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Messages - SkullKid2000

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421
Did you save it as a BMP

Yes I did. Size just like the pre-made ones, 128x128.

422
Nope, that didn't work either :(

423
Edit a premade logo
Ok. Will try that.

424
I run Windows 7 64-bit. I saw now you can have spaces in the Team Logo name because other Team Logo's had. But still the game crashes after having selected the new logo.

425
I have resized the image to 128x128 in pixels, but still, the game crashes.

426
THIS PROBLEM IS SOVLED.

427
General Support / Re: Why is Robot Arena 2 showing up like this?
« on: May 01, 2010, 01:11:05 PM »
Dude, he was on here back in November (I think) asking about Wheelosaurus.

That's right! I created Wheelosaurus in 3ds Max, but unfortuneately, I don't have the source file for the robot anymore, I lost it.

428
General Support / Re: Why is Robot Arena 2 showing up like this?
« on: April 30, 2010, 06:24:58 PM »
Looking much better now, thanks a ton!

429
General Support / Re: Why is Robot Arena 2 showing up like this?
« on: April 30, 2010, 06:20:52 PM »
Ok. Thanks. I will reply telling how it shows up when I applied the patch.

430
General Support / Why is Robot Arena 2 showing up like this? (SOLVED)
« on: April 30, 2010, 06:17:40 PM »
I have seen how it should look and that's not like this:

431
General Support / Exporting .gmf in 3ds Max 2010
« on: September 20, 2009, 03:35:52 AM »
Quote from: Trovaner;67289
What exactly are you having problems with?


Exporting the wheels and the weapon.

432
General Support / Exporting .gmf in 3ds Max 2010
« on: September 19, 2009, 03:27:53 PM »
I wish someone could export my components into Robot Arena 2. This is too difficult for me to understand.

433
Modifications / Wheelosaurus
« on: September 19, 2009, 02:19:40 PM »
Ok. I mean exporting my components. I need to find an older version of 3ds Max then.

434
Modifications / Wheelosaurus
« on: September 19, 2009, 01:31:54 PM »
Ok. But I have 3ds Max 2010, will I still be able to export my robot (Wheelosaurus) to Robot Arena 2?

435
Modifications / Wheelosaurus
« on: September 19, 2009, 01:09:28 PM »
Quote from: ACAMS;67253
Dummy's reference bot is just too see the size reference of the part you are making and it does not export when useing the official exporter, BUT is is in the data base under "Tools" https://gametechmods.com/?do=RA2_Downloads
You MUST make and export the parts one at a time. if you have a part that looks like two peices, they must be connected, or put on the bot one at a time as ONLY one part can be exported at a time. Wheels are VERY hard to make and you must make the chassis ingame and maybe add a shell to it that looks like the chassis. AAM is usually needed to make a good replica bot so that the collision will be intact.


Is it okay if I add you to my messenger?

436
Modifications / Wheelosaurus
« on: September 19, 2009, 12:29:45 PM »
The only problem is that Dumee's reference model is not available, so I can't do the tutorial.

437
Modifications / Wheelosaurus
« on: September 19, 2009, 10:18:29 AM »
Quote from: Trovaner;67088
No offense but if you want something done (this goes for everyone) spend the time to learn how to do it yourself. Right now, most of RA2's modders are working as fast and hard as they can on other things (while still having a life outside of RA2).

If you are using 3DS Max to make your CADs, you can follow the instructions on the wiki to make each component into GMF files.

If you don't have 3DS Max, you can try to remake similar GMF objects into each of the components of your bot using the tutorial on the beetlebros site. DSL has a variety of components that you can use as your base to make your components. If you need help getting started, feel free to contact me (via whatever).


I have 3ds Max. It's just that I need to learn how to import the robot into the game, with wheels, chassis and everything else.

438
Modifications / Wheelosaurus
« on: September 18, 2009, 03:32:31 PM »
Quote from: roboman2444;66993
pm click or try learning his tutorial. he might help


Ok.

439
Modifications / Wheelosaurus
« on: September 18, 2009, 03:23:31 PM »
Quote from: roboman2444;66987
they are round and complicated.


I see. Well, I think we need a Robot Arena Veteran to help.

440
Modifications / Wheelosaurus
« on: September 18, 2009, 03:20:16 PM »
Quote from: roboman2444;66985
you can try to do it with clicks tutorial, but that will be hard for those wheel things.


Why will the wheels be difficult?

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