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Messages - FOTEPX

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261
Real Robotics Discussion / Re: King of Bots
« on: January 22, 2018, 12:05:37 PM »
Any news on where to get Episode 1? I wanna start watching this but the Youtube stream for EP1 has been taken down 'cuz of copyright...  ::2mad

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DSL TC Showcases / Re: Virus Bomb DSL Showcase
« on: January 20, 2018, 04:49:31 PM »
Phoooooooooooooooooooooooooooo

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Discussion / Re: DSL Obstacle course arena?
« on: January 19, 2018, 10:09:48 PM »
Hello everyone,

I'm searching for a DSL 2.2 arena that I used to play in years ago. The arena featured many obstacles bots had to get through, and in the very middle was a King of the Hill style stage, where the bots would finally meet and hit each other. I just did some searching in the arenas section on this site, but I can't find it. If anyone knows what arena I'm thinking of, help would be much appreciated xD

-Nick "The Barangoat"

Yeah, I remember that arena! I think I've still got it lying around, lemme upload it real quick...

EDIT: Here you go - https://gametechmods.com/forums/downloads/?sa=view;down=390

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I didn't enter a stock bot because I thought the building standard would be as high as when Stock was at it's peak and I didn't wanna embarrass myself...

I highly regret that now!

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Off-Topic Discussion / Re: Apologies
« on: January 15, 2018, 11:22:20 PM »
if it makes you feel better you're going to get banned anyway  :gawe:

jk

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Off-Topic Discussion / Re: Apologies
« on: January 15, 2018, 06:00:33 PM »
Yeah, just make an effort to not be autistic and you'll be fine. So long as you try to fit in, you'll fit in. We've had some real weirdos over the years and they slotted in just right, so... It's gravy.

Like this guy  :really_makes_you_think:


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Off-Topic Discussion / Re: Apologies
« on: January 15, 2018, 05:47:16 PM »
Yeah, just make an effort to not be autistic and you'll be fine. So long as you try to fit in, you'll fit in. We've had some real weirdos over the years and they slotted in just right, so... It's gravy.

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Off-Topic Discussion / Re: Apologies
« on: January 15, 2018, 05:41:30 PM »
Speaking as "The 2011-2013 noob", it's nothing that hasn't been done before and hasn't been done worse. Hell, look at Avalanche! He still hasn't grown up!

...All joking aside though, yeah, we all do stupid sh**. It's just part of being human. It's cool dawg.  :thumbup

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DSL TC Showcases / Re: DSC's IRL DSL showcase
« on: January 07, 2018, 05:50:58 PM »
*gasms*

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DSL TC Showcases / Re: FOTEPX's DSL Showcase
« on: January 03, 2018, 04:57:00 AM »
Totally not a Sunshine Lollibot clone



Full-size saw blade powered by a Perm 80. LW. About as stable as you'd expect it to be.

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Off-Topic Discussion / Re: A Community Divided: The GTM Dilemma
« on: December 25, 2017, 04:16:15 PM »
Left the GTM Discord weeks ago after not using it for months. Don't miss it.

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Okay, so you actually added quite a lot of my suggestions! Nice one!  :claping

The only thing that doesn't seem to be added is:

Ability to rip off components (I know it's possible because they fly off when you disable an opponent, but I haven't been able to rip off a single wheel or anything like that)

...But I understand your point about getting the damage system right first before adding ripping off components as a factor.

Hmm... What else can I think of to add?

-More Robots!!!

-When I did the 4-bot rumble in the test arena, if me or my opponent died, the fight just ended instead of the remaining two fighting it out to a win. I'm guessing this is because 2+ players hasn't been properly implemented yet, and those two extra robots you added aren't recognised by the game as p3 and p4? Hmm...

-Whenever either the human or the AI wins a fight, the controls get jammed and the bot just keeps on doing whatever the last input was. For example, if you were going forward when you won the fight, you'll just keep going forward and run into a wall. I think you should be able to control your robot after the fight, instead of having it taken away from you.

