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Messages - Somebody

Pages: 1 ... 148 149 150 151 152 153 154 [155] 156 157 158 159 160 161 162 ... 380
3081
Robots Showcase / Re: Team Hunt
« on: August 08, 2010, 09:42:11 PM »
I wouldn't attach the wheelguards IMO. If the axe is ripped off and it gets flipped, then you would be invertible, otherwise, you would just have no chance.

Obviously its up to you, but its just my two cents.

Freaky Story: Yesterday, I had a feeling you would post a mockup of the axe. XD

3082
Tournament Archives / Re: Robo Zone 2 discussion
« on: August 08, 2010, 09:33:47 PM »
OK good. I can now guarantee my entrance.

3083
Stock Showcases / Re: Sparkeys showcase
« on: August 08, 2010, 08:31:25 PM »
Build to the weight limit!

3084
Discussion / Re: The Mini Wheel...
« on: August 08, 2010, 08:30:50 PM »
Why?

3085
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: August 08, 2010, 07:25:50 PM »
If you want to win, enter DTK.

And I might enter, but not with Barry.

3086
Stock Showcases / Re: Sparkeys showcase
« on: August 08, 2010, 07:23:00 PM »
You don't need the second snapper for the ramplate. Move the HPZ out of the way, and then you can attach it using a baseplate connector.

Also, turn the irons vertical so both hit at the same time.

3087
Discussion / Re: The Mini Wheel...
« on: August 08, 2010, 07:21:06 PM »
DSL had a slight amount of rebalancing on components. Fixing weights, add hitpoints to things, etc.

3088
Tournament Archives / Re: Robo Zone 2 discussion
« on: August 08, 2010, 07:20:08 PM »
Are you allowing the extra NAR AI parts?

3089
Chatterbox / Re: Pets.
« on: August 08, 2010, 06:52:24 PM »
I have 2 rabbits.

3090
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: August 08, 2010, 09:50:30 AM »
I think you're fine as is. How well does it gut-rip if a bot jumps on top?

3091
DSL TC Showcases / Re: King Mushroom's 20% cooler showcase
« on: August 08, 2010, 08:25:18 AM »
Very hard to build, because of the rule of 7 (only 7 parts per attachment point)

3092
Existing Games / Re: iRacing.com
« on: August 08, 2010, 07:45:44 AM »
is there a demo version of this?

Sadly, no. At some point last year, they offered a free demo. Tons of people joined and would go into a race and drive backwards and crash and stuff. It kinda ruined the game for a lot of people. They can offer cheap promos ($5 for a month or $14 for 3 months), but nothing free.

3093
DSL TC Showcases / Re: King Mushroom's 20% cooler showcase
« on: August 08, 2010, 07:42:47 AM »
You can't. RA2 doesn't allow parts to pierce a chassis, so its impossible to have an effective crusher without cheat parts.

3094
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: August 08, 2010, 07:41:40 AM »
Temi's BBEANS 6 bot. It was in the wild card rounds.

3095
Yeah Crown of Teeth is somewhere in NAR AI and I'm pretty sure Viper has an AI for Killing Season?

3096
Tournament Archives / Re: ELBITE Splash Brackets & Vids
« on: August 08, 2010, 07:34:11 AM »
Hmmm I think my only chance is to take off his wheel...

3097
DSL TC Showcases / Re: Pwnator's DSL Showcase
« on: August 07, 2010, 07:31:22 PM »
He could use large drums?

3098
DSL TC Showcases / Re: King Mushroom's 20% cooler showcase
« on: August 07, 2010, 07:27:37 PM »
Quick guide to eFFeing.

If you move a part over an attachment point, it will jump there to attach. Before clicking to attach it, you can rotate (or fire, in the case of a burst motor) the part you are attaching too, and as long as you never move the mouse, you can still attach the item even though the attachment point has moved. The collision mesh is still with the part, so you can attach other parts where they would normally intersect.  Also, while rotating the part (the drum in this case), the beater bar is not affected if another beater bar passes through it.
Go to the test lab and back and the parts are set back to their original position.

3099
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: August 07, 2010, 07:15:14 PM »
Looks like Shilka. A lot like Shilka.
Can it self-right?

3100
Tournament Archives / Re: BBEANS6 Brackets&Videos
« on: August 07, 2010, 01:37:34 PM »
I have a feeling there is not going to be. ;)

And on the radius thing, I am going to have to remember that. I had trouble getting a few bots to avoid the center box.

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