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Messages - Gauche Suede

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581
Existing Games / Re: Team Fortress 2
« on: September 14, 2012, 05:29:57 PM »
(Image removed from quote.)
So cool.
"He cuts down trees, he skips and jumps..."
"He puts on women's clothing, and hang's around in bars..."

582
Existing Games / Re: Team Fortress 2
« on: September 14, 2012, 10:06:37 AM »

583
DSL TC Showcases / Re: Martymidgets DSL Showcase
« on: September 14, 2012, 06:44:32 AM »
Looks nice, but how well do the lifters get under stuff? I've never had much luck with flipper segments alone, and I usually end up using small wedges on the tips of custom flippers.

Absolutely terribly. But if it does find its way under, the recipient will need a parachute :D

Back to DSL standard...

(Image removed from quote.)

P3, 4 ants, NPC standard...the rest you can see.
use a Small BB+ds light for weapons for moar damage.

No. Large beater is fine, and has the added effect of not wobbling after 10 seconds of contact, also higher fracture and this setup protects the disc better.

I however think protecting motors with these weak discs is doing it wrong.
I don't think he's protecting the motors with the discs, he's attaching the motors to the discs!

(after i'll get home i'll start working on a juggler team for 123AI V2).

O rly ? Then if he isn't, why does he use discs when he has far better extender choices to attach the motors ?
idk, ask marty.

584
DSL TC Showcases / Re: Martymidgets DSL Showcase
« on: September 14, 2012, 06:15:16 AM »
Looks nice, but how well do the lifters get under stuff? I've never had much luck with flipper segments alone, and I usually end up using small wedges on the tips of custom flippers.

Absolutely terribly. But if it does find its way under, the recipient will need a parachute :D

Back to DSL standard...

(Image removed from quote.)

P3, 4 ants, NPC standard...the rest you can see.
use a Small BB+ds light for weapons for moar damage.

No. Large beater is fine, and has the added effect of not wobbling after 10 seconds of contact, also higher fracture and this setup protects the disc better.

I however think protecting motors with these weak discs is doing it wrong.
I don't think he's protecting the motors with the discs, he's attaching the motors to the discs!

(after i'll get home i'll start working on a juggler team for 123AI V2).

585
I didn't check probably a lightweight
(Image removed from quote.)
use 2 20cms to attach the irons.

586
DSL TC Showcases / Re: Martymidgets DSL Showcase
« on: September 14, 2012, 05:54:36 AM »
Looks nice, but how well do the lifters get under stuff? I've never had much luck with flipper segments alone, and I usually end up using small wedges on the tips of custom flippers.

Absolutely terribly. But if it does find its way under, the recipient will need a parachute :D

Back to DSL standard...

(Image removed from quote.)

P3, 4 ants, NPC standard...the rest you can see.
use a Small BB+ds light for weapons for moar damage.

587
DSL TC Showcases / Re: MassimoV's Showcase
« on: September 14, 2012, 03:00:12 AM »
Huge HW punter:
(Image removed from quote.)
I think you can put the 2nd bar like as if it's the 1st bar's shield, like this:
                                                I I                     
                                                I I                       
                                                I I
                                                I I
                                                I I
And EffE the third and 4th hammer on the 2nd bar.                                             

588
Discussion / Re: Inf AI team Logo
« on: September 13, 2012, 09:37:26 PM »
why not use a bot on the team's skin
what do you mean?
as in, every bot on a given team in inf ai has a similar skin to the team logo (with a few exceptions but you should be able to tell them apart)
yeah i know that, i wanted to use the skin of the bahwts in inf ai cause they're le bawmb.
go ahead and do that then, just import some bot from that team into your botlab and export the skin
you can do that?

589
Discussion / Re: Inf AI team Logo
« on: September 13, 2012, 09:20:33 PM »
why not use a bot on the team's skin
what do you mean?
as in, every bot on a given team in inf ai has a similar skin to the team logo (with a few exceptions but you should be able to tell them apart)
yeah i know that, i wanted to use the skin of the bahwts in inf ai cause they're le bawmb.

