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Messages - ty4er
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761
« on: December 14, 2012, 03:44:22 PM »
almost :P try and have the extenders reach towards the bar from the corners of the chassis(ish) and have the weapons in a u shape around the flipper segment
762
« on: December 14, 2012, 03:25:50 PM »
you could get rid of/replace the small beater and replace the iron with something (another beater maybe?) and you could do with some alu extenders or something reaching across to the bar to act as supports
763
« on: December 14, 2012, 03:13:49 PM »
looks pretty cool to me, maybe if you add some supports to the tail. also personally i likes the beater bar setup you had, could do with a longer bar though
764
« on: December 10, 2012, 09:27:06 AM »
you always have something like what linck did:
765
« on: December 09, 2012, 01:34:07 PM »
i think it resets itself, it doesn't matter too much. also moar flippers  5 ants, mag drive, judge flipper and i think it has tite 1 or plastic 3
766
« on: December 09, 2012, 05:14:39 AM »
yeah it is a bit insides:  and while i was making it wider and fixing the agod, i made an irl bw:  plastic 3, 5 ants, slim drive and a bsg for the flipper
767
« on: December 08, 2012, 04:16:54 PM »
 axle poopup 6wd npcf, 3 axles, 6 ants, plastic 5 and agod on the middle wedge and 3 razors which screws the whole bot up. it's still pretty good though
768
« on: December 08, 2012, 04:07:14 AM »
thanks
i think i could have a chance as long as i get past jack and those hammers
769
« on: December 08, 2012, 03:28:04 AM »
i thought i sent you a different bot
770
« on: December 04, 2012, 02:10:33 PM »
you can probably get rid of half the piglets and just attach the two extenders together, lighten the wheelguards and put the wedges on each corner of the bot, otherwise it looks pretty good.
and hi
771
« on: November 30, 2012, 09:13:03 AM »
a sacrificial extender isn't as useful as that extender holding the drive.
772
« on: November 29, 2012, 10:41:28 AM »
discord's cool
773
« on: November 27, 2012, 04:06:18 PM »
idk about the wheels but otherwise it looks pretty cool
774
« on: November 25, 2012, 04:29:55 AM »
astros on a uhw? you need atleast npc fasts, if not drive eteks.
i can't say much more because i cant see much else apart from that's gonna lag a lot
775
« on: November 24, 2012, 03:38:14 PM »
 4 ants and 4 npcs with only 2 medium beaters. i wanted more weapons (teeth or something cool) but i ran out of weight i had originally planned on12's aswell but they were too small. oh well i guess it looks alright
776
« on: November 21, 2012, 02:38:07 PM »
Sledges suck. Keep it a half static/half flail HS.
but then you'll moan about it being ghey :P also, you don't need those shell panels if you were just attaching those hammers like that. but i'd keep them of you decide on adding flails or just more weaponry, unless you think of a better/different setup to use
777
« on: November 17, 2012, 02:37:42 PM »
they spin slower but on your bot it wont matter much because there isn't much weight on there. and all spin motors use 1 ant battery so no
778
« on: November 17, 2012, 02:33:32 PM »
i say keep the axle mounts because they make the bot look cool, its an irl design pretty much.
and what is with my name ahahaha plus i just realised i said conraaa instead of camerafan. oops
779
« on: November 17, 2012, 02:18:25 PM »
the first bot only has one ant? that's underpowering it by a lot. i think you'd need between 5 and 8 ants (depending on what motors you're using and how many there are) and you could choose better weapons. there are lots of tips everywhere (beetlebros and the wiki are the main ones) which you really should read.
the second bot i like a lot though. reminds me of nfx's 360 replica but a little smaller i think. you could replace the razor for some armour or get rid of it all together and get more weapons, those hypno teeth have a tiny collision mesh (f12)
i guess i could say more but i'm a little tired today :P as conraaa said, look around different showcases and dont take our advice too harshly
780
« on: November 17, 2012, 01:52:38 PM »
...can it move? :P
just about :P it didn't seem to make much of a difference with 2wd though
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