 09:37:49 PM »
What am I not doing that should be done?

Umm...
It was taken away months before that thread was created. This tells me it wasn't a huge deal. Additionally, I saw it the day that it was created but decided to wait and see what others thought before I posted anything because I wanted to get more input.

8
Site News and Feedback / Re: Trov: It's Time To Stop
« on: October 04, 2016, 08:07:48 PM »
Trovaner. My dude. We know how busy you've been over the past few months, but I'm not entirely sure if GTM is going to be well off with an admin that's almost as inactive as ACAMS was around the time that he called it quits. It's gotten to the point where you're not even around enough to host BOTM, which if I had to guess, probably takes, what, about 15-30 minutes at the most? Meganerdbomb's been hosting it for the past 3 or 4 months now. This concerns me. You even said it yourself:
I'm around but I'm trying to offload some of the work that I do since the work distribution is ridiculous.
While you have every right to focus on your "work distribution" (assuming this just means real-life responsibilities), GTM is at a turning point right now. We've got 3 big league tournaments with big league amounts of entrants going on right now, with one even having forum titles (aka something that requires admin intervention) as a prize for winning. It would be awkward for someone to win, only to not get thier prize that they were promised until months later.
Alright, I probably didn't explain myself very well. The reason why Meganerdbomb is doing BOTM is because he offered to take over when I was running late one month due to real-life responsibilities. At the time, I was also considering ceasing BOTM contests in favor of a front-page refresh so I wasn't too concerned about it. After the refresh was done, I was either going to start a new series of contests or resume BOTM (with a new prize). In addition to this, I've also been trying to cut back on the work that I do at GTM and get other members more involved (which includes all of you) because it is very poorly distributed and consequently I'm spending 3-12 hours working on GTM every time I log in.

I can't realistically make GTM better without more people stepping up so that I have time to do these things.

On a side note, BOTM was taking 1-2 hours every month with all of the threads, rule checking, file moving/renaming, and result documenting that I was doing. With MNB managing it, I've been able to cut it down to 0.5 hours (since nothing is automated enough for him to do this himself).

As far as the tournament prize goes, that won't happen. I already have the prize made and I'm just waiting to hear who gets it. Yugi has a way of IM-ing me and it is something that I can do in a matter of seconds.

There's also /r/battlebot's redditbots going on right now, which is bringing in extra members. The moderators are doing a good job of keeping people in line, but who will be there if one of them turns out to be a HurricaneAndrew/Noodle/Sparkey-like situation and floods the forum with pictures of jews and porn and Russian /mu/ copypastas? Certainly not one of the other several admins we have. Mods can only mute people and hope they go away, and not smack people with the ban hammer, and the only semi-active admins on GTM are you, and ACAMS (who just sh**posts in politics).
Every member of the moderating staff is capable to stopping a spammer with the warning system and they all have a way of contacting me within minutes if it requires my involvement. As an admin, my main responsibility is not to moderate threads (although, I can and do when it is necessary). This all comes back to my comment about distributing my workload so that I don't get bogged down by the day-to-day stuff.

What I would recommend, is upgrading one of your existing moderators to admins. Namely either Craaig or Kill343gs. While they both have thier pros and cons (craig being more consistently active, but doesn't have as much moderation experience, kill being basically the opposite), I feel that either one of them would be the best for the job. Another boon to having these two in particular be admin, is the fact that the Discord chat offers a direct line of real-time contact to them, as opposed to waiting for them to log on to GTM and respond to a PM you send them. The link to the discord chat has been sitting on the forum for about 2 months, is available to anyone to join, and has amassed roughly 50 members.

edit: Just an FYI, I'm not telling you to step down ACAMS style Trov, just saying that it would be a good idea to upgrade one of the more active mods to admin so that some of the ridiculous work load is at least partially offset to someone else.
What am I not doing that should be done (this sounds sarcastic but I'm truly trying to get a list of things that people feel should to be addressed)? We already have 7 admins, 5 global moderators, and 4 section moderators. That should be more than enough to take care of a site with less than 80 daily active users. I understand wanting more communication from me and I can work on that but I'm not sure what benefit there would be to having more admin. I can try to make myself more approachable but I don't see how I can do much more (I don't post insults, I help with support, I greet new members, etc.).

9
I removed it for a few reasons:
1. There wasn't much traffic going to it and it looks quite bad ATM (and there is no quick and easy way of deleting the culprits).
2. We had a bunch of clutter in the nav bar that was causing some users to have multiple lines (which was breaking our somewhat dated forum skin).
3. The eventual goal was to replace the entire downloads section with something that could be integrated with the BotExchange. This was more of a long term goal but I find it works better to gradually transition.

I could probably work out a better landing page for after you successfully upload something. To my knowledge, it hasn't been touched since I added some security stuff over a year ago (most of the work went into the replacement) but I could probably figure something out.

10
You have been noticed. How frequently do you visit the Bot Exchange? There is already a link on the Downloads tab and the site statistics said that only a fraction of our traffic was going to the bot exchange when it was still a tab.

11
Modifications / Re: plus.isDebugMode()
« on: October 02, 2016, 02:20:04 PM »
I'm pretty sure it is always false. The devs probably have a boolean in the EXE that they manually set during development. You may be able to enable it using sergepatcher. I usually just create my own boolean for turning on the debug code.

12
Site News and Feedback / MOVED: VIRUS
« on: October 02, 2016, 02:04:18 PM »

13
Contests / Re: BotM October 2016
« on: September 15, 2016, 02:21:37 PM »
I'm around but I'm trying to offload some of the work that I do since the work distribution is ridiculous.

14
Modifications / MOVED: Why is AI rear ending me?
« on: September 09, 2016, 01:10:46 PM »

15
General Support / Re: Component Texturing Help.
« on: August 29, 2016, 08:48:55 PM »
After getting the error, is it giving you an Input File Dump? What usually happens is the compiler will show an error message when you try to compile a file that is formatted incorrectly and will follow it up with another popup containing the data that it wasn't expecting.

16
Just copy the Unstuck class form Tactics.py, call it "Unstuck2", remove the check that you don't want, and add these two lines to the __init__ method of your AI.py:
Code: [Select]
self.RemoveTactic("Unstuck")
self.tactics.append(Tactics.Unstuck2(self, self.StuckHandler()))

17
Site News and Feedback / Re: spoiler text color
« on: August 25, 2016, 01:16:30 PM »
When I switched to the dark theme on my phone and visited that thread, everything looked fine. It had light grey text on top of a black background.

Are there any steps to reproduce your issue other than going into a random thread? Is it still broken? Is this happening on more than one device? Have you tried clearing your cache?

18
Site News and Feedback / Re: spoiler text color
« on: August 20, 2016, 07:35:14 PM »
This should be fixed now.

19
Site News and Feedback / Re: spoiler text color
« on: August 17, 2016, 11:25:06 PM »
This is the first I'm hearing of it. You guys should have said something sooner. I'll try to fix this ASAP.

20
General Support / Re: Component Texturing Help.
« on: August 15, 2016, 11:45:31 PM »
Are you getting any errors during the re-compilation process?

Also, what are you copy/pasting? Assuming that you are doing it right, there should always be two files (one compiled and one decompiled GMF) on your filesystem. The compilers do not work if you try to point the source and destination to the exact same file.

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