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Messages - MikeNCR

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461
Discussion / DSL realistic and IRL realism
« on: August 15, 2011, 10:28:20 AM »
There's somewhere between 10-20 threads that have been invaded by discussion of whether a technique, bot type or weapon setup is realistic.


These are my interpretations of the two types of realism:


DSL realistic-
No intersecting parts unless a slot or cutout could reasonably be made. Essentially, this is no stacking/parts cutting through other parts completely, and seems to cover the vast majority of DSL realistic.


I would propose the exception to the basic rule that if there is a reasonable way to modify the bot if it were real, then it should be allowed. This would allow for things like ring spinners, hollow shafts, etc... The only difficulty is determining what goes too far.


IRL realism-
IRL is much harder to define in concrete terms, so I'll just focus on a few of the more contentious issues:


Wedges: I see no reason to ban metal hinge wedges. The skirt hinges, as best I can tell, do not work, which would only leave axel wedges as an option. There are many real combat bots that have semi-ridged wedges that have a controlled, very limited movement range to prevent the wedge moving into a position that harms mobility or intersects a weapon path. Outside of that, there's currently no way outside of metal hinge, servo or burst wedging to get a strong, fixed, effective wedge like the ones you'd see on just about any 2wd wedge.


I can see the merit of the "no metal hinges at the bottom of the chassis" idea, but for ai tournaments, there will need to be a means of briefly activating any wedges for the first few moments of the fight to allow them to settle into position.


Flails: Of the flail weapons that exist, most use a small number of flails(2-4) and generally heavier components. I'd think a good compromise point would be flails are fine, in small numbers and when using heavy impact components(hammers, heavy blades, etc...)


Weapon heads: The general tendency would be to favor larger weapons wherever possible, though there are some shell and disk spinners that use more, smaller teeth. In addition, drums generally have either two long impact bars or a bunch of small ripping teeth.

There's plenty more to be added to the topic regarding specific bot types and weapon system specifics.

462
Tournament Archives / Re: BattleBots: Season 2
« on: August 15, 2011, 08:30:31 AM »
Should have my entry picked out soon.

463
Robots Showcase / Re: Near Chaos Robotics
« on: August 13, 2011, 08:45:26 PM »
The intent is clamp and flip

464
Robots Showcase / Re: Near Chaos Robotics
« on: August 13, 2011, 08:18:39 PM »
Did a bit of work on the new Ant tonight-



465
Real Robotics Discussion / Re: The road to an antweight
« on: August 10, 2011, 11:06:54 PM »
it takes a lot more power to move around a much heavier machine with a more powerful motor.


Apollyon will drain a 2.3ah pack in ~7min.

466
Real Robotics Discussion / Re: The road to an antweight
« on: August 10, 2011, 02:37:57 PM »
To give a sense of power draw, my ant, Kobalos, ran 4 matches at the carolina event without needing a recharge on the 11.1v 250mAh pack with 22:1 silver sparks for drive and most matches going the limit.


This is the pack- http://www.robotmarketplace.com/products/LP-TP250-3SJPL2.html

467
Robots Showcase / Re: Near Chaos Robotics
« on: August 06, 2011, 10:32:14 PM »
Also, second demo match with Apollyon and Flatline-


http://www.youtube.com/watch?v=IQ34b3bHqYQ&list=PLCCA55F78900FC666&index=16#

468
Robots Showcase / Re: Near Chaos Robotics
« on: August 05, 2011, 04:59:19 PM »
Not my bot, but I was driving the green one in this video-


http://www.youtube.com/watch?v=WLCGFzssj_g&list=PLCCA55F78900FC666&index=22#

469
Robots Showcase / Re: Near Chaos Robotics
« on: July 29, 2011, 09:49:55 PM »
Noooo single lifting spike is my thing come up with your own weapon :P

You should defiantly try something like Sewer Snakes lifter since you've got the weight for it. That would be a cool sportsman weapon.


Certainly would be possible, just have to figure out the finer details.


Edit: Got something worked out, current attachments are the one shown, a proper ramming spike, and the sewer snake style flipper.

