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Messages - CodeSilver23
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461
« on: August 09, 2019, 08:48:10 PM »
[ Quoting of attachment images from other messages is not allowed ]
I like the use of the round extenders on top of the shell, and props for the unconventional "tooth" choice over typhoons. Unfortunately, it won't really do any damage I don't think, and aside from those 2 points it's just a regular shell spinner.
Maybe you could hide typhoon teeth right at the ends of the wedges?
462
« on: August 09, 2019, 11:10:03 AM »
One thicc boy right there.
463
« on: August 09, 2019, 07:29:40 AM »
Just downloaded it. I noticed that it only saved my first 5 robots and scrapped the rest.
464
« on: August 07, 2019, 06:13:06 PM »
What can I do, if the filefor the new build doesn't open?
Did you extract the zip file?
465
« on: August 07, 2019, 03:59:45 PM »
Beautiful! Love the bots!
466
« on: August 07, 2019, 03:50:03 PM »
I believe it has to do with a weapon being attached to a weapon.
467
« on: August 07, 2019, 08:16:18 AM »
The same thing happened to me when I attempted to rebuild Haymaker.
468
« on: August 06, 2019, 07:29:24 PM »
That moment when you want to point out some flaws in someone’s design, but that person just so happens to be one of your idols, so you compliment him instead. Hey, by the way, I really like the design!!
469
« on: August 06, 2019, 04:43:06 PM »
Any time!
470
« on: August 06, 2019, 03:55:04 PM »
In other news, is there a way I can add a chain drive to a motor without having to delete everything attached to it and rebuild it? Because I was about to make Goodbye Kiss' hammer chain-driven, and then realised I'd have to delete the whole thing one piece at a time and rebuild it, and sod that tbqh
Copy paste is probably your best bet
471
« on: August 06, 2019, 03:53:35 PM »
I used 2 flipper pistons, with the one that clamps down being attached to the other one. That way, when it lifts, the clamp goes with it. The design isn’t perfect, though. The main issue with clamp bots is that they take damage for no reason when grabs the opponent.
472
« on: August 04, 2019, 02:49:54 PM »
Unlocking opponents would be awesome.
473
« on: August 04, 2019, 12:17:25 PM »
Yeah. Could someone please set one up?!
474
« on: August 04, 2019, 01:21:51 AM »
Here it is in action!!! I've decided to name it Downforce.
475
« on: August 04, 2019, 12:58:04 AM »
Here's my first successful control bot. Not fully sure how I want to design it, but at least it clamps and lifts! Btw, the other bot is Maverick. It's basically just Cobalt, but blue.
476
« on: August 03, 2019, 11:39:21 PM »
How about Drum Daddy?
477
« on: August 03, 2019, 11:33:17 PM »
I can see it going one of two ways.
1: Resource management style gameplay where each part has a cost and you start with a low budget. Kinda like every other sports game. You continually battle over and over again using your winnings to go from underdog to topdog.
2: RA2 style where you go around competing in various live events just having a good time. Possibly with an overarching tournament between them.
I personally prefer the later of the two, but in all honesty, I'd be ok if there just wasn't a campaign mode at all.
I was thinking the same thing with the resource management, where you start off with, say, $500 to make a lightweight. Then, through winnings and maybe sponsorship deals, your budget gets bigger, allowing you to afford building bots in higher weight classes. Some other things I think would be cool to have: 1) Perks/badges. I'm a big sports nut and I play a lot of NBA2k. A little while back, they added badges to the game, which allow you to do certain things at a higher level. I was thinking that there could be badges that would allow you to fix your bot faster between matches, or have discounted prices on parts, or a whole bunch of other things 2)A storyline. This one would be harder to pull off, but if you could, it would add a whole new aspect that could maybe get the attention of some big gaming companies. Just saying. 3) Recruiting. Say you want to have a mini-bot, or fix things super fast in the pits. You know what would help? Teammates! That's what the recruiting would be for. 4) Difficulty levels. Self-explanatory. 5) Intro scene before matches. I'm just thinking of maybe panning in on both the bots, and the countdown. Just something that would pump you up before the match.
478
« on: August 03, 2019, 09:11:50 PM »
479
« on: August 03, 2019, 08:27:42 PM »
Here's the numbers my new bot Scrivener can pull off. Not showing a picture of this bot yet, but it is a f***ing BEAST!!! At full power, it sends the 100 kg box into the ceiling like it's nothing!
480
« on: August 03, 2019, 07:17:45 PM »
This is a place to share your ideas about what should or shouldn't be in a campaign mode.
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