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Messages - CodeSilver23

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461
DSL TC Showcases / Re: Mystrsyko can't DSL
« on: August 09, 2019, 08:48:10 PM »
 [ Quoting of attachment images from other messages is not allowed ]  
I like the use of the round extenders on top of the shell, and props for the unconventional "tooth" choice over typhoons. Unfortunately, it won't really do any damage I don't think, and aside from those 2 points it's just a regular shell spinner.
Maybe you could hide typhoon teeth right at the ends of the wedges?

462
DSL TC Showcases / Re: Mystrsyko can't DSL
« on: August 09, 2019, 11:10:03 AM »
One thicc boy right there.

463
Just downloaded it. I noticed that it only saved my first 5 robots and scrapped the rest.

464
What can I do, if the filefor the new build doesn't open?
Did you extract the zip file?

465
Showcases / Re: Kix has made Robot Rumble 2.0 bots
« on: August 07, 2019, 03:59:45 PM »
Beautiful! Love the bots!

466
Showcases / Re: Mystic's RR2 bots
« on: August 07, 2019, 03:50:03 PM »
I believe it has to do with a weapon being attached to a weapon.

467
Showcases / Re: Mystic's RR2 bots
« on: August 07, 2019, 08:16:18 AM »
The same thing happened to me when I attempted to rebuild Haymaker.

468
DSL TC Showcases / Re: Mystrsyko can't DSL
« on: August 06, 2019, 07:29:24 PM »
That moment when you want to point out some flaws in someone’s design, but that person just so happens to be one of your idols, so you compliment him instead.
Hey, by the way, I really like the design!!

469
Any time!

470
In other news, is there a way I can add a chain drive to a motor without having to delete everything attached to it and rebuild it? Because I was about to make Goodbye Kiss' hammer chain-driven, and then realised I'd have to delete the whole thing one piece at a time and rebuild it, and sod that tbqh
Copy paste is probably your best bet

471
Showcases / Re: CodeSilver's RR2 Showcase
« on: August 06, 2019, 03:53:35 PM »
I used 2 flipper pistons, with the one that clamps down being attached to the other one. That way, when it lifts, the clamp goes with it. The design isn’t perfect, though. The main issue with clamp bots is that they take damage for no reason when grabs the opponent.

472
Robot Rumble 2.0 / Re: RR2 Campaign Mode
« on: August 04, 2019, 02:49:54 PM »
Unlocking opponents would be awesome.

473
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: August 04, 2019, 12:17:25 PM »
Yeah. Could someone please set one up?!

474
Showcases / Re: CodeSilver's RR2 Showcase
« on: August 04, 2019, 01:21:51 AM »
Here it is in action!!! I've decided to name it Downforce.

475
Showcases / Re: CodeSilver's RR2 Showcase
« on: August 04, 2019, 12:58:04 AM »
Here's my first successful control bot. Not fully sure how I want to design it, but at least it clamps and lifts!
 
Robot Rumble 2.0 8_4_2019 1_53_42 AM.png

Btw, the other bot is Maverick. It's basically just Cobalt, but blue.

476
DSL TC Showcases / Re: Code Red's DSL Showcase
« on: August 03, 2019, 11:39:21 PM »
How about Drum Daddy?

477
Robot Rumble 2.0 / Re: RR2 Campaign Mode
« on: August 03, 2019, 11:33:17 PM »
I can see it going one of two ways.

1: Resource management style gameplay where each part has a cost and you start with a low budget.  Kinda like every other sports game.
You continually battle over and over again using your winnings to go from underdog to topdog.

2: RA2 style where you go around competing in various live events just having a good time.  Possibly with an overarching tournament between them.

I personally prefer the later of the two, but in all honesty, I'd be ok if there just wasn't a campaign mode at all.

I was thinking the same thing with the resource management, where you start off with, say, $500 to make a lightweight. Then, through winnings and maybe sponsorship deals, your budget gets bigger, allowing you to afford building bots in higher weight classes. Some other things I think would be cool to have:

1) Perks/badges. I'm a big sports nut and I play a lot of NBA2k. A little while back, they added badges to the game, which allow you to do certain things at a higher level. I was thinking that there could be badges that would allow you to fix your bot faster between matches, or have discounted prices on parts, or a whole bunch of other things

2)A storyline. This one would be harder to pull off, but if you could, it would add a whole new aspect that could maybe get the attention of some big gaming companies. Just saying.

3) Recruiting. Say you want to have a mini-bot, or fix things super fast in the pits. You know what would help? Teammates! That's what the recruiting would be for.

4) Difficulty levels. Self-explanatory.

5) Intro scene before matches. I'm just thinking of maybe panning in on both the bots, and the countdown. Just something that would pump you up before the match.

478
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: August 03, 2019, 09:11:50 PM »
 
Untitled presentation - Google Slides - Google Chrome 8_3_2019 10_10_20 PM.png

479
Showcases / Re: CodeSilver's RR2 Showcase
« on: August 03, 2019, 08:27:42 PM »
Here's the numbers my new bot Scrivener can pull off. Not showing a picture of this bot yet, but it is a f***ing BEAST!!! At full power, it sends the 100 kg box into the ceiling like it's nothing!
 
Robot Rumble 2.0 8_3_2019 9_22_30 PM.png

480
Robot Rumble 2.0 / RR2 Campaign Mode
« on: August 03, 2019, 07:17:45 PM »
This is a place to share your ideas about what should or shouldn't be in a campaign mode.

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