-RUMBLE MODE!!! Select your bot, select "Rumble Mode" for the opponent bot, and then a slider shows up, that can go from 2 to 99. Yes, 100-bot rumbles. I don't care if it runs at 0.1FPS, I want it. The however-many bots are selected at random from the pool, as long as they're at the correct weight class.

-Ooh, speaking of weight classes, how about adding that in next? I know right now all the bots are HW, but just labelling them as such should help when you do add MW's, LW's, FW's, AW's etc...

Can't think of anything else right now, but I'm pretty sure stuff'll come to me around the same time the next update rolls around. Until then, keep up the hard work!

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DSL TC Showcases / Re: Pokébros DSL TipSite
« on: December 19, 2017, 03:14:55 PM »
Sorry, Mate, I Didn't See You...

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Tournament Archives / Re: Besiege Battlebots - Discussion
« on: December 11, 2017, 10:32:47 AM »
Just set up a poll so you can mark your interest - wanna gauge how many people are interested.

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Tournament Archives / Re: Besiege Battlebots - Discussion
« on: December 11, 2017, 04:32:52 AM »
IRL I assume :heck:

Besiege does have quite a reliable physics engine - it's rather difficult to get 40 spikes all going through each other, so yeah... IRL.  :gawe:

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Tournament Archives / Besiege Battlebots - Discussion
« on: December 10, 2017, 02:49:26 PM »


Rules:
Robots built in Besiege! 100 part weight limit, 1.5x for shufflers, 2x for walkers.
No explosives, projectiles or fire based weapons - other than that, feel free to build whatever!
Robots must fit within the bounding box.
No flying robots.
No more than 5 active weapons.
No Skin Packs or non-standard components.
Matches will be at 9PM GMT, 3PM eastern, competitors are expected to arrive 5 minutes before this time to set up.
If you are not able to make your scheduled fight, please let me know so I can reschedule.
If you miss a fight with no reason why, your fight will be forfeited to the other guy.

Arena:

3 minute time limit, all fights will be adjudicated by me.

Entry rules:
16 slots.
Only 1 entry per person - I might allow more than one if interest in this is low.
Updates will be accepted until the go-ahead from the Mods.

279
Existing Games / Re: Besiege, an Awesome New Building/Destruction Game!
« on: December 10, 2017, 07:12:43 AM »
i feel like that the uber-fragility of the game's engine is part of the challenge here tbh, also, braces say hello anyway

as for saws, at max speed they can cause a LOT of damage very quickly

and in fairness the grabber rule is more so clamps aren't a huge pain in the ass to make

Yeah, but the fragility shouldn't be enforced.

In that case, they should have a speed limit, not an outright ban.

Oh, so grabbers in Besiege are just like grabbers IRL, then? :P

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Existing Games / Re: Besiege, an Awesome New Building/Destruction Game!
« on: December 10, 2017, 06:57:34 AM »
yes it has, in fact, me and some people in the OOTA discord have been experimenting with robot combat in it yesterday, we have came up thus far with a simple list of rules which seem to work decently enough:

-No explosives, unthetered projectiles or any fire based weapons.
-5 categories for block max limits
25 : FW
50 : LW
75 : MW
100 : HW
200 : SHW
-Robot must fit in the bounding box
-weapon spam bots will be banned
-bots cannot be fully assembled with ballasts or pistons
-grabbers are legal but you can only grab a robot for 10 seconds
-saws are banned

for now it seems to function decently enough, also with the way the engine makes every part fairly fragile it's very difficult to make an effective spinner that doesn't explode Apex style after a couple impacts, which can allow for pretty interesting designs.

Weight limits sounds good, pretty much what I had in mind. Double should be allowed for walkers and 1.5x for shufflers, though.

Instead of vaguely wording it like "weapon spam bots will be banned", I think it should be something along the lines of "No more than 5 active weapons".

Not with you on the ballast/piston rule, it's one of the ways to get around the inherent fragility of the in-game engine. Also not with you on the grabber rule, or the saw rule.



Now, onto the meat and potatoes... I made the BBEANS arena in Besiege!



It's on the workshop, just search for "BBEANS Arena" and it should come up.

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