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Messages - System32

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501
Challenge Board / Re: Hercules vs Jonzu95
« on: March 18, 2012, 03:14:49 PM »
lol hax (mode)
 
 
that sh** aint bfe.

502
Tournament Archives / Re: Annihilator SBV and junk like that
« on: March 18, 2012, 03:10:14 PM »
okay what's up with the bots they keep swaying left and right instead of charging.

503
I'd have loved to see parts on the technical details of the teams. Failures in the workshop, testing, how they actually go about and build their teams...

504
Existing Games / Re: Team Fortress 2
« on: March 07, 2012, 02:32:40 PM »
Name it "Black Churches"

505
Existing Games / Re: Pokemon Thread
« on: March 06, 2012, 05:47:00 PM »
http://stats.pokemon-online.eu/Wifi%20LC/index.html
 
I've decided to make a bunch of LC teams. I wanted to make a NU team, so I have this loadout so far:
 
Yamask (F) @ Eviolite
Trait: Mummy
EVs: 236 SAtk / 236 SDef / 36 Spd
Timid Nature (+Spd, -Atk)
- Fake Tears
- Ominous Wind
- Psychic
- Hidden Power [Dark]
 
Yamask is my special sweeper. I'm thinking of having a wall, and using Trubbish as my Stall/weathercounter pokemon.

506
Real Robotics Discussion / Re: People being unsafe with robots
« on: March 05, 2012, 08:54:36 PM »
Less "unsafe", more "put some walls up you idiots."

507
Off-Topic Discussion / Re: General Chatter Thread
« on: March 05, 2012, 11:01:57 AM »
Haha here's the deal, im charged with being high on marijuana, but I passes the sobriety test, failed a piss test(but that could be from previous smoking), passes another drug test a week later(fyi it takes a month for thc to get out of your system, but these piggies don't know who they are ****in with)  and passes another one after that. However I admitted I took a hit, bit was not high. What the **** dog

Murikkka has a 95% conviction rate. you are ****ed.

508
Existing Games / Re: Pokemon Thread
« on: March 04, 2012, 12:25:09 PM »
Hey guys I'm designing a totally experimental/stupid game format, and I'd like to ask if y'all wanna test it out with a mini-league?
 
I'll make a new thread for it and everything, and it'll be FUN.

509
Existing Games / Re: Team Fortress 2
« on: March 02, 2012, 11:52:32 AM »
Oh J...
 

510
Tournament Archives / Re: Annihilator SBV and junk like that
« on: March 02, 2012, 02:18:09 AM »
Im decently confident for the first match though.
durr

No SFTW for me. D: Sys is an easy opponent, though.

Coz everyone but Click went faggot mode and built 36's.
 
Needless to say I hope nobody attacks me from behind. I'm pretty good from the front with the flails though.

511
Tournament Archives / Re: Chinese Whispers 3: Lightweights SBV
« on: March 01, 2012, 03:13:19 PM »
Loving scrap.

512
Tournament Archives / Re: Annihilator SBV and junk like that
« on: March 01, 2012, 03:11:23 PM »
Lol this is like a rammer vs 3 popups for my bot. FUN!

513
Contests / Re: Vote BOTM March 2012
« on: February 26, 2012, 07:10:55 PM »
Oh look another splash of the month contest.
Next BOTM, everyone should just make the splash solid white, Arial size 10 font, and just list all the specs and leave it at that.
Lets see how far the BOTM goes.
This ALWAYS gets brought up, the idea of a standardised splash that everyone has to use. And people just never go for it, as MNB said, it's going to go on the front page, so it should probably have a bit of eye candy to it. And if we do have a standardised splash with some eye candy in it, that instantly eliminates the people who only have MS Paint, or something like that. It's a double-edged sword, it just isn't a viable option, in my opinion.

A standarized format can easily be established with a splash that looks clean.
 
I could do one in MS paint for you in about a week if you'd like to see an example.

514
Stock Showcases / Re: Pwnator's Stock Showcase
« on: February 26, 2012, 12:51:28 PM »
That's the bother with that design, though, no torque at all, so it doesn't really work as well as an HPZ. But it's still an interesting design, I reckon. If you had normal spinners, I think it'd look pretty cool while still being combat-effective.
The only way would to have something to prevent The weapon catching.
 
I'd say a flail system would work as a good idea. Then, I'd suggest having a plow to block anything from stopping the weapon motor.
 
The flail stops the thing stopping when it hits, the plow blocks anthing sopping it by ramming the weapon.

515
Site News and Feedback / Re: The forum will be updated soon
« on: February 25, 2012, 05:55:22 PM »
After backlash.

516
Contests / Re: Vote BOTM March 2012
« on: February 25, 2012, 12:07:14 PM »
Oh look another splash of the month contest.

517
Off-Topic Discussion / Re: fred THE TV SHOW
« on: February 21, 2012, 06:17:12 PM »
Oh look another thing the internet doesn't like because it isn't the primary audience or secondary one.
 
This is why weed is bad btw. They watch this and teletubbies.

518
Off-Topic Discussion / Re: General Chatter Thread
« on: February 21, 2012, 06:13:45 PM »

519
Existing Games / Re: Team Fortress 2
« on: February 20, 2012, 07:37:03 PM »
I forget, Dueling minigames are how much... ?

5 I think. I have a spare drop If I remember.

520
Chatterbox / Re: What do you think of the country you live in?
« on: February 19, 2012, 02:07:08 PM »
Anyway, My opinion? Bye bye UK we are going to join the Nordic council.

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