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Site News and Feedback / Re: The forum got updated
« on: March 25, 2013, 11:58:26 PM »
Alright, its back.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 581
Site News and Feedback / Re: The forum got updated« on: March 25, 2013, 11:58:26 PM »
Alright, its back.
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General Support / Re: Mesh falls through floor?« on: March 25, 2013, 07:01:34 PM »
I corrected the face normals but some of them need to be flipped around still (by multiplying the three values after the index by -1). It seems to be going through the ground less now but if flipping some of the face normals doesn't completely fix your problem then you may need to modify the vertex normals. You can tell if the face normal needs to be flipped by the darkness of the skin when the light is pointed right at it (just rotate the component preview window until that side of your chassis lights up and if the component doesn't do the same then it is backwards). Here is the current version of the GMF (compiled and decompiled).
You had 133 faces in your mesh so there needed to be 133 face normals. You also needed to set them to be orthogonal to the face's surface (orthogonal is a term used in Calc III to describe a vector that is perpendicular to a surface in 3D space). For those of you who haven't taken Calc III, calculating the face normal is actually a relatively simple task. It goes something like this: Code: (Pseudocode) [Select] #Each face is made up of three points in space. We'll refer to these as A, B, and C. Vertex normals can be calculated by taking the average of all the faces joined by each vertex. They are currently using the same as the face vector that they are associated with. It isn't always necessary to calculate these so I didn't do them (it is important that the face normals are correct before attempting to calculate these). On a side note, I noticed that you set the passthru property inside of the Component.txt to "collision" but that is not an object within the Component.gmf. You probably want to set it to "ramplate" (the name of your current mesh). Edit: As you may have already guessed, your lighting issue is related to the normals as well. 583
General Support / Re: Mesh falls through floor?« on: March 23, 2013, 07:02:10 PM »
I haven't had enough time to find/fix all the errors yet but it has to do with the face normals.
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Site News and Feedback / Re: The forum got updated« on: March 23, 2013, 06:54:26 PM »
You may have to close out of all your tabs and clear your cache to see the changes if you aren't already seeing them.
If that doesn't work, what internet browser (including version number) are you using? 586
Discussion / Re: RA2 Hall of Fame« on: March 21, 2013, 05:58:20 PM »
IMO, Conraaa hit the nail on the head with his comment.
However, speaking of contests that haven't taken place in over a year, I wouldn't mind seeing the GTM awards start up again. 587
General Support / Re: Component Text File Editing« on: March 21, 2013, 12:58:46 PM »You don't want to do that, you'll get a major havok explosion when another bot brushes up against the exposed part.If you remove the collision mesh entirely, then it shouldn't cause any problems when brushed up against. 588
Site News and Feedback / Re: The forum got updated« on: March 21, 2013, 12:23:55 PM »
I fixed the link so that it goes to the GTM image host now.
I'm still working on the post edit issue... We need that plugin that makes it so images don't show up in quote until you click the link again too.Nice catch. I'll try to figure out what ACAMS did for that one. It isn't listed as one of the old extensions so he either installed it manually or coded it himself. Edit: I think the edit issue is fixed now. 589
Tournament Archives / Re: Battlebots 6« on: March 20, 2013, 09:29:19 PM »
I'm not sure what was done in the past but go ahead and PM me when you want it moved.
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Site News and Feedback / Re: The forum got updated« on: March 20, 2013, 05:14:36 PM »
^^^ It seems to be working just fine for me. IIRC, there is some sort of grace period in which it won't say that it got edited but its been there since we first started using SMF.
Edit: Except when you edit your own... 591
Site News and Feedback / Re: The forum got updated« on: March 20, 2013, 04:42:34 PM »I want you to take a break and have a beer. You are putting a lot of work into this. We appreciate it. :DNo worries, I've actually had more than one since starting this but *reads Naryar's post* not at once... Is there anything left to fix?There is actually quite a few extensions that need to be reinstalled before I am completely done. I'm just trying to gauge which ones are not important enough to reinstall. Spoilers, please. I can't post series of images without it looking annoying.Already done. I fixed them on Monday and made a post about them already in this thread. Also, before I forget, I'll mention that I added a new tag: [countdown=MONTH,DAY,YEAR,HOUR,MINUTE]Message shown when countdown expires[/countdown] I used it in my signature and on the tournament rules page. Would love to have the annoying double spaces between paragraphs vanish, every time I make a post with more then one paragraph I find myself going back to edit it just to get rid of the 1 extra blank line.Yeah, I agree. Unfortunately, it is a problem that wasn't fixed by the update. That means that I'll have to do some heavy digging after doing the updates to figure out what is causing it. The image uploader just closes every time during the upload. And I hate to use other image share websites because I'm used to use GTM Image uploader, which simply is the best.Last I checked, the image uploader was working but I'll look into it. I'm assuming that you are referring to this image uploader. If not, let me know ASAP. Are there any other things that are bothering people in regards to the forum software? 592
Discussion / Re: A blast from the past... Checkin' da archives.« on: March 20, 2013, 04:02:09 PM »you got that arena working?I fixed mine a long time ago... 593
Site News and Feedback / Re: The forum got updated« on: March 19, 2013, 05:57:45 PM »
The rep pages and username colors are fixed now.
