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Messages - Gauche Suede

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561
Existing Games / Re: Team Fortress 2
« on: September 22, 2012, 02:21:15 PM »
What's weird about the MvM server?
It changes the name of the robots to "Nude *insert name here*".

562
Existing Games / Re: Team Fortress 2
« on: September 22, 2012, 02:17:07 PM »
Some giggles when playing TF2:



Also, a really weird MvM server:

563
DSL TC Showcases / Re: MassimoV's Showcase
« on: September 22, 2012, 08:03:11 AM »
Made an awesome gut ripper:
(Image removed from quote.)

(Image removed from quote.)
Ummmmmm..... is that a SHW or a HW? if it's HW, then the drive's overkill.
And you should use high concussion weps like BBs.

564
Other Tutorials / Re: How to unlock the 140cm extenders
« on: September 21, 2012, 10:23:17 AM »
After BTTB 3 starting, I've been asked about how you unlock the 140cm extenders so, here you are.

Go into the components folder. Scroll down and go into the "extender_square" folder. You will notice that there are 7 .gmfs in here, but only six extenders in game. The seventh .gmf is the 140cm extender.

Now, go down to your styles folder. Find one of the square extender .txts (sq_extender2.txt) and copy it. Paste it into the same folder and re-name it as "sq_extender7". Now go into it and find this line:

Code: [Select]
sq_extender2.gmf
and replace it with:

Code: [Select]
sq_extender7.gmf
(Or if you're reeeaaaally lazy, you could just copy this into a new .txt file:

Code: [Select]
name = Square Extender
preview = ext_square_preview.bmp
dir = extender_square
model = sq_extender7.gmf
type = extenders
base = Component
passthru = sq_extender
description = Standard square extender. Available in various lengths. This extender can pass through the walls of the chassis.
attachsound = sounds\cmp_generic.wav
standard = 1
)

Now you will need to make the component appear in the game. To do this, open up the .txt file "sq_extender1.txt" and find the line:

Code: [Select]
styles =
add onto the end of it:

Code: [Select]
, sq_extender7.txt, 140 cm
(Or just replace everything with this:

Code: [Select]
name = Square Extender
preview = ext_square_preview.bmp
dir = extender_square
model = sq_extender1.gmf
type = extenders
base = Component
passthru = sq_extender
styles = 20 cm, sq_extender2.txt, 40 cm, sq_extender3.txt, 60 cm, sq_extender4.txt, 80 cm, sq_extender5.txt, 100 cm, sq_extender6.txt, 120 cm, sq_extender7.txt, 140 cm
description = Standard square extender. Available in various lengths. This extender can pass through the walls of the chassis.
attachsound = sounds\cmp_generic.wav
standard = 1
)

Congratulations! You have just unlocked the 140cm square extender!
Ummmmm..... super-mega-giga-ultra-hyper-necro-bump here, but the txt file for the square extender doesn't exist in my game(Restocked with Ultimate Stock AI Components file).

565
DSL TC Showcases / Re: yahutzee´s showcase
« on: September 20, 2012, 09:32:02 PM »
Anchor Point?  Unless you don't got space for some reason.
For some reason on my game after i put the Anchor i can't put an ant on top of it(the game messes up the item placement for some reason, like this:
)

566
DSL TC Showcases / Re: yahutzee´s showcase
« on: September 20, 2012, 07:09:43 PM »
@123stw: i want to try the setup with the big disc, but how do i attach it under the chassis?
For me it's : multi extender- ---> 20cm polycarb extender pointing down ---> disc.

567
DSL TC Showcases / Re: yahutzee´s showcase
« on: September 20, 2012, 12:20:38 AM »
well, due to the blackout i couldn't post it, but now here it is

as always, NEW VERSION!
(Image removed from quote.)

battleshots
KLOOOONNNNEEEEE(seriously, that's a RPP clone, you should try fighting this against Rotation Powered Pulsar to test it's goodness)
Get some underside armor(like half-sheets).

568
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS
« on: September 17, 2012, 02:54:04 AM »
Annyone up for a DSL Standard MW fight?

No Flails
Starcore Arena
2/3
Bot must be a rebuild of a bot in the first 16 teams in NAR AI.

569
DSL TC Showcases / Re: Suede's DSL Showcase
« on: September 17, 2012, 02:52:00 AM »
I hate to disappoint you but I do not accept teams in 123AI.

It is not a community AI pack.  It's mostly just stuff I build and a few other bots I really like.
Yeah i know, but since 123AI lacks jugglers, i made one in hope to impress you.

(any comments on le bawht?)

570
DSL TC Showcases / Re: Suede's DSL Showcase
« on: September 16, 2012, 09:38:57 PM »
dp
When i said a few days ago i'd make a Juggler team for 123 AI V2, i really meant that. So, here's the MW:

4 Ants, Pl5, 398.9, and no AGOD!

571
Stock Showcases / Re: CameraFan's Showcase
« on: September 15, 2012, 09:54:33 PM »
I LOVE RAMMERS

Yeah, I got close to the weight caps without even trying. I have a fs somewhere but I cba to find it today.
On the LW: You can easily shrink the chassis for MOAR RAZORS.
On the MW: you can use a nifty for 100 more power and 8 kgs, if you stack the control board to the nifty and shrink the chassis, you can get MOAR AXES, and you can just use 2 baseplate anchors to place the weapon racks.

btw, get starcore V4.
(you can try making a popup next).

