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Messages - JoeBlo

Pages: 1 ... 184 185 186 187 188 189 190 [191] 192 193 194 195 196 197 198 ... 617
3801
Modifications / Re: Really powerfull servos
« on: October 15, 2010, 06:50:00 AM »
lol there is so much confusion in this thread and its just because people arnt back reading :P

3802
Modifications / Re: Really powerfull servos
« on: October 15, 2010, 06:32:09 AM »
that could work.. I was thinking analog with a locking axle like a servo

3803
Existing Games / Re: Starcraft 2 AI Tournament 2
« on: October 15, 2010, 05:48:35 AM »
does the dark side have cookies ?

----------

Entrys are closed, I will make up some videos soon.. hopefully they dont go past the youtube time limit

3804
Other Tutorials / Re: Joe's Arenas (Mods, Tweaks & Notes)
« on: October 15, 2010, 05:30:59 AM »
Or we could use 0, math.pi, math.pi*0,5 and math.pi*1,5 ?

no pretty sure your being difficult :P

it will do, people will understand it if they really want to know this stuff

3805
DSL TC Showcases / Re: J24's DSL Showcase
« on: October 15, 2010, 04:08:54 AM »
also I might note the hammer is going to do very little damage since its dragging on the floor

3806
Modifications / Re: Replica Wars 2 Arena-Thanks Trov! :D
« on: October 15, 2010, 04:04:52 AM »
I didnt make that logo.. thats Badnik's, I just outlined it in red, it was all in the original

To me, it looks a bit out of place in with all that lexan and grey. And I also recognise that font. =P

its only the floor BMP, I cant be bothered doing the rest since its just me being bored, Badnik didnt ask me to do this.

No. It just looks ugly IMO...

Your welcome to make a better one  :rolleyes:

3807
Other Tutorials / Re: Joe's Arenas (Mods, Tweaks & Notes)
« on: October 15, 2010, 03:59:02 AM »
I dont think so.. its easy enough to work it as is, Naryar is just being difficult :P

3808
Modifications / Re: Really powerfull servos
« on: October 15, 2010, 03:18:15 AM »
the idea I have it you lift up a robot and can hold it there without holding the button down non stop

3809
Other Tutorials / Re: Joe's Arenas (Mods, Tweaks & Notes)
« on: October 15, 2010, 03:16:28 AM »
welcome to the confusing world of 3D :P

you must imagine you are looking straight down on the arena floor when dealing with X & Z

3810
Modifications / Re: Replica Wars 2 Arena-Thanks Trov! :D
« on: October 15, 2010, 12:53:48 AM »
what? not enough female pokemon characters for you? :P

3811
DSL TC Showcases / Re: Thyrus` Showcase
« on: October 14, 2010, 10:26:45 PM »
*cough* Starcraft *cough*

3812
Modifications / Re: Replica Wars 2 Arena-Thanks Trov! :D
« on: October 14, 2010, 09:44:45 PM »
the arena was cool but sorry that skin was burning my eyes :P


3813
DSL TC Showcases / Re: Thyrus` Showcase
« on: October 14, 2010, 09:23:42 PM »
Drone  :gawe:

3814
Other Tutorials / Re: Joe's Arenas (Mods, Tweaks & Notes)
« on: October 14, 2010, 09:22:28 PM »
Editing Start Points

similar deal with something I posted earlier with the test arena objects.. so I will quote some of it here...

find the first Startpoint object in your ASCII file, they make themselves quite obvious so you can use Ctrl + F and type start to find them.

Code: [Select]
*TM_ROW0 1.000000   0.000000   0.000000
               *TM_ROW1 0.000000   1.000000   0.000000
               *TM_ROW2 0.000000   0.000000   1.000000
               *TM_ROW3 0.572541   0.103332   7.858184

you will find a part like this under the "node name" of the startpoint you just found

TM_ROW3 is where the action is at for the transitional changes

first column of numbers is the X, second the Y and last column the Z

Code: [Select]
X= Left/ Right
Y = Higher or Lower
Z= Up/ Down

*X and Z may appear to swap movements if you look at the arena from a different viewpoint.

increasing the number (just ignore the decimals) as a positive or a negative will effect the movement

Code: [Select]
X

- Left + Right

Y

- Lower + Higher

Z

- Down + Up

3815
Other Tutorials / Re: Joe's Arenas (Mods, Tweaks & Notes)
« on: October 14, 2010, 09:14:06 PM »
De-compiling an Arena to workable ASCII


Grab yourself Serges Decompiler

run it and browse through to the GMF you wish to edit.

a second window will pop up to chose a save, I recommend saving in the same folder, for the sake of this tutorial, save it as newedit.gmf (important that you add .gmf yourself when typing in the name)

*decompiles*

open up the resulting file in note pad and make your changes...

3816
Tournament Archives / Re: Clash Of The Titans Signups
« on: October 14, 2010, 09:09:44 PM »
I will write a tutorial up in a minute  ;)

3817
Modifications / Re: Really powerfull servos
« on: October 14, 2010, 11:42:54 AM »
exactly what you posted.. taking away the free movement of the axle

the servos are exactly the same, if you change a servo from Servo Motor to Spin Motor the axle still acts the same, the base doesn't appear to effect this.

the idea to to maintain the lifting arm open and manually retract

3818
Existing Games / Re: Starcraft 2 AI Tournament 2
« on: October 14, 2010, 10:52:37 AM »
 :gawe: so  :gawe::gawe: did  :gawe: thanks  :gawe: for  :gawe: reminding  :gawe: me  :gawe: N :gawe: A :gawe: R :gawe::gawe: :gawe: :gawe: :gawe: :gawe: :gawe:





















 :gawe:

3819
Modifications / Re: Really powerfull servos
« on: October 14, 2010, 10:10:40 AM »
neither do I but if you ever feel like it.. you have some pretty cool concepts

3820
Discussion / Re: Arena Ideas - Post 'Em Here!
« on: October 14, 2010, 09:43:10 AM »
just find a creepy giant pencil and draw serge and he will appear before your eyes.. just dont waste what you draw :P

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