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Messages - WhamettNuht

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41
pls tell me that that brushless is made for hw

Currently for bug weights. lighter and heavier weight brushless motors to come :)

42
I'm so glad you all love the new hollow shapes! They were definitely something I wanted to bring in the moment I joined the team haha!

I've recently noticed aswell the Geo Cylinders automatically come up with a scaling of 11.545/10/11.545. I'll get this fixed soon.

With that said, we're all working hard to develop the game further to a finished product. I was asked to redo all of the current components in the game.

Here are the new meshes for:

AmpFlow A30-400

 
Render 1.png


AmpFlow F40-300

 
Render 1.png


And a new 33mm Brushless Motor

 
Render 1.png


Cjbruce wanted the new motors to connect to the chassis panels with the axle poking outwards (like it naturally would if you was to fix it on).
He also requested we remove the AmpFlow's back axle's attachment point, as in reality, you wouldn't use these. So please note once these new meshes are brought into the game there will be a change over period for you all to change the motors in your robots to these new ones before we remove the old ones. The same will apply for all new and re-done components, but all time frames for change over ect. will be brought to your attention with plenty of notice :)

43
Also I noticed that music for the main menu is COMPLETELY NONEXISTENT!!!! :vista:

Please note I am currently in the process of redesigning the UI so elements such as this will be sorted upon the new UI's release.


I’ll call it the spazzing glitch.

Can you send me an .RR2Bot file?  COMs are showing up in the correct spot when I pop a wheel off my robots.
Any robots in my showcase will work. The only requirement is they have to be direct drive with prebuilt wheels.

Could you point me to one in particular that is frustrating?  The faster I can pinpoint the problem, the faster I can get the build out.
Its basically the thing when the wheel falls off and the motor spins at full power and it causes the bot to lift on that side

I noticed the same happens. When I was testing out some new Bug weight components it was even more noticeable once the wheels came off.

44
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: February 04, 2020, 01:31:04 PM »
I'm taking a small break before I get started with filming. I've been struggling with a lot recently both physically and mentally, and I'm just trying to put my health as my top priority right now. Hopefully I can get started on filming next week. For those who's entries were submitted within the last week or so, I've not looked at them yet, but don't worry, as long as they fit the criteria and rules of the tournament, they will be accepted.
In other news, I've got a surprise for y'all that I think you guys will love! Hopefully the kinks will be worked out by the time filming starts.
Anyways, thank you guys so much for entering and supporting me, as it means a ton to me. Going from 16 to 36 to 80+ entries? INSANE!!! You guys are absolutely amazing and I hope to make SvL Season 2 as fun and entertaining as possible!

Take all the time you need. Your health and wellbeing comes first always :)

45
I love you man

You'll love me even more when you know I've got a brushless motor in the works lol

46
COMING SOON TO THE GAME:

Updated model for AmpFlow A28-150 + individual gearbox

 
Render 1.png


AND - I have managed to bag the game permission to use NPC. For the time being they have let us use the T-64 motor.

 
Render1.png

47
Likewise, does anyone have any real-life experience with 4-wheeled robots?  It would be nice to get some turning and driving feel feedback.

All of our robots use 2 wheel drive.

Our former featherweight was four wheeled skid steering.

Feel free to email me about this :)

48
The issue I have with that is twofold. Partly that there isn't really room to do that without clipping until multiple wheels can be belted to one motor, partly that the real thing - albeit with six wheels - had a wheelbase just as long as this one and handled fine.

Have you tried building the robot with 6 wheels? Having two wheels in the middle of the robot will most likely give Panic Attack more control when turning as it has more of a 'pivot point'.

If you're concerned about weight, you could always have the front pair of wheels motor'ed and the back ones mounted to a free axle?

