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Messages - noogai03

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Off-Topic Discussion / Re: The "I Need Help With Code" Thread
« on: July 14, 2013, 12:08:23 PM »
Code: [Select]
import math
print("A^2 x 2B x C")
numa = input('What is A? ')
numb = input('What is B? ')
numc = input('What is C? ')
firstanswer = (-numb + math.sqrt(numb**2 - 4*numa*numc))/(2*numa)
secondanswer = (-numb - math.sqrt(numb**2 - 4*numa*numc))/(2*numa)
print("The answer is")
print(firstanswer)
print("or")
print(secondanswer)
Fixed your version - the formula was wrong and I think math.pow() broke it

2
Off-Topic Discussion / Re: The "I Need Help With Code" Thread
« on: July 14, 2013, 12:02:45 PM »
Code: [Select]
import math
import __future__  #SORRY I GOT THIS WRONG FIRST TIME

print "A*x^2+B*x+C"
a = input()
b = input()
c = input()


#make sure no invalid stuff is happening, to prevent division
#by 0, sqrt of minus nos
if b ** 2 - 4*a*c < 0 or 2*a ==0:
    print "error"
    exit()


ans1 = (  -b + math.sqrt(  (b ** 2)-(4*a*c)  )) / (2*a)
ans2 = (  -b - math.sqrt(  (b ** 2)-(4*a*c)  )) / (2*a)

print ans1
print ans2

My version, this should work fine

3
Game Development / Re: Anyone here using the UDK?
« on: July 15, 2012, 11:57:46 AM »
Hey bro.

Just edit your posts instead of triple-posting. ;)

 Yeah, I have a lot of bad, bad habits with forums and social networks. Also, I didn't notice the "Modify" button. And because the Reply button was a different colour, I clicked it immediately.

4
Existing Games / Re: Team Fortress 2
« on: July 13, 2012, 03:36:42 PM »
Spies are the only reason I haven't quit some matches. What other way is there to get out of a spawn camp situation (i.e. 2Fort, opposing team (usually BLU) camps outside the doors of each spawn with a Demoman (that has planted sticky grenade literally just outside the door), a Heavy, and an Engineer with the highest leveled turret at least) other than having a Spy go invisible and run out just after the explosion kills one of your team mates, but before the door closes and then stabbing them in the back. Because I have never been able to get out of that situation without using the Spy before (I tried taking potshots when the door opened, but that never worked out).

That's why TF2 is so great: it is designed completely around balance. They took out lethal grenades from TF Classic for that reason. The Spy, and UberCharges, are the balance in TF2, imho.

5
Existing Games / Re: Team Fortress 2
« on: July 13, 2012, 03:26:28 PM »
F*ck the Scorched Crates. Seriously. I must've opened about five, and I got three effing Apparatchik's Apparels. I want a Rainblower, not bloody shirts!

Unless you really care about Strange Items, crate keys are never worth it. Also, just craft the Rainblower later.

6
Existing Games / Re: Team Fortress 2
« on: July 13, 2012, 03:24:47 PM »


Kakashi Hatake (as in the ninja in the anime Naruto)...
He's certainly annoying in the manga/anime, but not in that way! Also, if you think THAT's annoying, watch "HEY GUYS CAN YOU HEAR ME???!

7
Existing Games / Re: Team Fortress 2
« on: July 13, 2012, 03:21:44 PM »
Yeah, TF2's pretty much my favourite game :approve:.
However, I can't play it (and haven't been able to since October) 'cause of Internet problems :(
Favourite class: Usually play whichever class has deficiencies, but I prefer the Soldier with Liberty Launcher/Black Box (or Direct Hit if I'm awake). I also love the Spy.
I used to be a bit of a sniper ninja  :gunz: but I'm not any more :(
Favourite map: Badwater Basin
Favourite Meet The: Medic

8
Game Development / Re: Game Making Center
« on: July 13, 2012, 01:04:27 PM »
Yep, I'm learning/creating. The video is messed up for me.

9
Game Development / Re: Anyone here using the UDK?
« on: July 13, 2012, 01:01:18 PM »
I now have 7gb of RAM, Windows 7 Pro x64. However, my fans are screwed up, so I can use the UDK but not much else.  :realmad(

10
Game Development / Re: Anyone here using the UDK?
« on: March 10, 2012, 02:32:14 AM »
Sorry, I got distracted from my original purpose by my rage at Windows Vista  :vista:  :realmad(  :rage

What I wanted to ask was if there was anyone who knew anything that might be a help.

Thanks!

11
Game Development / Anyone here using the UDK?
« on: March 10, 2012, 02:30:30 AM »
I've started learning to use the UDK; it's really powerful. The other main choice (for powerful 3d game engines) is Unity, but Unreal looks more powerful.

It's really quite confusing, but I'm getting there.

Or I WAS, until I realised my PC did not have enough RAM to run it smoothly.  :vista:
After that, it started to get slower and slower and now it can barely run LIMBO (the name is meant to be in caps) without just turning off!!!  :realmad(
 :FFFUUU

Anyway, I'm going to get 64bit Windows 7 and 4gb more RAM. That will *hopefully* solve the problem.

12
Game Development / Re: Trouble at Bay - The Game
« on: March 10, 2012, 02:22:12 AM »
Wow, pretty impressive!

13
Game Development / Re: my minecraft clone
« on: March 10, 2012, 02:14:48 AM »
Oh, one more thing, what are you making it in? (Programming language, graphics library etc)

14
Game Development / Re: my minecraft clone
« on: March 10, 2012, 02:10:55 AM »
Have you heard of Minetest?
http://c55.me/minetest/

It's a C++ minecraft clone that's going pretty well.
The guy who runs it, celeron55 says that making a Minecraft clone is pretty much the ultimate game programming challenge for him.

I think I'll stick to learning SDL!

Anyways, well done, this looks pretty cool.  :claping

Are you going to make it into a full minecraft clone? (When will you stop development)

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