Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - SKBT

Pages: 1 ... 137 138 139 140 141 142 143 [144] 145 146 147 148 149 150 151 ... 162
2861
Modifications / Re: New Battlebots AI Pack
« on: August 10, 2010, 06:50:05 PM »
I know a battlebots competitor (the guy who built Hammertime) and he said the screws were worthless.


@preytor I've been chipping away at the gazillion shell related GMF's so I should have Bumper done eventually. Its not extremely high on my list of things to do right now.

2862

2863

2864
Modifications / Re: New Battlebots AI Pack
« on: August 09, 2010, 08:08:14 PM »
I go away and come back to two pages of un-related to topic spam. I figured out how to change the countdown thingie's color and I'm working on creating a Drill motor out of a servo.


2865
Modifications / Re: New Battlebots AI Pack
« on: August 08, 2010, 09:14:42 PM »
In RA2 yea IRL no. The E-tek draws 330 Amps at 36 volts the Odyssey battery puts out 220amps at 12 volts. From the picture it looks like the batteries are wired in 2 banks of 3 batteries creating 220 amps at 48 volts for each bank.  So the batteries at 36volts and 220 amps isn't enough for the E-tek and drive there is a second set of batteries creating a 48 volt 440 amp system. Assuming they are running C40 Magmotors in it you are looking at about 120 amps to drive the bot.

Edit: fixed the numbers I goofed. :P

For the disk try asking JoeBlo see if he will help. (I'm not that good at making stuff.)

2866
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: August 08, 2010, 02:45:03 PM »
Professor Chaos - I know the builder of it. He was next to me in the pits at the last event. He also has a featherweight version called General Disarray.

2867
General Support / Re: Bulldog Breed Txt files
« on: August 08, 2010, 02:43:04 PM »
Same way I told you how to edit the Storm II TXT files.

1. open up the TXT files you want
2. change the values
3. save as a different name

2868
Chatterbox / Re: Pets.
« on: August 08, 2010, 01:53:14 PM »
My pet rock died last week. :P

I have a Gecko.

2869
General Support / Re: Bulldog Breed Txt files
« on: August 08, 2010, 11:53:22 AM »
In the styles folder. Called bbflip bbflip2 ect.

2870
Robots Showcase / Re: Team Hunt
« on: August 08, 2010, 11:29:14 AM »
@ GK: A spike would have more penetration potential. It delivers more KE to a single point than an axe or blade because the KE is being transfered over a broder point vs a spike where all the KE is delivered to one spot.

@ Wham: If you haven't found a good motor for your electric ax yet an EV Warrior at 24 volts makes a killer axe motor if you can still find one.

2871
DSL TC Showcases / Re: LDL's crap DSL bots!!!!
« on: August 08, 2010, 11:20:09 AM »
Slower drive would  benifit this design. right now it doesnt have enough weapons and has enough drive for a HW or even a SHW. Try NPC or NPC Fasts with tornado or vlad wheels and add a lot more weapons see how that goes.

2872
DSL TC Showcases / Re: King Mushroom's 20% cooler showcase
« on: August 08, 2010, 08:41:16 AM »

Anyone know how to build a good crusher/Razor-type bot?

Best I've been able to do is a trapper with sawblades on a servo piston. It's the most recent one in my showcase if you want to take a look.   

2873
General Support / Re: I can't find the Beater bar .txt file
« on: August 08, 2010, 08:31:07 AM »
Nar AI 2.2 (?) and up doesn't have a  .CFZ file everything is in the components file. This is also the reason for the duplicate components in Nar AI. If you are not up for downloading Nar AI there is a .CFZ decompiler somewhere in the downloads section.

2874
I don't know if anyone has pointed it out or if it is just something that makes H.A.N.N.A.H origional but that T connected looks like its begging to be hit by a popup or something.

2875
Real Robotics Discussion / Re: Most Unluckiest Robots
« on: August 06, 2010, 03:51:12 PM »
Lifting Spike got me second place. :P

2876
Modifications / Re: New Battlebots AI Pack
« on: August 06, 2010, 03:32:24 PM »
If anything we should convince JD to let us use Seel Reign.

2877
Modifications / Re: New Battlebots AI Pack
« on: August 06, 2010, 03:22:39 PM »
I'm going to have to push some of this off till later mostly because real life comes first. Sorry....

But I've been working on re-working exsisting replicas to function more like the real ones. Like this


NPCF with tit 5 instead of Mags with aluminum something.

2878
Contests / Re: BOTM September 2010
« on: August 06, 2010, 12:06:35 PM »
I'll see what I can cook up.


Can I get mine done medium rare?

I might have to make a bot for this.

2879
Modifications / Re: New Battlebots AI Pack
« on: August 05, 2010, 03:09:21 PM »
Code: [Select]
name = Breaker Box Drive
preview = axlemount_preview.bmp
dir = axle
model = axle1.gmf
type = mechanics
base = SpinMotor
master = mount_display
passthru = axle_collision
attaching = axle
styles = Default
description = Same power as a standard drive magmotor replica use only.
power = 26 18
elecMaxInOutRate = -126
sort = 5
motorsound = sounds\bigmotor_loop.wav
attachsound = sounds\cmp_generic.wav
standard = 1
mass = 1
hitpoints = 8000


Save this as a TXT file in components named "breakerboxdrive"   .

I intentionally left it drasticly under weight to get your bot under the 400KGS mark and allow for you to give it more battery power.

Nice Replica BTW.

2880
Modifications / Re: New Battlebots AI Pack
« on: August 05, 2010, 02:59:23 PM »
No need to be sorry it was just a quick 5 minute lets idea. I agree that the round extender kills the look. Try it with flipper makers it might look better. I just think the arms on the Behemoth Scoop are too small and the Behemoth Scoop is too tall.

Pages: 1 ... 137 138 139 140 141 142 143 [144] 145 146 147 148 149 150 151 ... 162