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Creativity Showcase / Re: comics by reier
« on: August 05, 2020, 04:46:15 PM »
Bob Ross Renegade Devil Beater, so you a fan of Xavier Renegade Angel?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 81
Creativity Showcase / Re: comics by reier« on: August 05, 2020, 04:46:15 PM »
Bob Ross Renegade Devil Beater, so you a fan of Xavier Renegade Angel?
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Showcases / Re: Arcane's RR2 Creations« on: August 04, 2020, 05:54:20 PM »
Loving these replicas
Will you be releasing a pack sometime? 83
Modifications / Re: Resetti's Replicas AI Mod (Version 3 Released)« on: August 04, 2020, 05:51:56 PM »
The list will be posted before
V4 will be posted after the end of Series 7 84
Modifications / Re: Resetti's Replicas AI Mod (Version 3 Released)« on: August 04, 2020, 05:31:17 PM »
None what? What are you talking about?
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Modifications / Re: Resetti's Replicas AI Mod (Version 3 Released)« on: August 04, 2020, 05:13:28 PM »
I'll post a list before V4 is released
Now that Series 6 has begun, V4 will be out soon! 86
Tournament Archives / Re: Eternal Inferno (Discussion)« on: July 28, 2020, 11:36:05 AM »can you allow the super flat motors?I'm allowing flatmotors so yeah, can't really tell if this is sarcasm or not but whatever I do understand flamethorwers only will make for a boring tournament so I'll make it official Flamethrowers are mandatory however are not the only weapon you can use. So build whatever robot you want as long as it has a flamethrower 87
DSL TC Showcases / Re: 090901's DSL showcase.« on: July 25, 2020, 01:48:32 PM »
Nice Supernova style robot I like it
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DSL TC Showcases / Re: SM's DSL off-topic-case« on: July 24, 2020, 05:57:29 PM »
Barberous baybeeeeee
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DSL TC Showcases / Re: 090901's DSL showcase.« on: July 23, 2020, 01:13:30 PM »
>>you need to vibrate higher<<
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Tournament Archives / Re: Eternal Inferno (Discussion)« on: July 23, 2020, 01:10:30 PM »Can you unban flatmotors for this tournament? Robots are gonna need help with their weights because of having to put weight into flamethrowers and gas tanks so unbanning flats would be a really good way to balance that outYeah I'm unbanning flatmotors, this sounds like a good idea After thinking a lot I may change the rule from instead of flamethrowers only to robots have to have a flamethrower 91
Tournament Archives / Re: Eternal Inferno (Discussion)« on: July 22, 2020, 05:24:57 PM »so if custom flamethrower parts are allowed can I build a VS with flamethrower spikes thenI'm intrigued Build that anyway whether or not this goes ahead 92
Tournament Archives / Re: Eternal Inferno (Discussion)« on: July 22, 2020, 04:17:39 PM »I want to try something newthis is a supremely bad ideaWell due to the comments of certain people I think this is the way to go All there is on GTM is the same tournament under a different name 93
Tournament Archives / Re: Eternal Inferno (Discussion)« on: July 22, 2020, 03:06:41 PM »this is a supremely bad ideaWell due to the comments of certain people I think this is the way to go 94
Tournament Archives / Re: Eternal Inferno (Discussion)« on: July 22, 2020, 02:49:44 PM »
That's cool you don't have to enter
![]() (where tf did you get these arenas) Uh sure?All but the Trauma Pit are from the Robot Wars RA2 mod 95
Tournament Archives / Re: Eternal Inferno (Discussion)« on: July 22, 2020, 02:33:56 PM »As this tournament is themed around one weapon, it defeats the purpose if other weapons are used as main weaponryBecause watching weaponless boxes bump into each other for 3 minutes with no chance of a KO unless the AI ****s up and one of the bots drives down the pit isn't entertaining?A tournament with no active weapons sounds about as exciting as pulling teeth.Because it's not another IRL tournament with the exact same rules? 96
Tournament Archives / Re: Eternal Inferno (Discussion)« on: July 22, 2020, 01:39:42 PM »Well I get to name a bot Barbecue Flavah and have it make sense for once, so I'm in. Glad there are people that like the idea So what arena do we think would be best? I thought either: Trauma Pit Ring Arena The Cage The Death Facility EB Games Arena I'd go with Trauma Pit but I'll leave it up to you guys 97
Tournament Archives / Re: Eternal Inferno (Discussion)« on: July 22, 2020, 01:27:26 PM »A tournament with no active weapons sounds about as exciting as pulling teeth.Because it's not another IRL tournament with the exact same rules? This is a themed tournament dude, if you don't want to join in you don't need to 98
Tournament Archives / Re: Eternal Inferno (Discussion)« on: July 22, 2020, 01:22:46 PM »Should you also limit how many flamethrowers you can have? Maybe like 4-6 I think. Should you also limit how many flamethrowers you can have? Maybe like 4-6 I think.I'd probably limit the amount to 2 flamethrowers As everyone else bans Eternalflame then yeah I'll ban it, why is it banned by everyone though? Interesting idea, I might give it a go if it happens. Are the flamethrowers from cb2 allowed and are we allowed to put the flamethrowers on turrets?All flamethrower components are allowed (so yes) and yes flamethrowers on turrets are allowed 99
Tournament Archives / Eternal Inferno (SIGNUPS OPEN)« on: July 22, 2020, 01:01:39 PM »
OP:
Aight I've been thinking again, I want a themed IRL tournament. This time, the only active weapon allowed are flamethrowers.I would allow any custom flamethrower components, however a limited amount of static weapons would also be allowed such as spikes and wedges. Meta is obviously DSL IRL 2.4, but I'd like everyone's opinions on what other building rules would be sensible. Update: 12.9.20: IRL Build Rules Submit your AI with your robot for the love of God Signups: Received Ready Accepted Rejected Entries: NickyDustyOwl - Breaking Point 5.0 MK3 Evo 2 (Awaiting AI) 8bean - death is inevitable (Awaiting AI) Playzooki - wider than your mum's fanny (AI Not Working) NeonCalypso - Prototype (Crashes Game) Botbuster - Bullbot HW Koi_YTP - Heatwave 2 DylanTRM - Red Burst(wisp) (Awaiting AI) 100
Modifications / Re: ubermod 3.8« on: July 19, 2020, 09:11:55 AM »Revisit RA2/GTM history I guess idk |