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Messages - Madiaba
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601
« on: October 18, 2009, 11:36:03 AM »
Because of the evidences I suspected something like this, but not to this magnitude. Good research, CB. This info changes a few things....
602
« on: October 17, 2009, 10:44:20 AM »
Several of us have been looking for a way to facilitate keyboard input. But so far no one's found a practical, worth-while way. And yes, there are MANY things that could be done if this became possible. Would be nice.
603
« on: October 17, 2009, 07:23:08 AM »
BFE is worse than cheat parts. It eliminates 'Bot building' skills from the equation. It becomes bot file coding skills. And there are many ways to cheat without being caught. I just can't see good happenning by going here, except to open up a way of by-passing 'skills' for 'inside knowledge', and no way to discern between the two. It's like undetectable drugs in the Olympics...
604
« on: October 16, 2009, 08:36:17 PM »
BFE is crazy, as CB noted. If it is allowed, I think it should be for 'Show' bots, not for 'Tourney' bots.
605
« on: October 16, 2009, 08:27:16 PM »
1. Guys let him try his hand here....(deleted spam). 2. Set up your rules in understandable english,.... YEP! R-man, Phil, Nar, Serge, Apanx, Venko, etc... use English much better than you do. Try using whole words, capital letters and punctuation. If you're going to do this, then both your typing and your thoughts need to be clear,... instead of laborious and/or frustrating. 3. Another point, I'm not sure if it's been agreed that BFE be made public. Or is this tourney for only what one presently knows?
606
« on: October 16, 2009, 06:49:32 PM »
I think I made that one with Cuda and a Spyguy skin. But I've lost track....
607
« on: October 14, 2009, 04:43:04 PM »
... i need a py file that will play a sound when something passes thru a smartzone. oh and it has to loaded for every bot. not just the ai. so say its a boxing match, and one of the robots hits the other in a certain area(the smartzone). a sound would play like "bullseye!" I thought CB answered your question.... Ok. So, Is this an Arena.py or AI.py? What will the SZ be attached to?
608
« on: October 14, 2009, 08:19:44 AM »
thanks everyone, you make me feel warm and fuzzy inside XD... *Takes away the mic, and says "But LRA2 should have really gotten this award!"...* .
609
« on: October 14, 2009, 08:13:28 AM »
The operation of the AW has me baffled too...?
610
« on: October 14, 2009, 12:22:53 AM »
Concerning the Immobile Warning, here's how it works (for those interested in knowing/utilizing it): # Whenever any bot either initiates OR terminates the counting of an "Immobility countdown", a '1-Tick-assessment' of each bot is taken and stored as 'id'.
def ImmobilityWarning(self, id, on): # Sees anytime the "ImmobilityWarning" is turned ON or turned OFF by a bot.
. . # The condition " if on: " limits the assessments to only a bot initiates the "Immobility countdown"; it will not see if there is termination(turning off) of the count.
def ImmobilityWarning(self, id, on): if on: # Only sees when the "ImmobilityWarning" is turned ON by a bot.
. . # There can only be one bot designated for 'id', at a time. Thus in one 'Tick', it will sequentially look through bots 0-3 and the last immobile bot will retain the 'id'. # The bot designated 'id', remains there, until: (1) the termination of its countdown, or (2) another bot begins an "Immobility countdown" and thus usurps the previous bot for the single 'id'.
def ImmobilityWarning(self, id, on): if on: if id == self.GetID():
. . # By default the bots are read/checked from lowest to highest number (0-3). # If 2 bots initiate "Immobility countdown" simultaneously, then the lowest number bot is acknowledged as immobile first, but in the same 'Tick' is usurped by the higher number bot. # (Thus in a simultaneous "Immobility countdown", the lowest number bot will be eliminated.) # But you can designate the order by a "if id == 3: ", then put under it "if id == 2: ", then it will look at bot 3 first and 2 last. At the end of the 'Tick', bot 3 is usurped, and bot 2 will be the 'id'.
def ImmobilityWarning(self, id, on): if on: if id == 3: if id == 2:
. . # In a single 'Tick', it does see the initial bot(s), but as metioned, at the end of a 'Tick' only the last bot's 'id' is retained. But you can still 'tap into' in a single 'Tick', to find each bots status, if you write:
def ImmobilityWarning(self, id, on): if on: if id == 0: a-command if id == 1: b-command if id == 2: c-command if id == 3: d-command if id == self.GetID(): e-command
. . # Here, a '1-Tick-assessment' of all bots for INITIATION or TERMINATION of Immobile countdown is taken.
def ImmobilityWarning(self, id, on): if id == 0: a-command if id == 1: b-command if id == 2: c-command if id == 3: d-command if id == self.GetID(): e-command
. . . # ------ # Dead certain 100% ImmobileWarning system (# 1):
def ImmobilityWarning(self, id, on): if id == self.GetID(): if on: self.Turn ON Immobile system... if not on: self.Turn OFF Immobile system...
. # Dead certain 100% ImmobileWarning system (# 2):
def ImmobilityWarning(self, id, on): if id == self.GetID(): self.Counter += 1 if self.Counter == 1: self.Turn ON Immobile system... if self.Counter == 2: self.Turn OFF Immobile system... self.Counter = 0
. . Pardon any type O's since I don't belong up at this hour... . .
612
« on: October 13, 2009, 07:26:56 PM »
Trov and I are working on the arena, and we are doing it AQAP. It's an unusual arena with unique features. Be patient (and I think y'all are...).
613
« on: October 13, 2009, 07:18:41 AM »
Real nice video clip, Sage. Very cool way to present the entrants....'Splashing'.
614
« on: October 11, 2009, 12:30:49 PM »
Wham, Real nice vid. Couldn't see the 4 bot score/life gibs. Nar, The walls are only forgiving for 3-4 OOTAs,..then too bad.
615
« on: October 08, 2009, 09:16:12 PM »
Now, this is highly unprobable, but he could be a forum troll that's been messing with us this whole time. Just a theory as to why an eight year old knows so many swearwords and understands things on the internetz....and AAM. .....
616
« on: October 07, 2009, 04:48:43 PM »
Cool FBSs, Reier; esp. Tofu. If you'e able, a vid would be cool to see them in action...
617
« on: October 07, 2009, 03:57:35 PM »
Phil, that last set has some cool pics too. May I use a couple for non-RA2 use? (Let me know, here/PM/IM). .
618
« on: October 07, 2009, 08:15:13 AM »
:pissd:You guys are taking over my job!:pissd: . . . . . . Nice.:-D . .
619
« on: October 06, 2009, 06:13:05 PM »
BOT, guys... (Back On Topic)
620
« on: October 06, 2009, 03:54:52 PM »
LRA2, it is NOT real. It's just a bunch people trying to make money through mellowdramatic over-acting. People enter into it vicariously and tend to 'vent' through it, so it is somewhat popular in today's society. You need to grow up to discern between fantasy and reality. Viper, cut down on the mellodramaticism too, please. Just state the facts without the extra baggage. There's no need for it,... unless you're trying to impress the ignorant through fake entertainment too. So keep cool, please. ,
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