572
DSL TC Showcases / Re: MassimoV's Showcase
« on: September 15, 2012, 09:32:35 PM »
Then I'd be copying Conraaa.
no you won't, you can make a HS/SnS hybrid.

573
Discussion / Re: A blast from the past... Checkin' da archives.
« on: September 15, 2012, 08:45:40 PM »
The second bot is Mike's.
Yes i know that, ian told us that.

574
Stock Showcases / Re: Mr. AwesumSauce's stO_Ock shO_Owcase
« on: September 15, 2012, 08:38:38 PM »
Can't really see the front flipper setup. Where are the blades attached, on DDTs? Also I would reduce weight somewhere to get better protection on your wedges that doesn't get in the way unlike those extenders. How is it against SnS/Maelstrom or some 36HS/Alien Queen? And does it still do well in an arena like BBEANS where there's no super-fast initial charge?
so theres a 20cm extender, then a bracket on the end, then a blade on the side ap of the 20cm (aka on the bottom) (yeah not really doing much, probably going to move them onto the wedges where they would do something, thus solving the wedge protection issue)
and it can get both sns and 36+hs (most of the time, had trouble  with mr claws 2)
havent tested it yet in the bbeans arena but i assume itd do a bit worse than in the dsl tourney arena, ill edit this post once i test it there

but can you make the wedge also fire when the flippers fire, you know, to increase flipping power?.

that would actually decrease flipping power because the weight of the bot that's being flipped would cause the the flipper to tilt over.
see: stock ai sentinel

but can you make the wedge also fire when the flippers fire, you know, to increase flipping power?.

that would actually decrease flipping power because the weight of the bot that's being flipped would cause the the flipper to tilt over.
Maybe if the wedge fired downwards.
i could try that.... but i dont think 2 green snappers are enough to fire the 800 kg flipping bot upwards
well, if 2 green snappers can self-right a HW, then it's enough to fire the bot upwards...

575
Discussion / Re: A blast from the past... Checkin' da archives.
« on: September 15, 2012, 07:56:49 PM »
here's some stuff from AU that might have been posted already
Jimxorb
(Image removed from quote.)
Some Mike
(Image removed from quote.)
(Image removed from quote.)
Hey, the first bot actually gave me some ideas for my next bahwt, and i think i've seen the 2nd bawht somewhere(in the same competition that Blue Ruin is in.).

576
DSL TC Showcases / Re: yahutzee´s showcase
« on: September 15, 2012, 07:49:47 PM »
ohhhh I understand now  :bigsmile:

I just downloaded nar ai and i´m i put the vs to fight against every team LW (1 loss against grey matter) , right now i´m battling the darkest hour team, but there are too much teams, so I wanted to ask, which lightweights are the best so i can fight them to see if my robot is good?
From my experience so far:
Accretion Disk
DiSembowElment
Bane Revolution 5(beat him and your bot is god-tier).
Infection 4
Gear Head


and if you get bored with NAR AI you can just jump to 123AI.

577
DSL TC Showcases / Re: Phoenyx's Showcase - Glass Cannons and random robots
« on: September 15, 2012, 08:06:36 AM »
I wouldn't say the MCB wedges are IRL, but looks alright otherwise.

I mainly used them in place of actual skirts. If Storm 2 skirts could fit I would have used them instead. Actually, I could double check...

EDIT: Hey, they work! I had to fool around with the skirt hinges (and I removed the one in the front since it really didn't matter anyway) since they have a really messed up collision mesh, but they look great.

(Image removed from quote.)

EDIT2: Once I finish Battlewagon, I may end up actually building this as a more serious robot.
If you still have weight, you can probably get hypnos in for IRLness.

578
DSL TC Showcases / Re: Suede's DSL Showcase
« on: September 15, 2012, 08:04:09 AM »
Can it really sweep popups with such high ground clearance?
Depends on the arena really, on the Combat Arena it can't because the axles of the weapons have to snap back first, making the fall time longer and time to spin up b4 the popup arrives shorter, haven't test it on other arena, but prolly it'll do good in the starcore arena.

snsns?

looks good but the lds teeth look pretty pointless
lds because i don't have enough weight for 32 razors.

(gotta ration my posts from now on).

579
DSL TC Showcases / Re: Suede's DSL Showcase
« on: September 15, 2012, 04:26:06 AM »
PAGE 2???????
Made a FSnS for my 2nd team on NAR AI V3:

2 ants, TI1, 20 razors and 12 ds lights.

580
DSL TC Showcases / Re: yahutzee´s showcase
« on: September 14, 2012, 06:17:15 PM »
DP!

any ideas for a new bot?
A HW FSnS (i never see you make that,but,NAR AI First, bot later).

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