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Messages - Sage
2681
« on: August 15, 2010, 11:00:09 AM »
I have an idea that would solve everything, but it might be overkill.
If a bot comes into question for BFE, the builder must make a video replicating the results in the bot lab (like we did for venko) or else will be branded a cheat. Baseplate components are invisible, nothing we can do about that.
But this is stock only. If DSL is meant to maintain realism, then exostacking is out.
2682
« on: August 14, 2010, 05:10:52 PM »
It's the beard. Being a couple hundred years old I'm suprised you have a computer, let alone one that's using Windows and not DOS or something :P
HAHAHA nice...
2683
« on: August 14, 2010, 11:53:16 AM »
Here I am. I am Sage. I has download. Download is good. Download the download.
2684
« on: August 14, 2010, 11:40:11 AM »
Inf's the Minionbeetle! I always try to find SOMETHING to critique :) (Although with Click it's a little difficult...)
But YAY for being featured in another comic!
EDIT: YEA, why am I the only one with an old-school comp? HUH?
2685
« on: August 14, 2010, 11:33:34 AM »
J = Armadillo, not Pysc.
Also, wedges are usually not as good when the chassis is small and everything is mounted on bursts. Just FYI.
2686
« on: August 14, 2010, 11:30:53 AM »
Check out Clickbeetle's Drumblebee series to see how a drum can be put together really well.
Your robots are funny :)
2687
« on: August 14, 2010, 11:29:09 AM »
Yea, MikeNCR just posted it in his showcase.
2688
« on: August 14, 2010, 01:01:09 AM »
OH HAI. Didn't see your post. Very nice, looks pretty identical to the stock version O: sweet.
2689
« on: August 13, 2010, 10:32:41 PM »
<3
2690
« on: August 13, 2010, 10:23:57 PM »
Agree with Scrap. I spent ages stacking those three blacks in Solstice when it would have been a matter of minutes for BFE. What's the rush? Short on time my ass.
2691
« on: August 13, 2010, 10:21:20 PM »
and some of those NPC motors. Hopefully this is all fixed in DSL 3.
2692
« on: August 13, 2010, 06:29:56 PM »
RA2 works fine without the disc. Look on google for other games :)
2693
« on: August 13, 2010, 06:26:59 PM »
Looks cool, but the motors are a bit exposed i think. How does it perform?
2694
« on: August 13, 2010, 06:25:55 PM »
wow, interesting? Whats the thinking behind the design?
2695
« on: August 13, 2010, 06:23:30 PM »
2696
« on: August 13, 2010, 02:38:12 PM »
Much better. I still think two HPZteks on a LW is overkill though. I think redbirds and armor would be better.
2697
« on: August 13, 2010, 02:36:37 PM »
I like exostacking, but I have yet to accomplish it effectively. Perhaps this opens up a new possibility? Which items can be exostacked? *Envisions HPzteks halfway out the chassis*
2698
« on: August 13, 2010, 12:55:28 PM »
Stag if he was trying to build a flipper why would he put weapons on. Also, he won't have enough weight for what you ask, and 2 zteks on a LW is overkill. For maximum power a black battery actually isn't enough, as they put out 800 and DDT motors take 500 each, so a nifty would be worse. Sorry Stag, but trying to give generic advice backfired :)
2699
« on: August 13, 2010, 12:47:52 PM »
SHUT UP. Seriously.
2700
« on: August 13, 2010, 12:07:44 PM »
It's on the home page. On the left sidebar somewhere under Tools.
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