590
Discussion / Re: Inf AI team Logo
« on: September 13, 2012, 09:15:08 PM »
why not use a bot on the team's skin
what do you mean?

591
Discussion / Inf AI team Logo
« on: September 13, 2012, 12:27:33 AM »
You see, i really like Inf AI's team logo, so i wanted to use them for my bawht's skin. But what annoy's me is the writing (of the team's name, like the letter E in the Enforcer's team logo). Can somebody decent at Photoshop remove them for me?

592
Other Tutorials / Re: DSL Efficient Building Tutorial
« on: September 13, 2012, 12:17:03 AM »
Drive transition with only speed considered.

Astro + L.ant
Astro + W.ant
Astro + Vlad
Astro + Hypno
TWMR + L.ant
TWMR + W.ant
NPC + L.ant
NPCF + L.ant
NPCF + Vlad
NPCF + Hypno
NPCF + Techno

While you may deviate from this choices due to HP/shape/convenience, note that you are sacrificing speed by doing so.  Also NPC + L.ant is a huge jump from TWMR + W.ant, both in HP and speed.
Vlads on NPC/NPCFs don't really touch the ground at all(even with it's grip mesh) if the NPC/NPCF is placed on the baseplate.

593
Tournament Archives / Re: RIP3 SBV
« on: September 11, 2012, 07:11:22 AM »

594
Stock Showcases / Re: (CCSB) Courthousedocs Crappy Stock Bots
« on: September 11, 2012, 04:03:30 AM »
Now I'm having issues with the axle loading glitch not working like it's supposed to.
What do you mean?

595
Stock Showcases / Re: CameraFan's Showcase
« on: September 10, 2012, 02:57:10 AM »
anyways, you should put the nifty in between the HPz, and put the pistons and the air tanks like this: 1st air tank ---> pistons ---> 2nd air tank.
Can't fit them in because i still fail at stacking, with or without movepixel.
And, if you can piston effe, you can try putting a snowplow to hide the extenders better.
I can effe, but I don't understand how this could get a snowplow on (probably cause I had an extra dose of noobishness and started messing around with total fail bots today).


EDIT due to not double posting

Just wanted to share a generic rammer I've been working on.

Put the snowplow with a baseplate anchor, the Effe part is to get the plows out of the way.

596
DSL TC Showcases / Re: yahutzee´s showcase
« on: September 09, 2012, 09:36:57 PM »
HEY GUYS I'M BACK !!!!!!11111!!!!1!1!ONEONEONE

here is my new bot! i finished it like 10 minutes ago, plastic 1


(Image removed from quote.)
(Image removed from quote.)

comments?
use a 40 cm alu skirt instead to put the drive motors, and use something else as weapons.

597
Existing Games / Re: Team Fortress 2
« on: September 09, 2012, 04:55:28 AM »
Yesterday just mass killed some aussies (i don't remember exactly, but i think there's 2 scouts, a soldier, 2 medics , and a spy)
Derp. Only the sniper is Australian and he's not on your list. Soldier and Scout are American, while the Medic is German and the Spy is French.
No, i meant RL Australian people playing as those classes(they chatted on mic the whole time, and there's a girl playing.)

598
Existing Games / Re: Team Fortress 2
« on: September 09, 2012, 04:52:13 AM »
Got about a 10:1 K:D against Gauche yesterday, 1 vs 1.
Nicely done. What class(es) were you playing?
He played Scout the entire time, i first played Heavy for 1-2 rounds and then changed to Pyro.

599
Stock Showcases / Re: Wacky Bob's Stock Showcase
« on: September 08, 2012, 11:24:40 PM »
Totally RAD vertical spinner (Shouldn't they be called RAMs, though?)

(Image removed from quote.)

Thpider, had some fun eFFeing to make this. 798.8, DSA, 2 Blacks (Happened to get the stack right away). Complete with 24 spinning irons and full underside caster protection.
and i think the weapon is too slow for it's own good.

600
Existing Games / Re: Team Fortress 2
« on: September 08, 2012, 10:58:39 PM »
Yesterday just mass killed some aussies (i don't remember exactly, but i think there's 2 scouts, a soldier, 2 medics , and a spy)

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