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Messages - JoeBlo
7301
« on: April 10, 2010, 12:31:54 AM »
"mr hax skills"
messed up the part with thermodor and the part with storm 2
for shame :P
7302
« on: April 10, 2010, 12:28:55 AM »
I thought you completed the lot for IIAI
then again I havent seen any more progress from that either :/
7303
« on: April 09, 2010, 11:49:09 PM »
BTW, Joe, you should defrag your c: drive, and delete some of those files to make more room on your HD...., use an optical mouse instead,..., get a legal copy of XP..., and get rid of all those pics ....
ehehehe nice joke mad.... *cough* I must go do something that is absolutely 100% not related to what you just said anyway I will add your address to the new msn account of mine
7304
« on: April 09, 2010, 11:46:04 PM »
oh and the link are fixed if you havent already found your way through dooms youtube
7305
« on: April 09, 2010, 11:40:40 PM »
Then Gemini came along. That robot was quite bad-ass in my opinion. +1 but then fiberglass body shell were a bad draw back then not forgetting the wheel-stand bars
7306
« on: April 09, 2010, 11:37:04 PM »
Consider putting in an empty component.cfz (just rename a new txt file). That way it will auto rewrite and people won't have to delete it manually hes just copying how I gave him Backlash hahaha I did it so they could lurk in text files, I am working on making the completed game not so accessible
7307
« on: April 09, 2010, 11:33:38 PM »
please continue ignoring mine as far as AI Im not that happy with the drive layout so I have been playing around with better positions, be sent soon ... perhaps even today ?
7308
« on: April 09, 2010, 11:29:31 PM »
how exactly do burst weapon robots fight on 1 switch ?
7309
« on: April 09, 2010, 12:37:17 PM »
you know ACAMS made it a smiley on this forum right ?
7310
« on: April 09, 2010, 12:01:45 PM »
The idea was inspired by the old Survivor Series matches in WWF(E, whatever). haha I had inspiration from that before.. back in the days (10 ? years ago) when wrestling wasnt a TV soap drama :P
7311
« on: April 09, 2010, 11:58:38 AM »
all pwn must do is host a tournament and he will crack at some point (very sad reality really, you would think people could be a little more mature on here) everyone should keep in mind how very well RIP was ran, there is obviously motives behind a lack of videos if you need any help Craaig, just let me know,
7312
« on: April 09, 2010, 11:36:17 AM »
I have used acer stuff for years seems ok to m.... *cuts out*
:P
just as long as its not dell as they periodically explode (no joke)
7313
« on: April 09, 2010, 11:00:40 AM »
I just cannot see a NAR AI BBEANS or Backlash BBEANS.
I agree ^^^ Stock is well ... the game (teehehe) and DSL has become Clicks piece of work I think DSL 3 is more complete then click is leading on.. I think it would be done come this time next year
7314
« on: April 09, 2010, 10:53:22 AM »
I helped out a member of the bulldog breed team over youtube with RA2, he didnt post on here though
7315
« on: April 09, 2010, 10:44:12 AM »
im not saying it will as I have never tried it but its worth a shot
just add
frequency = and a number... say 2-5 give or take, if the weapon becomes to dangerous reduce the P&C
7316
« on: April 09, 2010, 10:28:11 AM »
not noobish.. just unexplored territory
its that the weapon will continue damaging while touching something regardless of the normal "greater velocity = greater damage potential"
if you your have one on a hammer if will do more damage while touching the opponent not just on strike
7317
« on: April 09, 2010, 10:13:19 AM »
Naryar was goign to send me a concept design
he got computer troubles
not sure if its coming or not still
7318
« on: April 09, 2010, 10:04:24 AM »
perhaps try frequency values in the text
7319
« on: April 09, 2010, 08:47:03 AM »
it would have been decent if it was an actual power
it was mechanical arms that worked like a car piston meaning there was very little force behind it
7320
« on: April 09, 2010, 08:44:11 AM »
yeah links are messed up, I will fix it in a few minutes
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