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Messages - cjbruce

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681
Showcases / Re: Post Your RR2 Bots
« on: May 21, 2019, 08:28:37 AM »
2 bots made for fun
  [ Quoting of attachment images from other messages is not allowed ]  
One of my fav RR2 builds tbh, way detailed for my build style
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Pretty much made for fun. this one is more like a way to kill time by seeing bots fly

Nicely done!  I like Fayne's Proposal a lot.  With the new damage system wheel protection is a good thing.

The past few years in our competitions the larger AmpFlow wheels (8" and 10") have had a habit of exploding into lots of pieces whenever they are tapped by a spinner.  Someday I want to model that in game...

It seems like mounting multiple wheels coaxially is pretty common.  Are you guys seeing a friction advantage to doing this?

682
Real Robotics Discussion / Re: Bugglebots
« on: May 21, 2019, 06:12:34 AM »
Who is going to the Bugglebots filming in Bristol this weekend?

We are! :)

@anarchy_fox and @callum_bigden will be there with our latest build of Robot Rumble 2.  The Bugglebots arena is already in the game.  We are now looking for BuggleBots competitors who would like to have their robots showcased at the RR2 booth this weekend.

If you would like to participate, let me know.

1. The easiest way is to send me an .RR2Bot file. 
2. If that is too much work, I do have time this week to build a few (2??? 3???) robots.  Just send me some drawings/photos and I will do my best!

683
Tutorials and Tips / Re: IRL - A Beginner's Guide
« on: May 18, 2019, 08:30:41 PM »
Thanks for putting this together!  It helps provide a lot of clarity on things that have been bouncing around in my head for the past year or so.

For RR2, component clipping is on the list, and I think I have finally solved the “Havok” explosion problem in physics.  Is there anything else that drives you crazy in RA2 that needs to be addressed in RR2?

684
Just to clarify, by existing bots, I mean bots that I built in a previous update, rather than the AI bots in game

Would you mind sending me the bots you are using for testing?  It should make it a little easier to compare things vs the ones I already have.

685
2 wheel drive bots just seem to straight up not work this update. The chassis seems to have a ton of friction with the floor which makes bots unable to turn, and motors seem to have less torque too which doubles this issue.

Will report further after I play the update more

For new robots, or existing ones?  I set motors to their IRL torque-speed curves for this build.  They should be a little different than before.  Balance is really important in general.  Does shifting the weight distribution help?
This was on existing bots

Shoot.  I will take a look at it next week to see what I can do.

686
I also switched to PhysX 3.4 from PhysX 3.3.  This significantly reduced CPU load, but might have messed with other things as well.

687
2 wheel drive bots just seem to straight up not work this update. The chassis seems to have a ton of friction with the floor which makes bots unable to turn, and motors seem to have less torque too which doubles this issue.

Will report further after I play the update more

For new robots, or existing ones?  I set motors to their IRL torque-speed curves for this build.  They should be a little different than before.  Balance is really important in general.  Does shifting the weight distribution help?

688
Showcases / Re: Post Your RR2 Bots
« on: May 16, 2019, 02:53:03 PM »
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Yea should do
Shoot.  Which ones were the replicas?
I think it was only warhead actually

kix and F1Krazy,

Would you guys be okay if we included your profile images from GameTechMods in the video?  I was thinking it would be awesome to go all the way with Robot Wars-style photos of the competitors, but maybe we just do something a little simpler for now?

Btw, did you get the bots I sent over?

Sorry!  I didn't receive them.  Should they have come via pm?

Should've done

No luck with the pm.  Bummer.

Callum is mostly done with the video now, but I think we can still use the robots next week at BuggleBots.

Ok, I'll resend them now

No luck.  I didn't receive a PM from you.  Maybe the server is blocking the uploads?
Hop DM me the bots, than ill send them to bruce
yall need to make a discord server
Also i have my own logo
(Image removed from quote.)

Sweet!

What should we put for team name for the video?

689
Showcases / Re: Post Your RR2 Bots
« on: May 16, 2019, 01:12:52 PM »
Someone should send in a rep of Drizzle or Snappy if it's allowed.

Snappy is cephalopod, right?

Is Drizzle a GTM user?

690
Showcases / Re: Post Your RR2 Bots
« on: May 16, 2019, 12:38:30 PM »
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Yea should do
Shoot.  Which ones were the replicas?
I think it was only warhead actually

kix and F1Krazy,

Would you guys be okay if we included your profile images from GameTechMods in the video?  I was thinking it would be awesome to go all the way with Robot Wars-style photos of the competitors, but maybe we just do something a little simpler for now?

Btw, did you get the bots I sent over?

Sorry!  I didn't receive them.  Should they have come via pm?

Should've done

No luck with the pm.  Bummer.

Callum is mostly done with the video now, but I think we can still use the robots next week at BuggleBots.

Ok, I'll resend them now

No luck.  I didn't receive a PM from you.  Maybe the server is blocking the uploads?

691
Showcases / Re: Post Your RR2 Bots
« on: May 16, 2019, 11:52:24 AM »
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Yea should do
Shoot.  Which ones were the replicas?
I think it was only warhead actually

kix and F1Krazy,

Would you guys be okay if we included your profile images from GameTechMods in the video?  I was thinking it would be awesome to go all the way with Robot Wars-style photos of the competitors, but maybe we just do something a little simpler for now?

