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Messages - Badger

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2941
Discussion / Re: Robot Arena 3!
« on: May 02, 2016, 08:33:43 AM »
Steam really is cancer though. I have made a point to never install it. I'd hate to have to give in and do so once RA3 comes out.
What issue do you have with it? I think it's a really neat piece of software. Allows you to get games super cheap too.

2942
If windows is giving you a security error, click more info and it will allow you to run it, and it won't bother you again.

If your AV is having a hissy fit just disable it. They're a total waste of time and resources anyway.

2943
Tournament Archives / Re: The Forge - Wedges-Be-Gone | Discussion
« on: May 02, 2016, 08:20:28 AM »
How would you guys feel about allowing bots that bypass the rule of 7 by using serge's .exe? I think it would make the tournament a lot more interesting.

2944
Discussion / Re: Robot Arena 3!
« on: May 02, 2016, 05:33:30 AM »
Heh. From the EULA:

Quote
Except as expressly permitted by applicable law, You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software.

Not that this has ever stopped anyone, but it's yet another example how lawyers are the main reason why we can never have nice things.
Seeing as they've come out and explicitly endorsed modding, I don't think it'll be an issue.

2945
Challenge Board / Re: WenXiangLee vs. Deadgenocide
« on: May 02, 2016, 05:27:29 AM »
Moved thread from Public Tournament Discussion to Challenge Board.
I mean really, come on.
DG, OH REALLY?!

Edit:DG please post [username] VS [username] on challenge board, this is not a tournament.
Unrealistic Building
SnS Banned
Stock 1.4 (Robot NOOB BETA 1.0)
Heavyweight
Bridge of doom
What is SnS?
And cheatbot2 parts are not allowed pls?
And then change arena to Combat Arena
who is hosting?
SnS are bots that just sit in 1 place and spin. if you don't know what they are you don't need to worry, you won't build one by accident
cheatbot2 parts are banned by default

2946
Serge you total legend. Seriously man, super great find. I personally really appreciate how much you've given to the community, and to top it off you solve the 7-limit rule.

If I could give you something I would, but I'm broke and in the UK, so you'll have to make so with my sincere thanks.

2947
Existing Games / Re: Tony Hawk's Pro Skater/Underground/THAW/THUGPRO
« on: April 30, 2016, 04:33:37 AM »
Fun fact, the only thing on the pro skater 5 disc is the demo. Activision lost the rights to the series 1 day after they released the game, so they had no time to delay the release. So they just put the demo on the disc and finished the rest of the game in the 2ish weeks between printing the discs and releasing the game. So you need to dl a >7GB 'patch' to play. This patch is you literally just downloading the game.
Somebody watched Guru Larry's video.
Yup

2948
Existing Games / Re: Tony Hawk's Pro Skater/Underground/THAW/THUGPRO
« on: April 29, 2016, 06:21:02 PM »
Fun fact, the only thing on the pro skater 5 disc is the demo. Activision lost the rights to the series 1 day after they released the game, so they had no time to delay the release. So they just put the demo on the disc and finished the rest of the game in the 2ish weeks between printing the discs and releasing the game. So you need to dl a >7GB 'patch' to play. This patch is you literally just downloading the game.

2949
Creativity Showcase / Re: Wen Drawing Things
« on: April 27, 2016, 04:06:20 AM »
Nice

2950
Discussion / Re: Robot Arena 3!
« on: April 24, 2016, 03:20:59 PM »
Unity has some ridiculous cross-platform support. Would still have to figure out if it's worth it, but it wouldn't be hopeless.
Even so, the publishing costs for consoles would probably drive OT away.

2951
Site News and Feedback / Re: Youtube Video Embed
« on: April 24, 2016, 12:26:38 PM »
I think I have it working now.


You got it working with https links too, and inside quotes, what a legend! Thanks trov.


Would it be possible to auto-spoiler them in quotes, like images already are?

