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Messages - Madiaba

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561
Tournament Archives / The Amazing Rage Tournament Idea
« on: November 04, 2009, 10:56:05 PM »
The flames are nice..
But the face in the midst of the flames is real cool ...

562
Tournament Archives / Rust In Pieces - Splash/Brackets/Videos
« on: November 04, 2009, 08:18:19 AM »
I like originality, for sure, Joe.  
True, anything can be improved, Nar.  And that's good. But there are some bot types that people tend to avoid, and other types that are more popular for tourneys;... all because of their intrinsic advantage/disadvantage(s)....

563
Tournament Archives / Rust In Pieces - Splash/Brackets/Videos
« on: November 04, 2009, 07:06:24 AM »
I like 'overhead' Flail bots because of their unique design. But overall they're not very effective. For the same reason CB's was cool...
Nice job, on this one too...

564
Discussion / Stock LW: Most created bot type?
« on: November 02, 2009, 02:52:35 PM »
Definitely HS.
 
(BTW: Aquiring this kind of info is a good idea, S-32.)
.

565
Other Tutorials / Joe's Arenas (Mods, Tweaks & Notes)
« on: November 02, 2009, 02:31:21 PM »
Nice thread, Joe.
 
Quote from: JoeBlo;76510

TM_ROW3 is the X Y & Z axis of the objects location, first column of numbers is the X, second the Y and last column the Z
 
change these vales for the object (in both the RIGIDBODY and GEOMOBJECT), recompile and you will find the objects have been moved :-D
If the GEOMOBJECT has also a RIGIDBODY section below, the RIGIDBODY x,y,z coordinates 'over-ride' the GEOMOBJECT x,y,z coordinates. So it doesn't really matter what they are, the RIGIDBODY section dictates the final say...

566
Off-Topic Discussion / Finnish Got Talent!
« on: November 02, 2009, 07:20:32 AM »
Honestly....... Posts Like These!

567
Discussion / Is this possible? (Difficulty button idea)
« on: November 02, 2009, 07:06:28 AM »
Quote from: Tigermisu;76474
... This brings me another Idea.
 
What if we add a bot to the practice arena, just click on it, and a random AI bot of the same class will spawn, best way to test ur bot IMO.
There's no way to introduce another bot into the practice garage. It seems to be hard exe-coded.
Trov. and I tried putting a 'gmf' driven HouseBot (like Wild Robots Live [Pittsfield Arena]), but the practice arena has some issues (not 'crashy', but rather 'non-recognition', 'py to gmf' problems) with it.

568
Tournament Archives / RAW 2 Predictions
« on: November 01, 2009, 09:31:48 PM »
Nice work, Sage.
 
 
Quote from: kill343gs;76439
Mine were built in a rush if nobody could tell....
I DO relate, K-3. Time is (usually) my problem.
Yet, this time I got some free-labor help from a kind friend.
 
.

569
Modifications / Powerplant Tabletop Arena
« on: November 01, 2009, 08:53:04 PM »
Looks good...
And thanks for spelling it out like that, Joe.

570
General Support / music plays during matches
« on: November 01, 2009, 08:27:15 PM »
(Somewhere this was posted, but I just found stuff and pasted it all in here...)
 
Yep, Duck...
 
Badnik: Here, gitter dun yerself!:
Code: [Select]

def __init__(self):
  [COLOR=black][COLOR=blue]self.StartMusicTimer = 0[/COLOR][/COLOR]
 
[COLOR=black]def HazardsOn(self, on):[/COLOR]
[COLOR=black][COLOR=blue]self.game_music = plus.createSound("Sounds/[COLOR=seagreen]BalladOfJedClampet[/COLOR].wav", False, (0,0,0))[/COLOR][/COLOR]
 
[COLOR=black]def __del__(self):[/COLOR]
[COLOR=blue]plus.stopSound(self.game_music)[/COLOR]
[COLOR=blue]plus.removeSound(self.game_music)[/COLOR]
[COLOR=black]Arenas.SuperArena.__del__(self)[/COLOR]
 
[COLOR=black]def Tick(self):[/COLOR]
[COLOR=blue]if self.StartMusicTimer <= 20:[/COLOR]
[COLOR=blue]  self.StartMusicTimer += 1[/COLOR]
[COLOR=blue]if self.StartMusicTimer == 20: # This number dictates when music will start.[/COLOR]
[COLOR=blue]  plus.loopSound(self.game_music)[/COLOR]

--------
Or here it is already dun did: MusicBoxArena
 
--------
(previously posted, but useful example:) Here's some juicy video secretly taken in ACAMS' backyard: Paparazzi Exclusive!