What do you guys want me to fix next? 594
General Support / Re: Meshing Basics« on: March 19, 2013, 03:30:19 PM »And as for the latter part, (really nooby I know) but how would one convert an ase file? Google has not provided much help so far :3The format used by GMF files is based off of the same format used by ASE files. You can copy and paste quite a bit of the information from the ASE file into a GMF file with very little alterations. And also, how would one find a GMF Importer/Exporter? Thanks very much for the help :)I'm sorry, I worded that poorly. I meant that you can write a plugin for the 3D modeller of your choice that can import/export GMF files. While I'm here aswell, to save opening up a new thread, would anyone happen to know which compilers/decompilers work best with arenas?Serge's GMF compiler and decompiler are the best. Here is a description that I gave back in 2010: I don't think I have Dummy's old compiler but I'm definitely able to use both Dummy's newer compiler and FB slightly updated version on my XP computer. Dummy's compiler can be found in the download section of both GTM and RFSHQ while FB's compiler can be found on the beetlebros site (both compilers are based on the latter mentioned compiler in your quote). Also since we're on the topic of GMF compilers, there is also Serge/Megabyte's compiler (before the new compilers that everyone is familiar with) which is based on Dummy's compiler and supports Point to Point constraints (the only compiler besides Serge's new compilers that does) but unfortunately it doesn't support everything that FB's compiler does. Basically its a giant mess that Serge's newer compilers have tried and for the most part fixed. While I'm here aswell, to save opening up a new thread, would anyone happen to know which compilers/decompilers work best with arenas? The ones I currently have (Serge's ones from his signature) don't appear to work with a lot of arenas or offer very limited results (Most of the time I just get a looooot of windows about 'Was expecting '...' but found '...' instead'?).Either you made a minor mistake in the counting or format of things or you haven't been fixing an error caused by the decompiler. The decompiler ouputs "*USE FAR ATTENUATION" in lights but the compiler requires it to be "*USE FAR ATTENUATION =" (so you have to replace them manually before recompiling). The only arena that I recall that can't be (de)compiled in RA2 is the Mars Base Arena because it is too big for it to handle. 595
Tournament Archives / Re: General Tournament Discussion« on: March 19, 2013, 12:43:03 PM »
Many tournaments have a rule like "all entries become the sole property of <whomever>" in them but that wouldn't work well for RA2 tournaments because of the ease of copying someone else's work. However, I like to think that the host can do whatever they would like with the bots that participated in their tournament (it had to take place) as long as they are not claiming them as their own. The fact that your bot was seen on video from multiple angles already gives people enough information to make copies of it. Anything that people find interesting regardless of whether it is big or small is likely to be copied and that will not change (we are not going to go down the same road as the U.S. patent system). If people take inspiration for something, we should not be limiting them.
Also the argument that if Click said it, this wouldn't stir anything up is invalid. I and others have disagreed with both ACAMS, Clickbeetle, and JoeBlo before with very little hesitation. The 1.31 and 1.4 patches are prime examples of me taking the opposite side of all three of them. This is all just my opinion though so feel free to continue debating this if you so choose. 596
Modifications / Re: Bot Exchange (WIP)« on: March 18, 2013, 05:10:43 PM »
I was too busy with the forum update to get much done this week.
I worked on the interface a little but it didn't amount to much. 597
Site News and Feedback / Re: The forum got updated« on: March 18, 2013, 04:40:36 PM »
I fixed the Current Theme page (admin only), the titles being shown twice, and the spoiler (same extension as before but not edited yet).
I'll look into the other extensions now (namely the username colors and rep pages). 598
General Support / Re: Meshing Basics« on: March 18, 2013, 01:15:49 PM »
As far as tutorials go, there is this one and this one.
Your latter questions can be answered by the following: Not GMF files but you can convert ASE files from most major 3D modeling programs. In most cases, it is easier just to do it all in a text editor. 599
General Support / Re: GMF File editor?« on: March 17, 2013, 07:51:00 PM »
Not GMF files but you can convert ASE files from most major 3D modeling programs. In most cases, it is easier just to do it all in a text editor.
You can add a new GMF importer/exporter to the 3D editor of your choice but that requires an understanding of the manual method of editing. 600
Site News and Feedback / Re: The forum got updated« on: March 17, 2013, 03:43:50 PM »I know Trov is probably working on this, but does anyone else have the inability to view reputation, even their own? The rep pages are part of an extension so I was aware of it but the missing tabs are an easy fix so I'll take care of that today. Right now, the most important thing is fixing the spoiler tags IMO. I'll try to get those fixed when I have time. After that, I can look into the rep pages. If ACAMS has time, I would appreciate it if he could get the image posting button to work but if not I'll take a look when I get the chance. |