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Messages - Serge

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81
Real Robotics Discussion / Re: BattleBots 2015 Discussion
« on: July 15, 2015, 04:55:41 AM »
... words ...
From the point of view of a total outsider (well, at least mine), you have pulled of the “chaotic neutral” attitude quite well on camera. If that was your goal, keep it up. I sure enjoyed every single “one more?” so far :D.

82
Discussion / Re: Robot Arena 3!
« on: June 30, 2015, 04:21:12 PM »
I can confirm that Mike has sort of secured funding for this but it is being marketed as a quick and easy money grab based on riding the popularity of BB being restarted not as a good title that can stand on its own merits.

Still, good physics engines are pretty much preboxed products at this point so it could be pretty good.

//edit: mike not mark, ugh
That's a bit disappointing, although kinda in line with history and the (ex-)GI portfolio. Although the GTM shoutout might mean that MR actually cares about the product quality, and is just pitching it as a money grab.

They could always outsource to Poland instead, we're the newer, higher-quality India ;).

83
Discussion / Re: Robot Arena 3!
« on: June 28, 2015, 05:46:33 PM »
I'll literally cry if it's futuristic unmodable bs

Given enough time and effort, there's no such thing as an unmoddable game. I wish to remind you that the RA2 modding scene basically owes everything to a few brave souls that went ahead and reverse engineered file formats, APIs and game code (notably: dummee [original GMF and Python work], the DSL team [lu-tze!], Madiaba, Clickbeetle, and many more). GI did help around by releasing some of their tools, but this was much later, and the tools were TBH a bit useless by then.

You can rest assured that, if such a game comes out, I will take a dab at it. However, it will certainly not be a one-man job.

84
Real Robotics Discussion / Re: BattleBots 2015 Discussion
« on: June 22, 2015, 06:46:25 AM »

85
Real Robotics Discussion / Re: BattleBots 2015 Discussion
« on: June 15, 2015, 10:22:14 AM »
Just saw the “meet-the-bots” video from tested.com.

SO HYPED

86
Modifications / Re: Blender GMF utilities
« on: October 11, 2014, 04:11:15 PM »
So, hi, still alive, and this is still in my backburner. Just FYI.

87
Modifications / Re: Unlimited Mass Mod | SergePatcher
« on: October 11, 2014, 04:08:34 PM »
There probably is. IIRC the armor weight check is a separate subroutine which I might have seen somwhere before.

The main problem is that I lost the source code to this mod a long time ago, so a a rewrite is due. I'm going to have a whole bunch of relatively free evening soon, so I might have a go at that.

88
Modifications / Re: Unlimited Mass Mod | SergePatcher
« on: October 11, 2014, 03:25:40 PM »
Hi, I have something I really wanted to do.

Is this patcher capable of changing the KG requirements for weightclass?  I want to set all the weightclass == 1/2 the current limit (124, 200, and 400).

Should be possible. Do you still need this? I might be able to hack this up somehow.

89
Holy shit. This brings back memories.

90
Modifications / Re: Unlimited Mass Mod | SergePatcher
« on: May 15, 2014, 01:50:40 AM »
Here we are, three years later... And I don't have the source code to sergepatcher anymore! Time to go through some of my hard drives... (unless someone here got the source code from me)

91
General Support / Re: Break the rule seven possible?
« on: May 15, 2014, 01:47:11 AM »
I was working on this some time ago - didn't go very far.

Getting this much into game logic without source code is a pain. The whole RA2 binary is full of STL & templates - a binary soup of string manipulation routines that are hard to decode.

Still, maybe, some day...

92
Modifications / Re: Blender GMF utilities
« on: May 15, 2014, 01:45:25 AM »
Alright, so I might just do this...

...need to fix my Gentoo installation first, though - can't emerge Blender. :V

93
Modifications / Blender GMF utilities
« on: May 11, 2014, 04:21:04 PM »
So, hi. Just decided to pop by again. How are you guys doing?

Just testing the waters here and not promising anything - would there be interest in GMF export/import utilities for Blender? I need a weekend project.

~Serge

94
Modifications / Re: ATTN - PyRA2 and you.
« on: May 11, 2014, 04:12:05 PM »
PyRA2 works well, you just need to update some dependency names (mostly numpy, IIRC). It's very old-school Python, but worked in 2.7.3 the last time I checked (after some minor changes).

95
Modifications / Re: Ianh05's UI improvements.
« on: May 11, 2014, 04:10:11 PM »
Since this thread has already been bumped - just curious, has anyone created some sort of spec for the UI files in RA2? I tried doing that a long time ago but the file format left me scratching my head each time I tried to make sense of it.

96
Modifications / Re: 3DS max Convert GMF back to a MAX or a Max file
« on: May 11, 2014, 04:08:11 PM »
It should be quite easy to do. 3dsmax has some sort of ASCII file format (forgot the name, don't have 'Max on hand) that look eerily similar to ASCII GMF. You can try some simple copy-pasting of meshes.

Otherwise, just write some Python to parse GMF (or use PyRA2) and export to your favourite file format. Start with the meshes and & transfor matrices, then do textures, materials & Tverts, then you can try importing some of the meta-objects (points, constraint, simulation parameters) into a representation viable for your 3d program of choice.

97
Modifications / Re: Bot Exchange (WIP)
« on: March 10, 2013, 09:01:17 AM »
Trov!

Sent you an email, we can do this man.

98
Site News and Feedback / Re: GTM is under new management
« on: March 10, 2013, 08:55:03 AM »
I have had a few, but would not get serious with them, but have been talking to a girl I have known for several years and she is very pretty, and for some weird reason she likes me.
I started exercising and realized I am in pitiful shape, so I spend my spare time exercising now.
Next month (March) I will be 55 ..... too damn old to be playing a 10 year old kids game.
I have enjoyed having this place and really enjoyed the game for years, but it is time for me to concentrate on other things.

These were more or less the reasons for which I moved away from the forum, too. Good luck man, and have fun! It's going to be one heck of a journey.

99
Off-Topic Discussion / Re: General Chatter Thread
« on: April 26, 2012, 08:31:46 AM »
I'm not worried about the rep really, it's just rather viable proof that Serge is a faggot, since he can find the time to rate me everyone down generally for disliking me, yet can't find a real reason for the downrate.

lol u mad

It took you two months to come up with "lol u mad"........right.  :gawe:
It took me two months to come back here and search for my name to see if anybody missed me :>.
Ah, that'd explain it.
But yes, I'm back for at least some time. Gave up on university (boring!), started working as an IT security specialist (a.k.a. I hack stuff). Life's pretty good.

100
Off-Topic Discussion / Re: General Chatter Thread
« on: April 26, 2012, 08:24:06 AM »
I'm not worried about the rep really, it's just rather viable proof that Serge is a faggot, since he can find the time to rate me everyone down generally for disliking me, yet can't find a real reason for the downrate.

lol u mad

It took you two months to come up with "lol u mad"........right.  :gawe:
It took me two months to come back here and search for my name to see if anybody missed me :>.

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