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Messages - Badnik96

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2741
Tournament Archives / Re: Robots in Space - Signups
« on: December 08, 2014, 07:31:18 PM »
I'll churn something out for you, or maybe I'll just send something old. You will get something from me though, don't worry.

2742
The only thing keeping Captain Viridian from being a character is his lack of moveset potential. The only thing he does in his game is change gravity, how do you make a moveset out of that? He will at least be an assist trophy if I figure out how to program them.

Shovel Knight was actually one of the first characters chosen for the game. The Kid I think I considered, but I'll reconsider him again.

Sucks that you can't help out; if you do get some free time I'd love to have you on board.


edit: Nevermind, thought up a moveset for Viridian in the shower. He's good to go now.

2743
no

We have officially switched over to Unity. If any of you guys have any programming knowledge there I'd love your help. I'm also still looking for some sprite artists/animators.

2744
He's in the planned roster ATM.

2745
It isn't supposed to be non-Nintendo characters, just characters from indie games.

2746
I'm pretty sure Valve doesnt count as indie, but I'll check for you.

2747
Robots Showcase / Re: playzooki made a robot
« on: December 07, 2014, 11:17:12 AM »
plastic is good stuff :V

when used properly, that is

2748
DSL TC Showcases / Re: RedAce's DSL Showcase
« on: December 07, 2014, 11:07:41 AM »
I believe Speed Demon had a similar issue itself XD

Looks good, but it's nothing really interesting.

2749
Tournament Archives / Re: First Strike Tournament Splash Brackets Videos
« on: December 07, 2014, 11:07:00 AM »
I want Ounce to win but I have a feeling it's gonna be RedAce.

GL everyone that got in.

2750
Of course.

2751
this looks just like unity. have you considered using it? it's got a far larger community support base and far more games have been successfully built with it

I went and looked at it and I'm liking this. I'll probably swap over to Unity.

Spelunky Guy?
Steve? from Minecraft?

Both are planned characters ATM.

2752
Should have worded that better. My roster is pretty much set but I havent gotten anywhere in programming. Thats what I meant by "nothing concrete".

2753
Isaac is currently planned. I'm hesitant to add any Touhou for now mainly because I dont know much about the series and my brother hates it. I'll take a look at Risk of Rain.


Little early to be making roster suggestions though. I still dont have anything concrete.

2754
Off-Topic Discussion / Re: The General Chatter Thread.
« on: December 06, 2014, 07:13:16 PM »
Ironically my experience there was the exact opposite. The only ride that stopped was Space Mountain XD

2755
Yeah I'd like to see your input on characters.

2756
Game Development / Super Smash Indies - a Smash Bros Fangame by Badnik96
« on: December 06, 2014, 06:41:09 PM »
*Logo to go here eventually. Once I make one.*

I'm not sure really where to start, but here we go. People have started projects like this before but none have finished, or at least to the degree I'm hoping to get to. My plan is a Super Smash Bros style game featuring characters from indie games. I've done some snooping around and I have a pretty large roster in mind, plus an engine to support it. However, since I'm not too experienced with pixel art/animation and game programming, this'll probably take a while and might not be fully finished for years. I've only barely gotten my feet wet in programming, and not only am I rusty with pixel art, I've never done characters like this before. This is gonna be an ambitious project and hopefully I can get it off the ground and have something working soonish.


The game will be made in Unity and will feature 4-player local versus as well as a basic classic mode. Once that basic release is out of the way, I may add an adventure/story mode, trophies, and other cool features.

Here's the characters I've sprited so far:

2757
Off-Topic Discussion / Re: The General Chatter Thread.
« on: December 06, 2014, 03:23:09 AM »
i'm back from didney worl now

2758
General Support / Re: How do i AI flamethrowers?
« on: December 04, 2014, 10:05:25 AM »
Check out EternalFlame.py. Make an analog control called Flame to power the thrower.

2759
it's symmetrical 0/10 try harder

2760
Robots Showcase / Re: Craaig's Real Robots - Mr Snappy and Friends
« on: November 30, 2014, 03:58:45 PM »
If you're doing a UK ant axebot I'd look into a spring loaded setup. There was a 1lb ant that used it to some success around here a few years ago, and I'd hazard a guess it'd work better in a lower weight class because of the obvious lower armor.

Ask Nate for more details, he fought it twice :V

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