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Messages - Gauche Suede

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761
DSL TC Showcases / Re: Suede's DSL Showcase
« on: August 16, 2012, 12:37:02 PM »
no commentz makes me sad :frown:

762
DSL TC Showcases / Re: Suede's DSL Showcase
« on: August 16, 2012, 11:51:19 AM »
after some thinking, here's Roo:

2 Ants, Ti1, 248.something.
Because in the Pooh Bear stories Roo is always hanging out with Tigger(which in this case a piston rammer) and wanted to be like Tigger when he grows up, i made him a Rammer :gawe:
now, i just need to klone Scrap's 2nd latest Stock bot in DSL for Pooh Bear, and make Christopher Robin, and i'm ready to send this team to nary.

763
DSL TC Showcases / Re: SM's DSL off-topic-case
« on: August 16, 2012, 11:13:26 AM »
(Image removed from quote.)
me gutsa on the MW. It looks like Lumpy's cousin(or Nega-Lumpy, or Reverse Lumpy, whatever), but with top armor :gawe:

764
DSL TC Showcases / Re: Droids from Dagobah
« on: August 16, 2012, 09:02:55 AM »
What may very well be my worst idea ever....




(Image removed from quote.)


A flail rammer. Tite 10 armor. 2 ants.  blue control board, the rest, you can see. Works better than I thought it would. extremely havok prone though
Nice idea. I imagine that when traping SSes, instead of getting swept away or lose the weapons in 10 seconds flat, the weapon will just flail away with the shell, slowing the shell down a bit, giving you more chance to do something with the SS.

765
DSL TC Showcases / Re: Thyrus`Showcase
« on: August 16, 2012, 07:51:55 AM »
Awesome. Are there any wheels that fit in the wheelguards that would work instead of the walking?
i think Vlads would do.

766
DSL TC Showcases / Re: Suede's DSL Showcase
« on: August 16, 2012, 06:26:07 AM »
Because 2 battlepacks and 2 ants = 104 amps, it's underpowered by 6 amps, but that's okay.

Not it's not. It's very limited in electotal. Add MOAR ANTS.
This.
Battlepacks are equivalent to 2.5 ants, so effectively you have 70 amps, which isn't enough. 2 battlepacks works per judge burst so stick 4 of those suckers in and 2 ants and you should have full power.

SILENCE, YOU BLABBERING, FOOLISH INSECT ! I'm not talking about elecmaxinoutrate (which is equal to 10 times the amps), i'm talking about electotal (which is the total power contained in a battery)
ok, will do, and i think i got the hang of what usually causes AGOD.

767
DSL TC Showcases / Re: Suede's DSL Showcase
« on: August 16, 2012, 05:15:33 AM »
12 ants= 120 amps
the bot actually needs 110 amps because the amp leftover from powering the judge bursts with 5 ants is 5 amps/judge burst, and because it have 2 judge bursts, the bot got leftover of 10 amps which can be used to power one of the drive e-teks, so i need 1 more to power the other e-tek drive. Because 2 battlepacks and 2 ants = 104 amps, it's underpowered by 6 amps, but that's okay.

768
DSL TC Showcases / Re: Suede's DSL Showcase
« on: August 16, 2012, 04:26:38 AM »
i thought there's going to be any comment?

769


Perhaps a little less generic now :)
i like the left one better, mainly because the wedge on the right one is useless.
btw, with only 2 Irons, that bot is going to get deweaponed by the next HS/VS/FS it meets, and you can shorten the extender used to hold the 1st motor by about 20cm, to make it more undercutty and give it more chance against spinners.

770
DSL TC Showcases / Re: Suede's DSL Showcase
« on: August 16, 2012, 02:19:26 AM »
Two things today:
1st, moved the tite sheet forward on Lumpy by using a flipper segment (which i got the weight for by changing the BSGs spacer to polycarb), which magically removed the AGOD, which makes it able to get under 123's MW popup in 123AI:


2nd, after suffering from a mental breakdown when trying to make Roo, here's another shot at the IRL flipper:

Pl5, 3 battlepacks and 2 ants, 597.9.

771
Generic, but wanted to build a new chained HS since I lost my old ones:
(Image removed from quote.)
how do you attach that HPZ up in the air with nothing supports it?
(btw you can just try the tankcat style chaining to try make the bot invertible).
(i'll obviously get repped down again).

