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Tournament Archives / Re: Eternal - SBV
« on: August 24, 2019, 05:49:29 AM »
i hope hypno disk 5: bernie sanders gaming wins the giant NUT
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 281
Tournament Archives / Re: Eternal - SBV« on: August 24, 2019, 05:49:29 AM »
i hope hypno disk 5: bernie sanders gaming wins the giant NUT
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Off-Topic Discussion / Re: Seagulls, the villains.« on: August 23, 2019, 04:41:33 PM »
imagine thinking you aren't a seagull but you actually are and to deal with that fact you call anyone who is even remotely having fun a seagull because they are actually enjoying their life
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Off-Topic Discussion / Re: the gamer word« on: August 22, 2019, 07:11:17 PM »Cool cya byei bet u don't even like traps 284
Off-Topic Discussion / Re: the gamer word« on: August 22, 2019, 06:26:43 PM »i mean, wen does drop the bomb a fair amountwho can use it? cus sev and hoppin sure do 285
Off-Topic Discussion / the gamer word« on: August 22, 2019, 06:18:32 PM »
who can use it? cus sev and hoppin sure do
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Tournament Archives / Re: Intercommunity IRL League« on: August 22, 2019, 05:49:22 AM »
ngl I actually really enjoyed playing it for a few hours even if there are some questionable balancing desicions
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Off-Topic Discussion / Re: Seagulls, the villains.« on: August 21, 2019, 03:56:16 PM »
ok hold up I just figured out the seagull sh**
it's cause seagulls sh** on people, and toxic hoppin sh**s on people. damn I'm a free thinking genius 288
Off-Topic Discussion / Re: Seagulls, the villains.« on: August 21, 2019, 03:46:41 PM »i mean we already got flock leader Hop dropping gamer wordskix toxic hop and sev are probably some of the biggest contributors to ra2Jokes on you ill show them gtm link, noone can stop me 289
Off-Topic Discussion / Re: Seagulls, the villains.« on: August 21, 2019, 03:15:44 PM »
kix toxic hop and sev are probably some of the biggest contributors to ra2
also good news guys https://twitter.com/ParsecTeam/status/1164261919777333249?s=19 hopefully they don't find gtm 290
Off-Topic Discussion / Re: Seagulls, the villains.« on: August 21, 2019, 01:50:15 PM »
This is the reason this forum is a complete embarrassment.
I just LOLed so hard at this thread. There is such an overwhelming lack of originality, or anything that proves itself to be a deign that was never anyone elses (there are so many sh**post clones in this thread from my own and from kix) and everyone appreciates it as ability and originality. WTF happened here? Has this place become overridden with n00b drones and horrific opinions? It's about some one came back to dish out the opinions, because this discord/showcase is embarrassing compared to previous standards 291
Off-Topic Discussion / Re: Seagulls, the villains.« on: August 20, 2019, 08:01:25 PM »
i wasn't sure at first, but then i read this
Quote im a chick with a dickyou can be site owner if you want <3 292
Off-Topic Discussion / Re: Seagulls, the villains.« on: August 20, 2019, 07:15:48 PM »shotop skethey do you wanna be admin and replace 09 294
Modifications / Re: DSL 2.31 in progress...« on: August 16, 2019, 03:46:31 PM »
I have 0 idea what bild is doing rn so I'm just going to propose some more changes since these are relatively minor and easy to implement.
- give all chassis armors the same HP/kg efficiency. the ratio for this would be whatever is currently the most efficient or potentially higher - give batteries an HP value that scales with weight as recently discovered, batteries that take damage lose about half of their electotal, and batteries by default only have an HP value of 400. making HP scale with weight would also help make the heavier batteries slightly more useful considering their size - give all weapons a 1:1 piercing to concussion ratio for their current damage potential Would make DP more accurate as all weapons would have equal p/c ratios. actual DP would remain unchanged (for reference, typhoons already have a 1:1 ratio of 1.75p, 3.5c) - remove the edge damage from mini/mechavore disks so that only the teeth will deal damage currently they deal damage with both the edge and their teeth. no other stats will be changed (aside from a 1:1 ratio as seen above if people agree) this one isn't as easy, but it was previously discussed on discord - redo the collision mesh for various teeth as ra2 can't handle concave meshes this would include ripping teeth, matildas, and cutting teeth (think C shape weapons) 296
Modifications / Re: DSL 2.31 in progress...« on: August 13, 2019, 02:51:25 PM »Time for me to ruin 2.31 by adding a bunch of hseless sh**.idk what bild was planning, but I'd rather just fix/improve the existing components first (since tbh there is no actual discussion on what is getting changed) 297
Modifications / Re: DSL 2.31 in progress...« on: August 13, 2019, 03:49:25 AM »Round off tips? Is that only for the mesh or does that also include visual change, thus the chisel is not sharp anymore, but more like rounded hammer? ![]() extremely hot take: the standard wedgelets are actually terrible for use as wedges. even with the blunted tip, both the angled and flat wedges would almost always wedgelock 298
Modifications / Re: DSL 2.31 in progress...« on: August 11, 2019, 06:28:17 AM »
for those who missed our woke arena 2 chats, the wedgelets also seem to be on the unstable side
idk what bild is planning, but more than likely they're gonna get lengthened to 30cm (collision mesh can be enlarged further if needed) ![]() more stable in my testing, and far better for making angles with on an extenderbot 299
Off-Topic Discussion / Re: Ladies and Gentleman, We got him« on: August 06, 2019, 02:44:33 AM »
the hostile hop has a hateful heart
![]() bush dindu nuffin 300
Modifications / Re: Bilds evolvement for ra2 mods =3« on: August 05, 2019, 11:24:31 PM »
I'll echo what I said on the discord, i think going with the 3rd option for the majority of components would be the best, and then going with option 2 for the wedge edges. that way they'll still work as wedges, and they aren't nearly as exploitable as something like 10cms with no weight
steel shark can be set to hidden since nobody legit uses them, and matildas could probably be left alone |