Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - cephalopod

Pages: 1 ... 155 156 157 158 159 160 161 [162] 163 164 165 166 167 168 169 ... 398
3221
Chatterbox / Re: Cam Thread 2: A Lame Title Emerges
« on: April 26, 2014, 05:59:23 PM »
So today was fun.

King Mushroom, Craaig, Plazmic Inferno aka Tweedy the Great, Marty aka The Killer of Minor Tom

3222
Move the Ant batteries else where and fit in maybe a flatmotor.

Putting a pair of weaker motors in will probably hinder you just as much as axles - the slow front ones will only rotate at a certain speed... Honestly my way to improve the drive would be NPC's but that's a rebuild, hence I didn't mention.

3223
Good job with building to the weight limit, but those wheels won't increase turning speed when there's nothing powering them. You may also want to try getting that small wedge a little less vertical, I imagine it'll have trouble getting under stuff.

3224
Tomkiadan will get destroyed in battle - just look at the weight class it's in, and it's weight!
It's important to try and stick as closely as possible to weight limits - if you can remove just 50kg from it, it becomes a decent middleweight.

3225
General Support / Re: dsl 2.1 hammers crashin the game
« on: April 25, 2014, 12:17:54 PM »
You said all hammers :P
Anyway, they all use the same smartzone. Check your file for smartzone1.txt

3226
General Support / Re: dsl 2.1 hammers crashin the game
« on: April 25, 2014, 11:36:07 AM »
Well neither UnDeadbeat or Velociraptor use those so I doubt it's that. It also can't be their AI because they use Omni, as does a lot of other stuff.

3227
General Support / Re: dsl 2.1 hammers crashin the game
« on: April 25, 2014, 11:22:06 AM »
You made an anti-ballast using a smart zone, right? Which smart zone did you use? It's possible you used one that those hammers use.

3228
General Support / Re: dsl 2.1 hammers crashin the game
« on: April 25, 2014, 11:19:21 AM »
Have you tested this in several arenas?

3229
Off-Topic Discussion / Re: The General Chatter Thread.
« on: April 25, 2014, 11:02:58 AM »
I guess he did.

3230
Firstly, that's a massive image for a tiny bot, shrink it down. You could still have invertibility with smaller, less heavy wheels if you raised your motors up inside, and also if that weapon assembly is fixed, I imagine the actual chassis isn't straight up in battles? Having the chassis straight rather than bent over improves steering. But yeah, that mag is massively exposed. What are the internals?

3231
Tournament Archives / Re: Centripetal Force - Signups
« on: April 25, 2014, 10:07:34 AM »
6 days left of signups, still got 10 spots available.

3232
Well, you've had 3 months already, so what I will grant now is a technical extension, as you have made progress closely before the deadline.
This technical extension means 2 things, however:
1) You must post 6 videos a week, minimum, until it's finished.
2) You will not gain a host score point for hosting this tournament at the end of it, and if you don't complete the tournament in the extension, you will lose one, as you would by not meeting the deadline (which would actually put you on -1).

3233
DSL TC Showcases / Re: Quote's DSL Showcase: It's not a pop up again!
« on: April 25, 2014, 05:06:27 AM »
Yeah, in any type of DSL building it's not really allowed to have things cutting through things like motors, batteries, wheels etc, so those hammers that cut through the belt wouldn't be allowed in a tournament. You could always try scaling your design down to MW and using a disc with teeth rather than hammers.

3234
>Calypso
Haven't heard that name in a while, heh.
But yeah, that front wedge is ugly and you're quite a way underweight.
I would consider posting the insides of your robots as well as the outside so people can help with the layout.
(Finally be careful with off-topic posting, as the rules state, excessive off-topic posting can get you in trouble.)

3235
Tournament Archives / Re: Centripetal Force - Signups
« on: April 23, 2014, 05:05:01 PM »
We shall see :)

10 spots left! :D

3236
Real Robotics Discussion / Re: Team Scrap Daddy and Booing
« on: April 23, 2014, 04:43:10 PM »
Seems like old members are coming back.

If I had £1 for every time I've read this on the forum, I'd have considerably more £1's than I currently do.

3237
Tournament Archives / Re: Centripetal Force - Signups
« on: April 23, 2014, 04:41:39 PM »
HA, MassimoV and Tommy accepted, and all bots are AIed.

3239
General Support / Re: Struggling with installing DSL3 Beta
« on: April 23, 2014, 09:46:35 AM »
Why delete? Simply move the DSL3 Beta files into the V1.4 folder and Overwrite All when the message pops up. If you're deleting things, you may be deleting something the game needs.

3240
Off-Topic Discussion / Re: The General Chatter Thread.
« on: April 23, 2014, 04:19:05 AM »
If I was still living at home I could've joined you

Acquire money, buy plane ticket here plz.

Pages: 1 ... 155 156 157 158 159 160 161 [162] 163 164 165 166 167 168 169 ... 398