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Messages - Badger

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2961
Discussion / Re: Robot Arena 3!
« on: April 19, 2016, 12:12:31 PM »
I hope movepixel still works for RA3
It works in every program, it's not RA2-specific.

2962
Discussion / Re: [Concept] A yet unnamed mod(R's mod)
« on: April 19, 2016, 11:43:54 AM »
It's not possible to make burst motors use CO2. My advice would be to increase the power of burst and spin motors a bit (since they're pretty weak in default RA2, especially burst motors) and to make a baseplate anchor without a collision mesh, like in IF, since it allows much more interesting and intricate designs.

2963
Tournament Archives / Re: Trios of Terror II - Signups
« on: April 19, 2016, 10:12:06 AM »
The no updates rule, can we update before signups end? I kinda rushed my DSL bot, and I want to re-skin it along with AI-ing both bots myself.

2964
Discussion / Re: Robot Arena 3!
« on: April 19, 2016, 09:17:19 AM »
Forcing a snap to grid system for components would kill the game

2965
I'm just saying that showcases are usually for either showing off really cool bots or helping people improve. With what you're doing, the best way to make your bot better is just to edit the components to be totally retardedly broken or to use BFE, and the bots aren't really that cool to be honest, just some broken custom motors in a big chassis with broken batteries and broken weapons on the end of tribars. So I just don't see why this showcase exists.

2966
ok. I'm not sure what the point is, you could just edit the acid spike to do a trillion damage and have a billion HP, but there's no real point. I understand that you want to play with broken cheaty parts, but showcasing bots using the broken cheaty parts is kinda a waste of time.

2967
Tournament Archives / Re: The Forge - Awards
« on: April 17, 2016, 07:55:17 AM »
3 days left to vote.

2968
Off-Topic Discussion / Re: Music ATM
« on: April 16, 2016, 07:33:08 PM »

2969
DSL TC Showcases / Re: Boby's Joke of a Showcase
« on: April 16, 2016, 08:54:26 AM »
I think your lack of wedges is a bigger issue, and I don't really think that DSL bars are the optimal choice in this situation =P

2970
Tournament Archives / Re: Trios of Terror II - Signups
« on: April 15, 2016, 12:09:10 PM »
If anyone needs an ironforge guy, I'm right over here.

2971
Challenge Board / Re: rerei vs gouache sway ROUND 2 THE REVENGE
« on: April 15, 2016, 08:24:31 AM »

2972
Tournament Archives / Re: The Forge - Wedges-Be-Gone | Discussion
« on: April 14, 2016, 05:42:12 PM »
Added a poll to vote for the arena.

2973
Ironforge TC Showcases / Re: Badger does Ironforge (ex-TRB)
« on: April 14, 2016, 12:16:43 PM »
doesn't agod or glitch due to motors on flails ?

i guess the flail load is heavy enough not to glitch
I mean the extender pulls the flail out of it's socket when it's spinning fast, which you can see in the battle pic, and it spawns ontop of the ring arena walls and inside the combat arena walls. Apart from that it's actually super stable and non-glitchy.

2974
Ironforge TC Showcases / Re: Badger does Ironforge (ex-TRB)
« on: April 14, 2016, 09:38:07 AM »


Totally impractical, barely fits inside the low lag arena and gets deweaponed by anything with a hammer. 10k hits are pretty nice tho

2975
Ironforge TC Showcases / Re: Badger does Ironforge (ex-TRB)
« on: April 14, 2016, 07:52:25 AM »
concussion weapons suck on flails.
I know, but the flails are mainly there to bypass the max sphere. I'll test it again with blades, but I worry about it getting deweaponed.

2976
Ironforge TC Showcases / Re: Badger does Ironforge (ex-TRB)
« on: April 14, 2016, 07:09:54 AM »







I'm really pleased with the drumbot, the wedges are really good (as they should be, there's 4 of them!) but also quite unreliable. If it outwedges something it kills it within a few seconds, which is cool.


SnS is super boring. Doesn't do much damage, hardly every kills anything but nothing can hit it at all, not even popups.

2977
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS
« on: April 14, 2016, 05:38:11 AM »
Still up for it, come at me if you dare
You make the thread, since I'm not sure what rules you want

2978
Tournament Archives / Re: The Forge - Wedges-Be-Gone | Discussion
« on: April 13, 2016, 09:14:51 PM »
shouldn't you set up a poll first badger ?
That's for when I'm ready to move to signups, and I'm waiting to finish the awards for my first tournament to do that

2979
Tournament Archives / Re: The Forge - Wedges-Be-Gone | Discussion
« on: April 13, 2016, 04:58:47 PM »
I meant more like bots that are crazy unstable and only have controlled movement as a technicality like Beer Goggles and HS with super long weapons
Cases like that are why I state that I can reject a bot for any reason. I wouldn't let a spikeball like that to enter.

2980
Tournament Archives / Re: The Forge - Wedges-Be-Gone | Discussion
« on: April 13, 2016, 03:48:09 PM »
I will allow this to be approved, however, please focus on wrapping up The Forge and signing it off before you start an opinion poll.
Forge is over, except for awards. I was waiting to finish the awards to open a poll anyway. Thanks

I know why you picked the combat arena and its fine but you may want to consider one with a ring-out to punish bumble bots
They count as crawlers, right?

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