571
Quote from: Somebody;75943
On the subject of crappy hazards:
I've always wondered since I got RA2: What do those buttons in the corners of the Electric Arena do?
They have the sz thingies and it shows them in the intro, but I've tried for a while and can't get them to seem to do anything.
The coding is in the py and the SZs in the gmf:

 
It looks like at one time the buttons were optional ways to turn on the electric grid.
 
 
 
Tiger: These (links above) are just a few examples. If you're interested in one, then let me know and I'll help you out, when I can.
 
.

572
General Support / How to place/move hazards (like flame jets) in arenas?
« on: November 01, 2009, 01:55:11 PM »
Craaig:
The gmf usually deals with the 'objects' of the arena.
The py usually deals with the 'dynamics' of the arena.
So,
1. Make a BU of the original file you're about to mod.
2. Open the arena.py.
3. Paste these blue lines under each section/heading as listed (being careful of spacing).
 
Code: [Select]
   def HazardsOn(self, on):
        if on:
[COLOR=#0000ff]          self.flame_TEST = Hazards.Flame((0, .1, 0), (0, 0.1, 0), (.2, .4, .2), .8)[/COLOR]
[COLOR=blue]          self.AddHazard(self.flame_TEST)[/COLOR]
 
 
    def Tick(self):
[COLOR=blue]      self.flame_TEST.Tick()  [/COLOR]
[COLOR=blue]      self.flame_TEST.FlameOff() # Must add or else will keep adding flames and lag.[/COLOR]
[COLOR=blue]      self.flame_TEST.FlameOn()    [/COLOR]
 

Here how to adjust it's parameters:
# EXPLANATION: self.flame_TEST= Hazards.Flame((XYZ Flame Location), (XYZ Flame Direction), (XYZ Flame size), where damage happens)
 
 
BTW:Note that only the upper part of the flame causes damage, as is...
 
.

573
Red: Thanks for helping out.
 
Craig, Tiger: Here are a couple example tweeks using the flames (location, movement, potency)and a couple other Hazards:
P_3
 
P_4
 
P_5
 
M-1final

574
-500? :Confused:
 
-Nice spikes, Duck.
 
-You guys (Joe/Duck/Wham/...) need to keep up your gmf and py work until you can understand and do just about anything....:biggrin:

575
"half" python file.

576
^^yep^^ Thanks, Trov. (you deserve a raise)...
Watch out though, cause Spyguy will nail you for long answers... (though I like them).
 
My input:
Just remove the decimal:
Code: [Select]
self.SetSubMaterialSound(&quot;Hammer&quot;, &quot;metal&quot;, [COLOR=red].8[/COLOR], &quot;Sounds\\hzd_hammer_thud.wav&quot;)
self.SetSubMaterialSound(&quot;Hammer&quot;, &quot;metal&quot;,  [COLOR=red]8[/COLOR], &quot;Sounds\\hzd_hammer_thud.wav&quot;)

Bwahahahaha!!!!!

577
Modifications / Flying axle?
« on: October 29, 2009, 10:57:11 PM »
I agree with ACAMS, to increase the mass (weight) of the axle.  
If it still does it, there are a few other adjustments that might help.

578
Tournament Archives / RAW 2 Predictions
« on: October 29, 2009, 10:53:57 PM »
Quote from: JoeBlo;75700
its a lot of work sage, 64 bots to manage might sem easy enough but then you throw some people having partners into the mix and it can get really complex ...
Yep-True, but still understated.... A TON of work.....

579
Contests / Vote for BOTM Nov 2009
« on: October 29, 2009, 10:47:36 PM »
#3

580
General Support / More than 16 teams
« on: October 28, 2009, 10:11:02 PM »
Oh, Phil didn't do those too?
Well then, I have my Batch files to do that, if you're interested.
Nic, IM me with Yahoo or MSN and I'll help you with it....

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