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Messages - AlexGRFan97
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521
« on: July 25, 2013, 01:52:52 PM »
Ok, so the good news is the armour panel is fixed. The bad news is everything that uses that texture (extenders, beater bars, M.O.E. blades etc.) have become black. What program can I use that edits .gmf files? ATM, I've got a couple of lightweights ready for showcasing (namely, S.W.A.T. 4 and Warshrike) but I'm waiting for Massimo to give me Cyclone Jr. so I can reskin it into Frequency.
522
« on: July 24, 2013, 01:19:00 PM »
Looks badass.
523
« on: July 24, 2013, 08:50:38 AM »
June? Don't you mean July?
524
« on: July 24, 2013, 08:43:40 AM »
Ok, this should work in 97-03 versions of Excel:
525
« on: July 23, 2013, 11:35:30 AM »
Yeah, sure. I was thinking about adding Atomic and Bulldog Breed but I wanted to narrow the list down to just the top 20.
526
« on: July 23, 2013, 09:34:42 AM »
Well, I made this because I was starting to get annoyed at all the 12 year olds out there that were saying: "oh my gawd Razor todally fought Hypno Disk in series 2 and Hypno Disk broke down lolololol" so I took the 20 biggest all-star robots and made a table to show who fought what and who didn't. https://gametechmods.com/uploads/files/0134Fight Table.zip <----- Click here to download it. A couple notes first though: Due to a personal rule I made myself, previous/successor robots from the team have been included among the stats, even though some of them didn't fight and thus don't appear. These are Killerhurtz, Big Brother, Chaos, The Big Cheese, Thing II, Wild Thing 2 and Dominator but Anarchy, Robot the Bruce and others do not count, as they were not part of the same series. Yes, I did count Annihilators and Tag Team Terror Matches, as well as several other match types. No, I did not count any event outside or after the first 7 series of Robot Wars. I can't get the fights themselves inside the boxes. They can only be on one line, and there's no way that'll work.
527
« on: July 23, 2013, 05:52:16 AM »
Well, it's made from wood.
528
« on: July 22, 2013, 08:32:57 AM »
Dangit! I've almost made a perfect replica of Zach's Menace to Society, but annoyingly I can't find the texture that the rear armour plate uses. I've accidentally deleted the steel, steel90, ti and ti90 textures by process of elimination so I need backups of them. Here's what it looks like so far:  Also I desperately need a step-by-step image tutorial on how to make copies of components that have new textures, sort of like what Wham did with RRAI.
529
« on: July 22, 2013, 06:42:13 AM »
Got all three right. I used the logic that the reigning champion (Eruption) will go the distance, as even a past-its-prime Chaos 2 was able to make it to the S6 Heat Finals. I then had Behemoth as my second choice, as it's a veteran (can it even be called that anymore? It's been in robot combat for 15 years) that has competed in 7 out of the 8 RW championships and is very strong. My third choice, Iron Awe 5, was also a long-time veteran and I picked this seasoned robot over a new, untested IA7.
530
« on: July 22, 2013, 03:43:19 AM »
Rather than mentioning every component that isn't allowed, why not just list the components that are allowed? It would be a lot harder, if not impossible for people to find loopholes.
531
« on: July 21, 2013, 01:30:39 PM »
That happens to me too. I wonder why they put a hill underneath the arena, no-one would be able to see it normally.
532
« on: July 21, 2013, 12:47:21 PM »
Doesn't look that bad tbh, but it's just a photo. New left wheel, re-bolt the wheelguards and push the safety link back inside the chassis and it should be good as new.
533
« on: July 21, 2013, 12:40:24 PM »
Oops, I was using images in Massimo's ARC folder, which didn't contain the updated team. Ah well, I could have a look at your Mr. Death to see how the mechanics work, but chances are I might make my own version. I need a top or perspective view of Slaughter though. I don't know how wide I should make the chassis for it.
