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Messages - inplabth

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81
Chatterbox / Re: For Sparkey
« on: June 17, 2010, 06:35:47 PM »

82
DSL TC Showcases / Re: Shish-Kabot's showcase
« on: June 17, 2010, 06:32:37 PM »
Not to mention moving the motors back will increase the pressure on the wedge(s) and make them better. I had the same issue with a few revisions of one of my bots.

83
DSL TC Showcases / Re: Pwnator's DSL Showcase
« on: June 17, 2010, 09:57:43 AM »
I like Pwn's more though.

84
DSL TC Showcases / Re: Inplabth's DSL Showcase
« on: June 16, 2010, 08:37:16 PM »
The vlad spikes do remarkably well in combat, even better in my experience than hammers.

85
DSL TC Showcases / Re: Inplabth's DSL Showcase
« on: June 16, 2010, 08:17:44 PM »
Well, still working on motor protection for the SnS, and I had an idea while I was working.





Cyclonic Intervention
2x NPCs with Hypnos for drive
8x Vlad spikes on 90 degree hinges
6x Ants
3mm Plastic armor


Most is visible anyways. I'm really liking the vlad spikes for the good damage, even though they have normals. the ones on this bot sweep very low to the ground and can easily sweep away wedges, and the NPC drive makes it quite speedy across the arena.

86
DSL TC Showcases / Re: Inplabth's DSL Showcase
« on: June 16, 2010, 04:46:04 PM »
I know. But with only 4 the battery tends to wear down too far to swat bots away for the last 30 seconds or so of the match. 5 works much better.

87
DSL TC Showcases / Re: Inplabth's DSL Showcase
« on: June 15, 2010, 09:22:48 PM »
Axle loading is a nuisance. Realism is a bit sketchy now, but it could work. The axle loading took most of the time in the rebuild. It now uses 90 degree axles on all of the Vlad Spikes for better swatting power, as I was recommended. I had to swap up two of the vlad spikes for large beater bars with light DS teeth on 180 degree axles or they break off too easily. I tried the RobotX swords, but they didn't work as well both damage and swatting-wise. The new wheels give it ridiculous speed along with being basically invertible. It rides on the top of the chassis a bit, but the wheels are close enough to the ground that it still spins. Internals are the same.





Also, I'm experimenting with a new setup for the motors. They get ripped off too easily when the bot is inverted.

88
DSL TC Showcases / Re: Inplabth's DSL Showcase
« on: June 15, 2010, 07:40:08 PM »
Oh. That'd do it. Either way, new bot. Found it! Credit to 123STW for the bot base. I knew that I'd seen this before I made it.  :heart_smiley:





5x Ants, blue CB and one baseplate anchor in the chassis.
4x NPC Fasts with Backlash wheels
12x Vlad spikes on 180 degree hinges


Oops, forgot the chassis inside.



And for my final update, a battleshot.

89
DSL TC Showcases / Re: Inplabth's DSL Showcase
« on: June 15, 2010, 07:06:02 PM »
Well, I've been working on a new bot (finally), and I can't get a halfsheet to attach to the bottom of the bot. I dunno what the problem is.

90
Chatterbox / Re: how old are you
« on: June 07, 2010, 04:47:47 PM »
17 here.

91
Tournament Archives / Re: BBEANS6 Brackets&Videos
« on: May 28, 2010, 12:44:23 PM »
There aren't as many shell spinners and HSes as I was expecting. Crap.

92
Tournament Archives / Re: BBEANS6 Brackets&Videos
« on: May 25, 2010, 10:13:10 AM »
Huh, it seems that a lot of people liked the showcased version of my bot more. I had to swap it out because its wedge was garbage, the armor was weak, the robot flipped if it turned too quickly, and the self righting was really bad, too. The new version fixes the stability, self rights more reliably, has a much better wedge because it is a skirt hinge and the entire weight of the robot is resting on it, and has a slightly improved drive as well.
 
Should be an awesome tournament all around.

93
Stock Showcases / Re: Noodle's Showcase
« on: May 19, 2010, 04:57:23 PM »

Welcome to the forums, just take Somebody's advice and you'll be a great builder in no time.

By the way, Sparkles is a nickname for Sparkey98, and if you see him posting in ALL CAPS then just ignore it, he's probably freaking out about one thing or another. It's best just to ignore him at that point.

94
Existing Games / Re: Those FFUUUU moments of games
« on: May 17, 2010, 08:30:00 PM »
The best example of FFUUUU moments is games is the video "Super Mario Bros: Frustration" on google video. One of the most hilarious things I've seen.
I've actually tried to play this before. It's the most infuriating thing ever.

95
Off-Topic Discussion / Re: Windows?
« on: May 14, 2010, 04:19:53 PM »
I'm actually quite enjoying my Windows 7.

96
Existing Games / Re: The Elder Scrolls series
« on: May 13, 2010, 05:19:36 PM »
I can't play TESIII or TESIV vanilla anymore. I just have to mod the crap out of them because there are always things for me to nit pick about and I can fix all of them and create a better experience through modding.

97
Existing Games / Re: Those FFUUUU moments of games
« on: May 11, 2010, 09:06:44 PM »
Something I forgot to mention before, S.T.A.L.K.E.R. and bloodsuckers, constantly scaring the crap outta me.

98
Existing Games / Re: Those FFUUUU moments of games
« on: May 09, 2010, 03:42:42 PM »
Playing Killing Floor on the harder difficulties and then a flesh pound shows up. I usually end up as a red stain on the walls and floor.

99
Chatterbox / Re: SPARKEY RANT THREAD !
« on: May 09, 2010, 03:37:24 PM »
I, uh... Wow.

100
DSL TC Showcases / Re: BBEANS 6 Bot Showcase
« on: May 08, 2010, 09:03:47 AM »
I'm just hoping that my design holds up.

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