2952
Discussion / Re: Robot Arena 3!
« on: April 24, 2016, 12:26:04 PM »
So if the devs are looking at the thread can they answer my question?

Will RA3 come to consoles such as PS4 or Xbox One or Wii U/NX at some point?
I can already answer that for you: no it won't.

Not only is the botbuilding system very difficult to control with a controller, but publishing on the consoles is extremely expensive, even if you disregard the time it takes to port. That's the reason there are so many indie games on PC. The only way I can see it coming to console is as an Xbox Live Arcade title, but I highly doubt that will happen either.

2953
Tournament Archives / Re: Trios of Terror II - Signups
« on: April 23, 2016, 02:17:38 PM »

TEAM RULES:
- If that one person is taken for just one bot, then he/she cannot build another bot in a different mod for another team.
What does this rule mean? If I make 2 bots for a team, can I build bots for another team?

2954
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS
« on: April 23, 2016, 09:14:59 AM »
Alright anyone up for IF, any weightclass? I think mystic is rip.
IF MW lets go
Alright, you make the thread (once we get a host), whatever arena you want.

2955
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS
« on: April 23, 2016, 07:55:03 AM »
Alright anyone up for IF, any weightclass? I think mystic is rip.

2956
Stock Showcases / Re: R01's Showcase Thread
« on: April 22, 2016, 06:42:24 PM »
It would be very strong in ironforge, due to pistons being extremely powerful in IF.

I think MR. AS made an ironforge bot with a similar design philosophy. I think I did too but never showcased it. The idea was to have a normal flipper, with pistons attached parallel to the flipping sheet to push the other robot forward as it's being flipped.

As for bot advice, your chassis is huge, shrinking that should be tour no1 priority I think

2957
General Support / Re: Ironforge link broken on the wiki?
« on: April 21, 2016, 02:27:55 PM »
The link in the downloads section works fine, if you're still looking for a dl link

https://gametechmods.com/forums/index.php?action=downloads;sa=downfile&id=228

2958
Tournament Archives / Re: The Forge - Awards
« on: April 20, 2016, 10:41:11 AM »
OK, voting has closed, thanks to the 3 of you that voted lmao

Winners:
Coolest Design: Kamikaze Attack (090901)
Most Interesting Design: Green Mile (RedAce)
Most Unlucky: Ball (Mr AS)
Best Match: Screwdriver (S_M) vs YHTTOTF (Geice)

Best Match rematch will be recorded soon.

2959
Off-Topic Discussion / Re: The General Chatter Thread.
« on: April 19, 2016, 04:58:51 PM »
POSSIBLE OFFENSES AND WHAT YOU RISK

- Do NOT spam. You will first get you a warning, then if you do it again you will be warned or even muted. Mass spamming will  get you permanently banned. Spam includes any excessive repetition of images or characters, or anything else that is repeated and disruptive.

- Insulting, flaming or trolling is not tolerable and you will be warned or even muted for doing it. Trash talk is notably tolerated in the event of tournaments or contests, but it should not be excessive.
Good work on space management!  Unfortunately, SnapperIIs (the blue bursts) usually make terrible wedges.  You'll want to try to upgrade to Snapper2s (green and purple). 

How many batteries are in the MW?
SnapperIIs (the blue bursts) usually make terrible wedges.

U ****ing wot

Isn't this worth a warning? This kid man...

2960
Discussion / Re: Robot Arena 3!
« on: April 19, 2016, 01:33:32 PM »
Forcing a snap to grid system for components would kill the game

It's already snap to grid, just the grid size is too small.
Not really, if you up the resolution on your monitor or zoom in more you can place items  more accurately, which wouldn't happen in a grid system. And a component's location on the baseplate is defined by X/Y/Z values, whereas if it were using a grid system an indexing system of all the grid slots would be more accurate.


I mean technically yeah, there is a finite amount of places you can place a component and those places are align in  a grid-like pattern, but there are so many places that it's not really worth calling a grid system.

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