Honestly I might prefer it unskinned, the lack of texture on the plow is a tad offputting to me. Maybe overlay the current texture on top of the original at like 70% opacity or something?
Ok so i did some testing around with the bots that have 600+ colliders, thanks rep makers, appreciate that.
One thing im having a feeling about is that the game may be only limiting itself to max 4 cores/ 4 threads. Im not sure on this one, maybe thats why my cpu usage cant reach 100% (6c/12t), again, im not exactly sure on this one.
And uh ok so resolution settings do nothing, nothing at all, no fps gain/decrease.
Even did windowed mode of the game and scaled down the window down to this (Image removed from quote.) even changed the res to 4k as in the yt vid
Then i tried gfx quality settings. Mid/ High are the same, low however
It might be shadows or post processing that is making stuff lag.
Also what ive noticed, when the bots are upside down, and if you drive the motors at full speed, on 100 tick, the premade wheels wheels spaz out. EDIT: Premade wheels do that too: [ Quoting of attachment images from other messages is not allowed ]
How's your CPU/GPU utilisation while playing? No change in FPS from 768p to 4k is a good pointer to it being a huge CPU bottleneck, possibly due to your CPU not being able to keep up with the physics engine? Try lowering the physics engine tickrate, if that's an option in the game. If neither your GPU or CPU are pinned at 100% utilisation, I'd take a wild uneducated guess at there being a weird bottleneck somewhere in the rending pipeline.
**** the mods for moving this into the archives, old men can't be rushed 😤
The remainder of the tournament is being streamed over at around 30 minutes after this post. I'm also recording a VOD, which will be uploaded and posted here later