470
Robots Showcase / Re: Near Chaos Robotics
« on: July 29, 2011, 09:39:17 PM »
Spent some time tonight working out the details for the Sportsman-





As shown weight is a bit under 23.5lbs, so even if the guts end up at 4lbs, I'll have plenty of margin, which is good, as the weapons are interchangeable.

471
DSL TC Showcases / Re: SKBT's showcase
« on: July 29, 2011, 01:17:26 PM »
Wire the metal hinges to a button and then press button for results. It also works for skirt hinges too.


Yeah, though you don't want to leave it pressed or else they'll spin freely and could end up inside the chassis.

472
Robots Showcase / Re: Near Chaos Robotics
« on: July 27, 2011, 09:58:50 AM »
Quick bot notes:


Existing:
Moros- Ready for Moto
Apollyon- Taking it to Robot Battles at DragonCon
Kobalos- 11:1's ordered, adding support bearings to frame. Taking it to DragonCon


In Progress:
Clamp/lifter ant- Parts ordered, should compete at DragonCon.


In Design:
Nyx- Several design concepts created. Trying to decide between Sportsman and Sportsman/30. Dewalts for drive(either 2 or 4) and multiple weapon attachments.

473
Robots Showcase / Re: Near Chaos Robotics
« on: July 26, 2011, 07:36:08 PM »
Minor update- With all the gearbox failures I had with the 22:1 silver sparks, I'm swapping to 11:1's in Kobalos. Also likely switching to 1.5" lite flites instead of 1.375" banebots, so the bot should be around twice as fast.

474
Robots Showcase / Re: Near Chaos Robotics
« on: July 25, 2011, 10:43:48 PM »
From Schiele-


Kobalos vs. Poco Tambor (1st of 3, gearbox failures in the last two fights)



Apollyon & Flatline demo in the insect arena (1 of 2, don't have video of the second one)



Edit: Bot Hockey-

475
Robots Showcase / Re: Near Chaos Robotics
« on: July 25, 2011, 09:28:02 PM »
I created a new page for the team site that is meant to be a basic intro to robot combat with a ton of handy references- http://nearchaos.net/guide.html

476
Modifications / Re: The DSL 3.0 preview thread
« on: July 25, 2011, 08:25:50 AM »
(Image removed from quote.)


Why the focus on heavy weapons?  Well DSL has always been about realism, and using one big weapon is more realistic than spamming dozens of razors.  Hopefully these changes will allow for more realistic designs that are still competitive.


Never mentioned this, but between this and the new Colsons (as seen on Shish) I'm very happy about where DSL is going. It'll be nice going back to DSL bars being good weapons on their own.

477
Robots Showcase / Re: Near Chaos Robotics
« on: July 24, 2011, 11:52:24 AM »
Could be done, however, the plan was originally pack in the center, as that's the bigger weight, and I'd only be using 1 pack in combat. 2nd pack was just an option for hockey, but with how hot everything got during one match I didn't want to give the packs any extra power.

478
Robots Showcase / Re: Near Chaos Robotics
« on: July 23, 2011, 08:05:41 PM »
Just got back from Schiele, had a great time.


Kobalos went through four gearboxes in the last two of four fights, thinking I may start on something entirely new, as I've got a few fun ideas for ants/fairys.


Apollyon teamed up for some hockey, I only got about 7min of life out of my battery pack, which is fine for combat, not so much for 10min hockey matches. It ran great and drove very well,  so I can call it good for dragoncon and Motorama. I also did a few demo fights against Flatline, a 12lb wedge in the beetle arena. Hilarious fights to watch, not sure if anyone got video. Apollyon broke the arena.

479
DSL TC Showcases / Re: MikeNCR's Legendary Bots
« on: July 22, 2011, 08:51:39 PM »
So I guess the self-righter actually works consistently? :O


Yep, surprisingly well.

480
DSL TC Showcases / Re: MikeNCR's Legendary Bots
« on: July 22, 2011, 08:40:08 PM »

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