Btw, did you get the bots I sent over?

Sorry!  I didn't receive them.  Should they have come via pm?

Should've done

No luck with the pm.  Bummer.

Callum is mostly done with the video now, but I think we can still use the robots next week at BuggleBots.

692
Showcases / Re: Post Your RR2 Bots
« on: May 16, 2019, 11:33:40 AM »
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Yea should do
Shoot.  Which ones were the replicas?
I think it was only warhead actually

kix and F1Krazy,

Would you guys be okay if we included your profile images from GameTechMods in the video?  I was thinking it would be awesome to go all the way with Robot Wars-style photos of the competitors, but maybe we just do something a little simpler for now?

Btw, did you get the bots I sent over?

Sorry!  I didn't receive them.  Should they have come via pm?

693
Showcases / Re: Post Your RR2 Bots
« on: May 16, 2019, 09:17:05 AM »
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Shoot.  Which ones were the replicas?
I think it was only warhead actually

kix and F1Krazy,

Would you guys be okay if we included your profile images from GameTechMods in the video?  I was thinking it would be awesome to go all the way with Robot Wars-style photos of the competitors, but maybe we just do something a little simpler for now?


694
Showcases / Re: Post Your RR2 Bots
« on: May 13, 2019, 02:36:45 PM »
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Shoot.  Which ones were the replicas?

695
Showcases / Re: Post Your RR2 Bots
« on: May 13, 2019, 09:42:11 AM »
Currently, my job is killing my will to play the pc, but ive managed to make some changes to bull
(Image removed from quote.)

We are looking to put together a RR2 highlights video and were wondering if anyone would be willing to share their .RR2Bot files for the video.  We were hoping to put the video together before the BuggleBots release in a few weeks.  Please pm me if you are interested!
I can 100% do that! Do you want Reps, or customs?

Customs are good.  We need permission to use replicas.

Unfortunately, I think Callum is most of the way through the video editing at this point, but we can always use more!


696
One other thing I'd like to see added is custom wheels.

The RR2 Component Modding Tool is on to-do list, and should handle this quite nicely.  I'm hoping people come up with all sorts of crazy things for wheels. :)

697
-Smaler batts, maybe like Pulsar/Magnetar had?
I would imagine that smaller batteries are planned, as the current ones are basically SLA car batteries, and modern combat robots all use LiPos.

Geared and non-geared seems like a sensible compromise regarding motor speeds.

Agreed.  The existing ones are the 12V 7 Amp-Hour batteries that my students use in their competition.  I have LiPos and LiFePos on the list of things to model.

698
Sorry - I forgot to mention that we are using a basic DC motor torque-speed curve as well.

Maximum torque occurs at zero speed.  Torque drops linearly with speed.  At maximum speed, there is zero torque.

In theory this should give a nice, realistic speed buildup over time.

In practice, I'm having a little bit of trouble at the moment figuring out why speed is only building up to 1600 RPM on a motor that is supposed to top out at 4000 RPM.  Speed is pretty erratic too, jumping up to 1600 RPM, then suddenly down to 100, then back up again.  I will have to do some work to stabilize spinners and make them nice and consistent like their real-life counterparts.

699
Personally, one of the more important things I would like to see added (besides pneumatics, custom decals, and destructible parts) is adjustable motor speeds. It would definitely help with making decent lifters among other things. I've been making a Complete Control style robot, and when it lifts, it'll just flip the opponent instead of picking it up. So far, I've been able to work around it a little bit, but it isn't as good as it could be.
Unless you have separate drive motors and weapon motors like in DSL, then I think this will also be needed once the motor buff comes into effect. You want your weapon motor to be going at (say) 3000 RPM, but if your drive motors are going that fast, your robot will be doing 60mph and be completely uncontrollable.

It'd be handy (and realistic) if lowering the RPM also increased the torque. You could make shovebots that drive slowly but have a tonne of pushing power, or electric lifters/crushers with some serious force behind them. RA3 had something similar for spin motors, but you could increase speed and torque separately and there was no incentive to not just crank them both up to 100, so the sliders may as well have not been there at all.

The plan right now is as follows:

1. Put as many real-world motors as possible in the game.  This includes geared and non-geared versions as appropriate.  The Ampflows currently in the game are already using real-world numbers.
2. I am planning to use the following specs for each motor.

a. no-load speed at rated voltage (depends on number and voltage of battery bank)
b. stall torque at rated voltage (depends on number and voltage of battery bank)
c. stall current at rated voltage
d. mass in kg
e. dimensions in meters

Pushing power is dependent not only on torque, but also on the available wheel friction.  We don't have a super-accurate friction model, but it seems to be working well enough for now.

700
Personally, one of the more important things I would like to see added (besides pneumatics, custom decals, and destructible parts) is adjustable motor speeds. It would definitely help with making decent lifters among other things. I've been making a Complete Control style robot, and when it lifts, it'll just flip the opponent instead of picking it up. So far, I've been able to work around it a little bit, but it isn't as good as it could be.

Interesting.  We haven't started on ESCs yet, but this is definitely something that could be programmed into an ESC.

Also, we just added a drill motor with a lot less torque than an Ampflow, which might accomplish the same thing.

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