49
Anything pink is a temporary indication for the COM calculator.

50
Hey guys!

Sorry for being quiet but I have been INCREDIBLY busy working on the game as the new creative director for the game!  :cool:

As posted on Twitter, there are some new arenas coming to the game soon:

The School Tournament Arena

 
bandicam 2020-01-27 21-41-59-180.jpg

 
bandicam 2020-01-27 21-42-13-644.jpg


A request from cjbruce, this arena is a replica of the real life arena his students fight their robots in! Perfect for the lighter weights.

Parking Lot

 
bandicam 2020-01-27 21-44-51-839.jpg

 
bandicam 2020-01-27 21-45-03-404.jpg


Location: London, England

"Amateur bot builders from here and the surrounding areas meet regularly to pit their machines against each other in this improvised cage-arena. But be warned - the lack of security cameras means there's no holds barred!"
Hazards include four shredding spinners and a barrier of tires to pin your opponent up on.

The Twisted Circus

 
bandicam 2020-01-27 21-43-11-033.jpg

 
bandicam 2020-01-27 21-43-30-778.jpg


Location: Paris, France

"This arena is the ultimate test of your driving skills! As part of their show interlude, this circus hosts Robot Builders to provide some destructive entertainment for their audience. Just make sure you've taken your motion sickness tablets!"

No damaging hazards, although your driving skills WILL be tested! An example of just what is possible within the game compared to other similar titles.


There is still a LOT more to come, so please keep on watching this space!

51
Agreed on having Del for delete, and I think it would make it even quicker to have Enter as Confirm and maybe Backspace/Esc for Cancel?

52
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: January 19, 2020, 03:30:53 PM »
I’m thinking about doing a beetleweight special. What do you guys think?

I am SO down for this!!

53
With Kupa's addition of the extended Arena Selector screen, there may be some new Arena's popping up soon....

Watch this space ;)

54
Huh alu might not actually spark yeah. Now i kinda wish we had titanium material in this game XD

Extra materials may be on the list for wayyy in the future.... :P

Anyway, I just tried the new build and personally I really like having all three physics sliders at about 2/3 of the way :P
Although I do find that the game now makes my laptop heat up like a mother----

55
[Changed] Sparks are only emitted on glancing blows.
Idea: More sparks = Bigger blows, like small hits would emit a tiny ammount of sparks and really big ones would emit lot of sparks. Will we also get sparks on alu material?

I agree, but don't worry about it for a couple of builds tbh. Just focus on getting this physics stuff sorted :)

And I wouldn't say so as aluminium doesn't spark in the same way steel would (in fact I don't think it sparks at all). I would maybe say when it gets to that point for materials like aluminium, plastic, ect. maybe just having chips/small debris instead of sparks.

56
The sparks are lovely! Might need a slightly higher threshold for hits that produce them, but I think they're much needed! I also think I found when a spinner is knocked off, if the sparks where being emitted as it was happening they remain where the part broke off?

Certain bots also seem to float/rock, as if they weigh as much as a feather?

57
Showcases / Re: 3g's RR2 Showcase
« on: January 08, 2020, 03:32:09 AM »
These are absolutely SICK!!!  :claping

58
The decoration material is a brilliant idea!! My only suggestion would maybe be an additional Decorative_Steel (and maybe Polycarb) for small yet shiny/transparents decorations such as Rivets and Warning Lights :)
I havent tested it yet but pls tell me that decorative material doesn't have that dreadful bumpmapping on itself like alu/uhmw/and poly

No bumpmap! It's very smooth and plain.

59
The decoration material is a brilliant idea!! My only suggestion would maybe be an additional Decorative_Steel (and maybe Polycarb) for small yet shiny/transparents decorations such as Rivets and Warning Lights :)

60
Showcases / Re: Wham's RR2 Botz
« on: December 25, 2019, 07:28:27 PM »
Happy Holidays!!

Here's more:

Alpha Raptor
 
AlphaRaptor.jpg


Herr Gepounden
 
HerrGepounden.jpg


Kitty
 
Kitty.jpg


DTK
 
DTK.jpg


Mouser Mecha-Catbot
 
MouserMechaCatbot.jpg

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