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Messages - Celestial Panda
41
« on: May 21, 2012, 10:20:41 AM »
Damage will occur where the point of contact occured? Crushers will leave a hole and not have ridiculous exploding armour occuring?
Man. Hope you guys can do this. If you need a hand with anything I C++ with a specialty in Physics.
42
« on: May 20, 2012, 06:37:39 PM »
Yes! Do tell, I am interested.
43
« on: May 18, 2012, 06:03:25 AM »
But it does require a little more thought and effort into angling them correctly. Not much, but seems fair.
44
« on: May 15, 2012, 12:41:29 PM »
Didn't want to start a new thread so gonna bump this.
Been playing a bunch, and it's a really fun take on the FPS genre. You ski everywhere, building up momentum as you go, and jetpack up hills and stuff.
CTF is awesome, and better when you're travelling at 200km/h and fly through the base, taking it.
So yeah, it's rad and a definite recommend.
45
« on: May 15, 2012, 10:28:28 AM »
Where did you download it from?
Also, did you try Right-Clicking and then choosing "Save Link As...", maybe that'll help you download the right files.
46
« on: May 14, 2012, 10:09:15 AM »
Can we get all these arenas in RA2? They look sweet..
47
« on: May 14, 2012, 07:47:31 AM »
Hey, would you like a hand making this? I just finished a degree in Games Programming and have nothing to do over summer XD
Plus, I really wanna make a robot combat game, but thought it'd be better to join one that's already being made rather than starting from scratch =)
48
« on: May 14, 2012, 07:41:07 AM »
As advice given to me: Fliptaur would have a better time of it if you rotated the "flipper" extender sheets 180 degrees. If they overlap then the wedginess is compromised. I also cant tell if it's fully powered, but it looks like it at least almost is, so that's cool.
VS looks cool.
49
« on: May 07, 2012, 07:11:55 AM »
What does the code when tinkering with an exe look like?
50
« on: May 05, 2012, 05:17:18 AM »
Are bots are to EPIC!!! for RA2 to handle lol
"Our robots are too epic for Robot Arena 2 to handle. Haha!"
51
« on: May 04, 2012, 05:11:33 PM »
Are there any DSL IRL AI packs? I want to build IRL and fight the AI, but they're too powerful really.
52
« on: May 04, 2012, 04:14:37 PM »
They're not IRL-ish are they. I was definitely building an IRL bot though, so I suppose if I ever enter an IRL competition with it I'll take the hinges off for more power or something.
53
« on: May 04, 2012, 03:51:21 PM »
54
« on: May 04, 2012, 12:56:34 PM »
Is the rumble going to be all 8 at once? Didn't think that was possible.
55
« on: May 03, 2012, 11:18:29 AM »
Well you can probably shrink the chassis such that the wheels are closer to the back of the robot. If they're big enough, it will be "invertible" and can drive around. If you drive into a wall the momentum might take you back over to the right side. Or you can just have a BSG+Polycarb Extender Schrimech >>
But yes. A smaller chassis, a longer chain on the weapon (and maybe a longer weapon to match), and probably some protection on the front ramp. you have protection so disregard that.
56
« on: May 03, 2012, 11:06:18 AM »
It's nice, but I feel like you can have more weight for "armour" around the sides (and maybe a larger chain on the weapon) if you use Metal Hinges instead of Burst Motors. I thought Burst Wedges were a Stock thing anyway?
57
« on: April 30, 2012, 02:48:56 PM »
Is there a tutorial or post on how to get past Rule Of Seven with BFE anywhere?
58
« on: April 28, 2012, 03:44:56 PM »
Now I feel less bad about my entry!
59
« on: April 27, 2012, 10:51:43 AM »
Wow! That's pretty amazing. Electric Boogaloo looks pretty sweet. And destroying the ceiling was just perfect  Where is it held? I noticed Flamethrowers are apparently allowed, which is a little odd to me (being from the UK).
60
« on: April 27, 2012, 09:18:37 AM »
Oh, I see. I read "Deadline is up" as "The deadline has now passed". My apologies. I'll send you my entry now.
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