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Messages - kix

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Creativity Showcase / Re: Hoppin's Robots that are CAD
« on: February 23, 2020, 11:47:27 AM »
hot

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Ok so i did some testing

so the bots can spin up to 346mph then the bot lifts off like a plane and the disc gets bent

Underneath, this bot can technically reach 450mph, however the game just does its thing

Might test damage at higher/lower speeds to see if damage is dynamically calculated, because i fear it may not be the case

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Showcases / Spoon agen
« on: February 23, 2020, 09:58:32 AM »

It really is

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PS, Cyar, I’m tracking down the improper spinner breakage bugs in Circumvolution.  I think I have fixed them all.  Now that they are fixed a new problem has arisen.  When three out of the four quarters break off the weapon becomes so unbalanced that it teleports all over the arena.  I have a few potential fixes in.  We’ll see.

Hmm. Hopefully something does work.

Got it:

1. Bug Fix - I think I found and fixed all of the cases where a component breaks off but doesn't taken all of its children with it.
2. Bug Fix - When a spinner becomes so unbalanced that its remaining bits teleport all over the arena, those pieces now break off instead.
Wait so discs will now get unbalanced when they lose parts?

325
General Support / Re: Using Blender For RA2
« on: February 22, 2020, 09:33:43 AM »
you can import sketchup files into blender lol

326
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: February 21, 2020, 06:49:54 PM »
I think we'll have to do with what there is now. Though he's waiting for at least the next version of the game for certain reasons.
Primarily A40-300 motors being broken

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OK so...

Using a 3 inch brushless


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Showcases / Re: Minthemad's RR2 Showcase
« on: February 18, 2020, 12:00:19 PM »
Marvel of engineering is amazing! Could you try the original version?
Make it yourself. Noone likes when someone requests bots to be made

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One thing i have noticed is that rammers actually cause damage, Oh and that the self damage is still present, you see the disc will hit the floor and fall off, realistically, the chain "might fall off", in this case its the disc

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Still some fine-tuning issues for the coding guys to sort out but the A40-300 motor should be back to working as intended for the next build.
Will the brushless motor be fixed for the next build?

What's wrong with it?

Attachment points are supper finnicky, there is one precise pixel where you can attach a part on it. I already posted a vid of me struggling to attach stuff

In other news, the hollow cylinders have the normal cylinder mesh which i understand because unity, however there is one other thing that semi broken


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Yeah I have shown it before where I found it during the reworking of Miasma. Had a gearbox mounted on the side of the new 40-300.
Yeah k im actually turning into a boomer

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Also, the new A40-300 have broken axle points. Instead of spinning in z direction its spinning in x direction

Could you send me some screenshots of what you're currently seeing? I'll take a look at this tonight.

And regarding anything wheel builder - please note I am currently balancing a lot of values, ect. I have a feeling a lot of bouncing, driving, ect. issues might be down to incorrect weights. I'm currently trying to find a low-level and high-level stat range I am happy with then I'll apply these across all parts as balanced values.

Heres one better:


Ok a follow up:


I think powerrave noticed this before

Ok a thing i would also wish is that the disc wouldnt fall off because of the self damage, basically, if there was a system where you could assign 2 parts to hold the disc together, or the game could assign the closest ones from the centre of the disc/drum , and if one breaks off, the disc would fall off then

333
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: February 17, 2020, 10:51:18 AM »
sh** i should enter Craplectric JR
Is Crappy Jr a lightweight?

No also gtm messaging is aids and doesnt work

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Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: February 17, 2020, 10:13:37 AM »
sh** i should enter Craplectric JR

335

On a AAA game team sizes are typically around 1000 people, with several hundred artists working full time to produce broken terrain pieces.

Because our meshes  are user-generated, we would have to create our own breakage algorithm.

Alternatively, we currently have an asset that will do real-time mesh deformation, but it is low-poly and looks terrible.

We are still in the trying things out stage.  We have a long way to go still.

One thing i didnt think about sooner, maybe for damage:

ok so what if you used a scratch for the condition of the parts, the more scracthed it is, less hp it has, maybe dynamic scratches? Where the hit occurs the scratch is there?
Now its not perfect, what about the axes? Axe bots dont do scratches. What if you did fake dents? Basicaly a bumpmap transparent texture that has like 90% transparency, That way the dented part would be darker.

As for the deformation. Maybe if a big hit that usually would deform a part, in this case it would shift rotate the part a small bit in the rotation of the weapon

This is much easier to do than some of the other much more difficult system.

336
Also, the new A40-300 have broken axle points. Instead of spinning in z direction its spinning in x direction

Could you send me some screenshots of what you're currently seeing? I'll take a look at this tonight.

And regarding anything wheel builder - please note I am currently balancing a lot of values, ect. I have a feeling a lot of bouncing, driving, ect. issues might be down to incorrect weights. I'm currently trying to find a low-level and high-level stat range I am happy with then I'll apply these across all parts as balanced values.

Heres one better:

337
Soft body physics is not only cpu intensive but pricy too.

There are voxels too, but that is just not really good enough.

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Oh yeah btw, the old motors are not hidden in the motors section

Darn it!  Time for another build!

Stupid flu makes brain fuzzy hard to think.

Also, the new A40-300 have broken axle points. Instead of spinning in z direction its spinning in x direction

339
Oh yeah btw, the old motors are not hidden in the motors section

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They released the game and it isn't complete.

Game and a mod tool arent the same thing lol. They cant release a thing that can potentially break the game

Not only did you request a game project which is private, but also an unfinished tool

Stop with the childish requests or mods will have to intervene

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