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Messages - Jaydee99

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81
Creativity Showcase / Re: comics by reier
« on: August 05, 2020, 04:46:15 PM »
Bob Ross Renegade Devil Beater, so you a fan of Xavier Renegade Angel?

82
Showcases / Re: Arcane's RR2 Creations
« on: August 04, 2020, 05:54:20 PM »
Loving these replicas
Will you be releasing a pack sometime?

83
Modifications / Re: Resetti's Replicas AI Mod (Version 3 Released)
« on: August 04, 2020, 05:51:56 PM »
The list will be posted before
V4 will be posted after the end of Series 7

84
Modifications / Re: Resetti's Replicas AI Mod (Version 3 Released)
« on: August 04, 2020, 05:31:17 PM »
None what? What are you talking about?

85
Modifications / Re: Resetti's Replicas AI Mod (Version 3 Released)
« on: August 04, 2020, 05:13:28 PM »
I'll post a list before V4 is released
Now that Series 6 has begun, V4 will be out soon!

86
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 28, 2020, 11:36:05 AM »
can you allow the super flat motors?
I'm allowing flatmotors so yeah, can't really tell if this is sarcasm or not but whatever
I do understand flamethorwers only will make for a boring tournament so I'll make it official

Flamethrowers are mandatory however are not the only weapon you can use. So build whatever robot you want as long as it has a flamethrower

87
DSL TC Showcases / Re: 090901's DSL showcase.
« on: July 25, 2020, 01:48:32 PM »
Nice Supernova style robot I like it

88
DSL TC Showcases / Re: SM's DSL off-topic-case
« on: July 24, 2020, 05:57:29 PM »
Barberous baybeeeeee

89
DSL TC Showcases / Re: 090901's DSL showcase.
« on: July 23, 2020, 01:13:30 PM »
>>you need to vibrate higher<<

90
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 23, 2020, 01:10:30 PM »
Can you unban flatmotors for this tournament? Robots are gonna need help with their weights because of having to put weight into flamethrowers and gas tanks so unbanning flats would be a really good way to balance that out
Yeah I'm unbanning flatmotors, this sounds like a good idea


After thinking a lot I may change the rule from instead of flamethrowers only to robots have to have a flamethrower

91
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 05:24:57 PM »
so if custom flamethrower parts are allowed can I build a VS with flamethrower spikes then  :really_makes_you_think:
I'm intrigued
Build that anyway whether or not this goes ahead

92
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 04:17:39 PM »
this is a supremely bad idea

flamethrowers cannot break other robot's parts off and can't KO chassis, meaning this tournament is going to basically be weaponless boxes smacking into eachother repeatedly with the loser being worn out due to flamethrower damage to the motors slowing the robot to a crawl.

the only way this will work is if you make it a Flamethrower Hybrid tournament where robots must use flamethrowers alongside a second weapon type, with a strict weight limit on how much weaponry the second system can have (75-100kg maybe?)
Well due to the comments of certain people I think this is the way to go

How in the **** did you need people to tell you that a pure flamethrower comp was a bad idea. Jesus christ you're a rock
I want to try something new
All there is on GTM is the same tournament under a different name

93
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 03:06:41 PM »
this is a supremely bad idea

flamethrowers cannot break other robot's parts off and can't KO chassis, meaning this tournament is going to basically be weaponless boxes smacking into eachother repeatedly with the loser being worn out due to flamethrower damage to the motors slowing the robot to a crawl.

the only way this will work is if you make it a Flamethrower Hybrid tournament where robots must use flamethrowers alongside a second weapon type, with a strict weight limit on how much weaponry the second system can have (75-100kg maybe?)
Well due to the comments of certain people I think this is the way to go

94
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 02:49:44 PM »
That's cool you don't have to enter  :thumbup


(where tf did you get these arenas) Uh sure?
All but the Trauma Pit are from the Robot Wars RA2 mod

95
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 02:33:56 PM »

A tournament with no active weapons sounds about as exciting as pulling teeth.
Because it's not another IRL tournament with the exact same rules?
This is a themed tournament dude, if you don't want to join in you don't need to
Because watching weaponless boxes bump into each other for 3 minutes with no chance of a KO unless the AI ****s up and one of the bots drives down the pit isn't entertaining?

A lot of tournaments do the exact opposite of banning active weapons for a reason
As this tournament is themed around one weapon, it defeats the purpose if other weapons are used as main weaponry

96
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 01:39:42 PM »
Well I get to name a bot Barbecue Flavah and have it make sense for once, so I'm in.


Glad there are people that like the idea


So what arena do we think would be best? I thought either:
Trauma Pit
Ring Arena

The Cage
The Death Facility
EB Games Arena


I'd go with Trauma Pit but I'll leave it up to you guys

97
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 01:27:26 PM »
A tournament with no active weapons sounds about as exciting as pulling teeth.
Because it's not another IRL tournament with the exact same rules?
This is a themed tournament dude, if you don't want to join in you don't need to

98
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 01:22:46 PM »
Should you also limit how many flamethrowers you can have? Maybe like 4-6 I think.

That'll only matter if eternalflame.py is allowed. Having more flamethrowers doesn't mean more damage, it just means you burn through your gas supply that much more quickly. I personally never have more than two.

...I'm assuming eternalflame.py will be banned, right?
Should you also limit how many flamethrowers you can have? Maybe like 4-6 I think.
I'd probably limit the amount to 2 flamethrowers


As everyone else bans Eternalflame then yeah I'll ban it, why is it banned by everyone though?


Interesting idea, I might give it a go if it happens.  Are the flamethrowers from cb2 allowed and are we allowed to put the flamethrowers on turrets?
All flamethrower components are allowed (so yes) and yes flamethrowers on turrets are allowed

99
Tournament Archives / Eternal Inferno (SIGNUPS OPEN)
« on: July 22, 2020, 01:01:39 PM »
OP:
Aight

I've been thinking again, I want a themed IRL tournament. This time, the only active weapon allowed are flamethrowers.I would allow any custom flamethrower components, however a limited amount of static weapons would also be allowed such as spikes and wedges.
Meta is obviously DSL IRL 2.4, but I'd like everyone's opinions on what other building rules would be sensible.

Update: 12.9.20:

IRL Build Rules
Submit your AI with your robot for the love of God

Signups:
Received
Ready
Accepted
Rejected
     
Entries:
NickyDustyOwl - Breaking Point 5.0 MK3 Evo 2 (Awaiting AI)
8bean - death is inevitable (Awaiting AI)
Playzooki - wider than your mum's fanny (AI Not Working)
NeonCalypso - Prototype (Crashes Game)
Botbuster - Bullbot HW
Koi_YTP - Heatwave 2
DylanTRM - Red Burst(wisp) (Awaiting AI)

100
Modifications / Re: ubermod 3.8
« on: July 19, 2020, 09:11:55 AM »

 why you would play this in 2020 tho is a question I can't answer

Revisit RA2/GTM history I guess idk

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