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Messages - madman3

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581
Existing Games / Re: Super Smash Bros: Project M
« on: January 29, 2014, 02:20:09 PM »
ROB is awesome. My current mains are Roy (duh) and Lucario, with pretty much everyone else as a backup. I'm good with almost everyone, while my brother uses a small selection of champs (yeah Jiggly's rest hitbox is way too big)

Once he used rest and sent a red pikmin into an alternate dimension though. That was funny.
Jiggly is cool, I use her as my backup. Current main by a long shot is Captain Falcon since I've learnt how to get his tech-chases going properly, my secondaries are Sheik, Ganon, Ice Climbers and Yoshi (inspired by the amazing aMSa)

582
Off-Topic Discussion / Re: The General Chatter Thread.
« on: January 28, 2014, 12:41:37 PM »
I broke up with Ducky today and started going out with a new girl so, woo, go me.

On a more serious note - Don't worry Kossy, I still love you the most out of everything.  :heart_smiley:
Aw. Why'd you break up with Ducky?
We fought too often, but now I'm having second thoughts. It wasn't the right thing to do. (Plus the new girl is bloody difficult to talk to.)
Back with Ducky.
dammit feels
pack yo bags boiyo, we be goin' on a feels trip

just be careful dude, don't be afraid to jump ship dawg just be cautious about it

583
Off-Topic Discussion / Re: The General Chatter Thread.
« on: January 27, 2014, 02:53:19 PM »
I broke up with Ducky today and started going out with a new girl so, woo, go me.

On a more serious note - Don't worry Kossy, I still love you the most out of everything.  :heart_smiley:
Generally it is customary to wait a few days/weeks but whatever man
maybe for a beta like urself lmao
im just too metro for yo knuckleheads

584
Off-Topic Discussion / Re: The General Chatter Thread.
« on: January 27, 2014, 11:32:53 AM »
I broke up with Ducky today and started going out with a new girl so, woo, go me.

On a more serious note - Don't worry Kossy, I still love you the most out of everything.  :heart_smiley:
Generally it is customary to wait a few days/weeks but whatever man

585
Off-Topic Discussion / Re: Recent Purchases
« on: January 25, 2014, 03:21:37 PM »


not sure if I should be ashamed by the latter or not XD

586
DSL TC Showcases / Re: RedAce's DSL Showcase
« on: January 20, 2014, 04:02:03 PM »
Looks very cool BUT IRL DRUMS ARRRRRRGH

587
DSL TC Showcases / Re: MassimoV's Hood
« on: January 20, 2014, 04:01:04 PM »
It allows it to have more weapons. So when i attatch a disc to a 90 degree axle, I can only put weapons on half the APs because only half of them will have weapons that can hit anything. When you use a middle AP and a 360 degree axle, all the APs become useful because they can all make contact with the opponent.
True, but with the disc setup as is it might not have as high a damage potential as it could since the wheel will probably stop when hit with a fast gutripper (seeing as you only have 2 NPC Fasts with technos for drive, a lower than average speed setup) so you won't be able to have as high a maximum damage potential. If you used a more bar like design for your weapon setup with possibly flails you get more of a damage benefit to weight. Just my thoughts.

588
DSL TC Showcases / Re: MassimoV's Hood
« on: January 20, 2014, 03:32:49 PM »
Your discs are on 360 degree axles. Does it help the bot spin faster, do more damage, or what...?
They've helped on my bots in the past but the setup was normally different, with flails on the disc attached to the axle. Dunno what difference it makes.

589
Existing Games / Re: Yugioh/"Yugimonz"
« on: January 19, 2014, 11:21:24 AM »
Used to run a Ancient Gear/Stalling deck and Gladiator Beasts.

590
Stock Showcases / Re: Osama bin Laden's Munitions Factory
« on: January 18, 2014, 06:35:26 AM »
You are officially either the new best newbie ever or Mr. As in disguise.

591
Off-Topic Discussion / Re: Music ATM
« on: January 18, 2014, 05:40:39 AM »

too good

592
Existing Games / Re: Top 20
« on: January 14, 2014, 03:28:16 PM »
My top 20 for all consoles:
1. Star Wars Battlefront 2 (with or without mods)
2. Planetside 2
3. Halo Series
4. COD: Ghosts
5. ACIV: Black Flag
6. SWTOR
7. Super Smash bros. Brawl
8. Injustice: Gods Among Us
9. Blacklight Retribution (for PS4)
10. Team Fortress 2
11. Infinite Crisis
12. Skyrim
13. RA2 (any)
14. Warframe
15. DC Universe Online
16. KOTOR
17. Tribes Ascend
18. GTA V
19. Spore
20. KOTOR 2
REEEEEEEAAAAAAAALLLLLLY?

