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Messages - TommyProductionsInc

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701
Custom Components Showcase / Re: PROJECTBB2016
« on: September 15, 2016, 11:19:30 AM »
No need to... they do look cool... especially Tentomushi.. now does he have like nad eyes and not googly? Or is it just mega tento?
Mecha Tentomushi's eyes are a little over-sized, but I'm happy with them for now.

702
Custom Components Showcase / Re: PROJECTBB2016
« on: September 14, 2016, 11:05:42 PM »
Here is one part of it.. it will have multiple bpanels.. more realistic..

https://gametechmods.com/uploads/images/4575320160914_175034.jpg

That's pretty good, actually!

The thing is, I don't really want to have to revise all my other old replica models to be up to par with the ones using custom model components.

703
Custom Components Showcase / Re: PROJECTBB2016
« on: September 13, 2016, 11:12:32 PM »
If you ever need to build for the pack.. i might help with creating new gmf parts.
Really? How so? If there's one thing I needed help with it would have to be coloring the domes and editing tga files.

704
Custom Components Showcase / Re: PROJECTBB2016
« on: September 11, 2016, 07:37:40 PM »
Thanks guys! Here's some updates:


First, I realized that PitBot had these arrows on his sides that told which way was forward, so yeah, I fixed the other side to aim the right way as well. Also gave him custom parts, since he started out with just DSL2.2 components.
I did the same with Little Pharma. Also did a little reskinning:

Will Maggot Be in this (he is my favourite Battlebot)
He is now:

I'm getting better at BFE guys!
(It's only a matter of time before I can surpass Sonny Resetti and HereticBlue... :evilsmile:)

705
General Support / Re: Component Texturing Help.
« on: September 11, 2016, 07:26:12 PM »
You're doing the wheels wrong. You didn't say which compiler you used, but I'm going to hazard a guess that you went for dummy's, which is known to not compile wheels correctly. Serge's can compile/decompile pretty much anything you throw at it, as long as the .gmf doesn't have any errors.

Axle extenders don't have a map, and instead have a hex code in the .gmf itself. Play around with the hex codes and see what works. IIRC one of them effects the shine color, and the other effects the color of the extender itself.
I clicked the link, but there was a big index of files. I think I might've used the wrong one. Which one am I supposed to use?
After getting the error, is it giving you an Input File Dump? What usually happens is the compiler will show an error message when you try to compile a file that is formatted incorrectly and will follow it up with another popup containing the data that it wasn't expecting.
I don't fully recall. I don't think I got a file dump though, just a dump on my hopes and dreams of getting wheels and drums skinned.

I have NO IDEA how Serge's decompiler is supposed to be used. Could I get a tutorial on that too by chance? :redface:
(That won't stop me though.)

706
DSL TC Showcases / Re: TommyProductionsInc DSL Showcase
« on: September 11, 2016, 07:19:37 PM »
Wut, No Luv?

Here's the story of what happened to Goblin Shark after his first tournament:

I wasn't all too satisfied with this rebuild. The self-righting being the main issue.

So, I just made some edits:

New wheels, new drive setup, rearranged batteries, and it can slice bagels.

But what about poor little Goblin Shark II? Am I just gonna leave him to rot?

707
Tournament Archives / Re: RNP: Sword of Glory - Discussion
« on: September 06, 2016, 12:44:23 AM »
Well, I better get to work on Goblin Shark...



...2.0

 :gunz:

708
Custom Components Showcase / Re: PROJECTBB2016
« on: September 04, 2016, 10:11:04 PM »
Is that a Wario over on the shelf on the left?
Yup, I like collecting plushies.

Firstly, here's an upgraded Tentomushi, now equipped with a buzzsaw, and STILL a lightweight:

Oh, and here's the finished version of Bite Force (with the wedge/plow thing):

Byteforce
you going to do the normal clamp combo as well?
The replica wouldn't be complete without it. :gawe:

But...

CAN IT EVEN LIFT BRUH?

Answer...
And lastly, a bot made by the same team, Green Wave:

709
Tournament Archives / Re: RNP: The 2nd Chance - SBV and Awards
« on: September 04, 2016, 05:27:10 PM »
Tommy.... mate its Salamandra! The amphibian king is far past the verocity of those little cuties
Oh...oops. :facepalm:

710
Tournament Archives / Re: [The Official GTM Tournament] GTM Championship
« on: September 04, 2016, 01:10:36 PM »
I don't see a reason to ban RO7 break, especially as you're gonna want to kill yourself if you're checking for it on every bot.
same thoughts here

Yeah. This would change stock building COMPLETELY.
what the hell you are smoking
My mom's medical marijuana.

(Not really.)

But seriously, considering how limited Stock is in terms of effective designs and ineffective ones, it'd be nice to remove the Ro7. Better wedges, bigger weapons, and maybe someone can come up with something completely new thanks to the removal of Ro7.

711
Tournament Archives / Re: RNP: The 2nd Chance - SBV and Awards
« on: September 04, 2016, 01:05:08 PM »
You know, Goblin Shark's performance in this tournament taught me something important:



Awards are ending tonight, lads! Get your last votes in!


Oh, and here's my view on rewards:

Best Entry:
Unlucky Entry:
Coolest Entry:
Worst Entry:
Best Match:
Best Moment:

712
Tournament Archives / Re: [The Official GTM Tournament] GTM Championship
« on: September 04, 2016, 12:35:04 PM »
I don't see a reason to ban RO7 break, especially as you're gonna want to kill yourself if you're checking for it on every bot.
same thoughts here

Yeah. This would change stock building COMPLETELY, so it would be nice to see some new stock designs and ideas. It's usually either pop-ups or 36Mace-HS

Same goes with DSL standard and Ironforge. There's people who are new to this website and are still working on trying to make effective designs. If the Ro7 break was permitted, we ALL would have a fresh start, essentially leveling out the bracket.

Just my opinion.

713
Tournament Archives / Re: [The Official GTM Tournament] GTM Championship
« on: September 04, 2016, 10:22:43 AM »
Will component freedom be allowed?

714
Tournament Archives / Re: RNP: The 2nd Chance - SBV and Awards
« on: September 04, 2016, 10:09:56 AM »
You know, Goblin Shark's performance in this tournament taught me something important:

715
General Support / Re: How do I make components invisible?
« on: August 30, 2016, 09:03:13 PM »
*MATERIAL_TRANSPARENCY   0 in the *MATERIAL_REF's
Isn't working. It's still visible. Everytime I decompile the thing to see what went wrong, I see that the edit done to the transparency is reversed.

Is it because I'm using Dummy's decompiler?

716
Tournament Archives / Re: RNP: The 2nd Chance - SBV
« on: August 30, 2016, 07:47:36 AM »

717
We should have 2 separate categories: Standard and IRL.

718
General Support / How do I make components invisible?
« on: August 29, 2016, 08:47:32 PM »
I figured out the wheel problem.

(More specifically, I found a tutorial for it.)

Now I have another question:

How do I make components invisible?

(This would REALLY help me with the development of PROJECTBB2016, which is basically a massive replica pack.)

719
Custom Components Showcase / Re: PROJECTBB2016
« on: August 29, 2016, 07:29:31 PM »
Here's a WIP on my next replica:


Oh, and that's my cat btw.

720
General Support / Re: Component Texturing Help.
« on: August 29, 2016, 02:24:56 PM »
Ok, how so I decompiled and edited the ltdrum from DSL, but upon trying to re-compile it, I got this error message:

Run-time error '5':

Invalid procedure call or arguement


Also, I still don't know how to skin wheels. I have no clue how the compiler for wheels work.

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