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Messages - SKBT
2861
« on: August 10, 2010, 06:50:05 PM »
I know a battlebots competitor (the guy who built Hammertime) and he said the screws were worthless.
@preytor I've been chipping away at the gazillion shell related GMF's so I should have Bumper done eventually. Its not extremely high on my list of things to do right now.
2862
« on: August 10, 2010, 06:33:26 PM »
Wahooo!!! That was quick.
2863
« on: August 10, 2010, 05:09:24 PM »
Whoo!! That went better than expected.
2864
« on: August 09, 2010, 08:08:14 PM »
I go away and come back to two pages of un-related to topic spam. I figured out how to change the countdown thingie's color and I'm working on creating a Drill motor out of a servo.
2865
« on: August 08, 2010, 09:14:42 PM »
In RA2 yea IRL no. The E-tek draws 330 Amps at 36 volts the Odyssey battery puts out 220amps at 12 volts. From the picture it looks like the batteries are wired in 2 banks of 3 batteries creating 220 amps at 48 volts for each bank. So the batteries at 36volts and 220 amps isn't enough for the E-tek and drive there is a second set of batteries creating a 48 volt 440 amp system. Assuming they are running C40 Magmotors in it you are looking at about 120 amps to drive the bot.
Edit: fixed the numbers I goofed. :P
For the disk try asking JoeBlo see if he will help. (I'm not that good at making stuff.)
2866
« on: August 08, 2010, 02:45:03 PM »
Professor Chaos - I know the builder of it. He was next to me in the pits at the last event. He also has a featherweight version called General Disarray.
2867
« on: August 08, 2010, 02:43:04 PM »
Same way I told you how to edit the Storm II TXT files.
1. open up the TXT files you want 2. change the values 3. save as a different name
2868
« on: August 08, 2010, 01:53:14 PM »
My pet rock died last week. :P
I have a Gecko.
2869
« on: August 08, 2010, 11:53:22 AM »
In the styles folder. Called bbflip bbflip2 ect.
2870
« on: August 08, 2010, 11:29:14 AM »
@ GK: A spike would have more penetration potential. It delivers more KE to a single point than an axe or blade because the KE is being transfered over a broder point vs a spike where all the KE is delivered to one spot.
@ Wham: If you haven't found a good motor for your electric ax yet an EV Warrior at 24 volts makes a killer axe motor if you can still find one.
2871
« on: August 08, 2010, 11:20:09 AM »
Slower drive would benifit this design. right now it doesnt have enough weapons and has enough drive for a HW or even a SHW. Try NPC or NPC Fasts with tornado or vlad wheels and add a lot more weapons see how that goes.
2872
« on: August 08, 2010, 08:41:16 AM »
Anyone know how to build a good crusher/Razor-type bot?
Best I've been able to do is a trapper with sawblades on a servo piston. It's the most recent one in my showcase if you want to take a look.
2873
« on: August 08, 2010, 08:31:07 AM »
Nar AI 2.2 (?) and up doesn't have a .CFZ file everything is in the components file. This is also the reason for the duplicate components in Nar AI. If you are not up for downloading Nar AI there is a .CFZ decompiler somewhere in the downloads section.
2874
« on: August 07, 2010, 08:31:32 AM »
I don't know if anyone has pointed it out or if it is just something that makes H.A.N.N.A.H origional but that T connected looks like its begging to be hit by a popup or something.
2875
« on: August 06, 2010, 03:51:12 PM »
Lifting Spike got me second place. :P
2876
« on: August 06, 2010, 03:32:24 PM »
If anything we should convince JD to let us use Seel Reign.
2877
« on: August 06, 2010, 03:22:39 PM »
I'm going to have to push some of this off till later mostly because real life comes first. Sorry.... But I've been working on re-working exsisting replicas to function more like the real ones. Like this  NPCF with tit 5 instead of Mags with aluminum something.
2878
« on: August 06, 2010, 12:06:35 PM »
I'll see what I can cook up.
Can I get mine done medium rare? I might have to make a bot for this.
2879
« on: August 05, 2010, 03:09:21 PM »
name = Breaker Box Drive preview = axlemount_preview.bmp dir = axle model = axle1.gmf type = mechanics base = SpinMotor master = mount_display passthru = axle_collision attaching = axle styles = Default description = Same power as a standard drive magmotor replica use only. power = 26 18 elecMaxInOutRate = -126 sort = 5 motorsound = sounds\bigmotor_loop.wav attachsound = sounds\cmp_generic.wav standard = 1 mass = 1 hitpoints = 8000
Save this as a TXT file in components named "breakerboxdrive" .
I intentionally left it drasticly under weight to get your bot under the 400KGS mark and allow for you to give it more battery power.
Nice Replica BTW.
2880
« on: August 05, 2010, 02:59:23 PM »
No need to be sorry it was just a quick 5 minute lets idea. I agree that the round extender kills the look. Try it with flipper makers it might look better. I just think the arms on the Behemoth Scoop are too small and the Behemoth Scoop is too tall.
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