593
Existing Games / Re: Top 20
« on: January 14, 2014, 02:47:42 PM »
1. KOTOR
2. Riven
3. Super Smash Brothers Melee/Project M
4. Okami
5. Half Life
6. Mass Effect 2
7. KOTOR 2
8. Metal Gear Solid 1/2 (about a tie)
9. Robot Arena 2
10. Roller Coaster Tycoon 3
11. Age OF Empires 2
12. Myst 3: Exile
13. Resident Evil 4
14. Sin And Punishment 2
15. Metal Gear Solid 3: Snake Eater
16. Street Fighter IV
17. Super Smash Bros Brawl
18. Super Smash Bros 64
19. Persona 4 Arena
20. Audiosurf

Eh, KOTOR2 was nice in a way but soo rushed. Have seen better from Bioware, which is THE absolute reference in RPG.

I mean look at the first part of the final planet for ****'s sake.

also sh** i want to play AoEII man this thing was like the best RTS ever back then
KOTOR 2 did happen to have excellent writing and some very good planets (Onderon was great, Peragus was pretty awesome too), and if ye nab the Restored Content Mod it becomes even better.

594
Existing Games / Re: Roller Coaster Tycoon
« on: January 13, 2014, 01:38:47 PM »
Is Banshee some sort of concept for the Son of Beast replacement? Looks good anyway. Gargoyle's batwing looks like sex.

595
Off-Topic Discussion / Re: The General Chatter Thread.
« on: January 13, 2014, 01:36:58 PM »
I see the Irish haven't progressed, yet.
Pa-chow.

596
Existing Games / Re: Top 20
« on: January 13, 2014, 01:21:54 PM »
1. KOTOR
2. Riven
3. Super Smash Brothers Melee/Project M
4. Okami
5. Half Life
6. Mass Effect 2
7. KOTOR 2
8. Metal Gear Solid 1/2 (about a tie)
9. Robot Arena 2
10. Roller Coaster Tycoon 3
11. Age OF Empires 2
12. Myst 3: Exile
13. Resident Evil 4
14. Sin And Punishment 2
15. Metal Gear Solid 3: Snake Eater
16. Street Fighter IV
17. Super Smash Bros Brawl
18. Super Smash Bros 64
19. Persona 4 Arena
20. Audiosurf

597
Creativity Showcase / Re: Artwork Thread
« on: January 07, 2014, 12:30:11 PM »
I was very bored and had 30 minutes free so I drew this:
(Image removed from quote.)
I know, it's bad. I'll be amazed if anyone actually knows what it's meant to be.
Looks like Chibi Robo as a butler.

598
Existing Games / Re: Super Smash Bros: Project M
« on: January 04, 2014, 05:43:19 PM »
Took a bit of an in-depth look at Snake in this mod, and I... am unsure as to whether I like the changes or not.

The damage with the new up-b is pretty nifty, I'm glad they did that but I don't know if that means he can't attack on the way back down, because that was also pretty handy (especially with the leg cannons of doom) I also like that they sped up the explosion time for just about everything and made the side-a quicker. And, as much as I love Snake's knockback-o supremo, I can take solace in knowing that no one will complain about the knockback-o supremo being overpowered.

What I don't like, however, is the tranq gun change. I didn't really take more of a look into it but I prefer the good ol' edge guarding rocket. The new up-a uppercut... is kind of unnecessary. If nerfing the knockback was the only other change then I don't see the point in changing the animation, but eh. Another pointless little thing is the change in taunts. Dunno why that was even tinkered with as I don't think many people will bother with the taunts in a mod like this anyway.
The new up-tilt is mostly changed since the old one had literally the dumbest hitbox, so they made it smaller, but the reduced knockback allows his aerial combos to be set up better. Fair enough with the tranq gun.
I should add that I don't know /all/ of the lingo for the moves, since I play on wii and I just name the moves how I do the moves.
Well I was referring the the up-a as you put it. I call it an up-tilt since up and A do lots of things so I prefer to narrow it down XD

But yeah, as the kick the hitbox was nuts so the idea of a nerf is fair.

599
Existing Games / Re: Super Smash Bros: Project M
« on: January 04, 2014, 06:39:15 AM »
Speaking of veterans buffed to their melee glory, I really like the restored Jigglypuff in this mod and her crown alternate costume.
She's definitely really good, but her falling speed makes dem back air combos a little harder.

600
Existing Games / Re: Super Smash Bros: Project M
« on: January 03, 2014, 05:48:48 AM »
Took a bit of an in-depth look at Snake in this mod, and I... am unsure as to whether I like the changes or not.

The damage with the new up-b is pretty nifty, I'm glad they did that but I don't know if that means he can't attack on the way back down, because that was also pretty handy (especially with the leg cannons of doom) I also like that they sped up the explosion time for just about everything and made the side-a quicker. And, as much as I love Snake's knockback-o supremo, I can take solace in knowing that no one will complain about the knockback-o supremo being overpowered.

What I don't like, however, is the tranq gun change. I didn't really take more of a look into it but I prefer the good ol' edge guarding rocket. The new up-a uppercut... is kind of unnecessary. If nerfing the knockback was the only other change then I don't see the point in changing the animation, but eh. Another pointless little thing is the change in taunts. Dunno why that was even tinkered with as I don't think many people will bother with the taunts in a mod like this anyway.
The new up-tilt is mostly changed since the old one had literally the dumbest hitbox, so they made it smaller, but the reduced knockback allows his aerial combos to be set up better. Fair enough with the tranq gun.

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