534
« on: July 21, 2013, 11:24:52 AM »
Replica Batch #2 - Playzooki's entire LoRE 2013 team: LW: Mr. Not Very Nice LW  The most diverse out of the 4 robots. Despite having Plastic 3 as an armour, it was over 270kg when I fitted everything necessary. This resulted in various weight saving measures being used, such as single row tyres and a 30kg hammer, squeezing it just under the weight limit with 244kg. MW: Mr. Not Very Nice MW  The first of the 4 to use all necessary components. Weighs 389kg from Aluminium 5 armour but is the slowest of the lot. HW: Mr. Not Very Nice HW  Despite using Steel 10 armour, this heavyweight only weighs 602kg. Uses a custom Slimbody to make it faster, although is slightly sluggish even with the upgrade. SHW: Mr. Not Very Nice SHW  The hardest part of making this robot was getting it up to the superheavyweight class. Even using significantly heavier Slimbodies and increasing the amount of batteries only allowed for an 813kg total weight. Still though, 800.1 onwards counts as a superheavyweight, so I'm not complaining. This robot is also pretty fast and hard to flip, due to its weight, size and shape. So far, this team have been the closest to vanilla DSL robots, with the LW and MW using no custom components whatsoever, and the HW/SHW only using improved drive motors. I've even tested them with default slimbodies, and they still moved albeit not very quickly. Should I release them in the DSL BotExchange?
535
« on: July 21, 2013, 06:57:27 AM »
Does it even have a weapon?
536
« on: July 20, 2013, 01:22:39 PM »
So, you may have known that a while back I began making ARC replicas? Well, here are the first four, one from each weightclass. I won't bother posting insides for now, as there's about a billion custom components inside every robot. I have got more made since I uploaded these images, but I'm keeping them inside my copy of DSL3 for now. Also, please note that only two of these robots' skins are finished. However, if anyone could give me clean versions of Revolver Ocelot's logo and Agressive Blood Cell's paintjob I would be happy. LW: Agressive [sic] Blood Cell  Although it may not look like much, this little thwackbot belonging to Team Dia has claimed numerous competitions and has a long, storied career going back to 2006, at the beginning of ARC. Its last competition win was in 2010. MW: Holy Kahuna  A highly destructive robot originally built by FoD, to replace the vertical spinner entitled Mech Kahuna. Its Surgeon General-esque invertable disc design allows it to tear into robots either way up. It had fairly limited success though, competing in many different fights and reaching a career high point in the 2011 Armageddon tournament, where it fought its way to the quarterfinals. HW: Revolver Ocelot  A well known veteran named after one of the main characters in the Metal Gear Solid series of video games, Revolver Ocelot is armed with an undercutting spinning blade, designed to get underneath robots and hack away at their undersides. Among its many awards is the 2009 C&B Hypothesis competition, where it won 43-32. SHW: TVW  A Slamjob/BioHazard crossover, made specifically for the superheavyweight division. Built by Meganew, its pneumatic powered spike can penetrate almost any armour and will give opponents a tough time with an all-steel chassis, combining 10mm Steel, Steel skirts and Steel extenders into one deadly package. Although it didn't win many fights, it gave multiple time champion and runner up Bad Ass Barnacle a run for its money at the beginning of 2011's Armageddon tournament with a 24-21 losing decision. NOTES: Yes, I know the Blood Cell's thwacking tail is a little on the short side and is the wrong colour, but I'll get round to doing it eventually. I didn't notice Revolver Ocelot had a sloped rear end until I saw other images of it. Ah well, it's not a major problem.
537
« on: July 20, 2013, 01:11:58 PM »
Hence the "ish" part.
538
« on: July 20, 2013, 07:07:03 AM »
Well I played it, and it contains the combined inventory of AUBB, DSL2, DSL3 Beta, NAR AI and 123AI. It's an ok-ish mod because atleast this guy knows how to add teams to an AI separately but I wouldn't call it RA3 by any stretch of the imagination.
539
« on: July 19, 2013, 01:28:46 PM »
Well the chassis leaves little to be desired but the mechanical aspects are bang-on with the real thing.
540
« on: July 18, 2013, 04:39:02 PM »
So similar to BioHazard/Ziggy then?
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