772
DSL TC Showcases / Re: Suede's DSL Showcase
« on: August 15, 2012, 09:49:33 AM »
piglet is going to get outweaponed by nearly everything
lumpy's bsgs are really exposed and its going to fail against anything that can hit them
and how many weapons does tigger have?
tigger have 24 large beater bars.
on lumpy, i think i'll try to either move the BSG back or try to get weight for a SS segment so that i can move the tite sheet forward
Yeah Piglet has about as many weapons as my old LW TRFBD Impaler and that got outweaponed rather easily.
this bot is pretty much the same as accretion disk(does accretion disk gets outweaponed easily)?

773
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: August 15, 2012, 09:41:32 AM »
Little demonstration of an actually IRL and simple flipper for Gauche.
(Image removed from quote.)
Bit of a more American style one. To make it even more IRL, the gap in the chassis would be thinner.
thanks.

774
DSL TC Showcases / Re: Suede's DSL Showcase
« on: August 15, 2012, 09:38:26 AM »
(Image removed from quote.)
notice that those metal hinges are elevated to the top of the chassis instead of parallel to the ground like you have

Nar 2.0
what do you mean?
basically you suck at irl and should go back to kloning regular dsl
ok, here's three bahwts for the Hundred Acre Wood team:
1st LW, Piglet:

an Accretion Disk clone. 2 Ants, Pl3, and 248.something.
only MW, Lumpy:

an MW version of Sage's Pulse 2 in DSL. 7 ants, Pl5, 397.9, and the wedge's are as good as Critical Damage.
1st HW, Tigger:

2 ants, a large Puma, Pl5, and 799.6 i think.

Roo will be up tommorow, and Pooh Bear and Christopher Robin will be up the day after that.

775
DSL TC Showcases / Re: Suede's DSL Showcase
« on: August 15, 2012, 09:32:37 AM »
here's how big the gap between the flipper and the SS segment:
(Image removed from quote.)
here's how big the gap between Hazard's wedge and it's Body for comparison :
(Image removed from quote.)
and here's a proof that metal hinges are IRL:
(Image removed from quote.)

You're totally missing the point. IRL building in DSL is all about finding the happy balance between looking like a real life robot and effectiveness. Your flipper failed at one of these things. you asked for advice on how to make it look more IRL and Pwn gave it to you. You then countered it with a pointless argument. Yes metal hinges are realistic (i have them on my 3lb), but how you used them isn't. I provided pictures of two of the best flippers in their respective weight classes. Take a look at them.
i didn't use metal hinges for that bot's wedge, i used a skirt hinge like all of the IRL flippers in DSL use.


776
DSL TC Showcases / Re: Suede's DSL Showcase
« on: August 15, 2012, 08:37:17 AM »

777
DSL TC Showcases / Re: Suede's DSL Showcase
« on: August 15, 2012, 08:32:20 AM »
here's how big the gap between the flipper and the SS segment:

here's how big the gap between Hazard's wedge and it's Body for comparison :

and here's a proof that metal hinges are IRL:

@SKBT
you should put GTM's logo at the back of Phoenix for advertisment of GTM :gawe:

778
DSL TC Showcases / Re: Suede's DSL Showcase
« on: August 15, 2012, 08:11:56 AM »
Any complicated shape you make, would probably be better off if the shape was made via the chassis instead. The small wedge components still detract it from its purpose. The chassis front should be sloped according to the flippers, and the flippers should be very close to the lip of the chassis.


Basically, everything should be seamless.
there's an angled SS plate hidden by the flippers, and it's very close to the front of the chassis.

779
DSL TC Showcases / Re: Suede's DSL Showcase
« on: August 15, 2012, 08:06:12 AM »
Post a picture of it from the bot lab because from here it doesn't look IRL
will do, and already did it, and updated it also:

please tell me how to make it more IRL, i have no idea.

780
DSL TC Showcases / Re: Thyrus`Showcase
« on: August 15, 2012, 07:57:27 AM »
(Image removed from quote.)
turn the bot into a true popup(like HnM 3.2 and 4) so that it can hide it's weapons better(i'll obviously get repped down again for this).
His weapons probably won't get hit where they are and standard popups tend to do a bit more damage.
usually when a bot climbs a regular popup, the weapons fire before the chassis is directly perpendicular with the razors, which is dangerous if you fight SnSes and SSes.On true popups that doesn't happen because when the opponent climbs the wedge the razors are already perpendicular to the opponents chassis.(true story while fighting DisEmboweLment and Infection 4 with Midnight Ideology))

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