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Messages - WhamettNuht

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261
Modifications / Re: Robot Wars 2013 AI Pack
« on: May 29, 2013, 02:53:24 PM »
Dantomkia's a maybe - Destructable and Fat Boy Tin fail too much to be considered :P

262
Modifications / Re: Robot Wars 2013 AI Pack
« on: May 29, 2013, 02:39:19 PM »
Yes the wedge and Stinger's tail will be available to all ;)


Tryna think which robot should be next... hmm

263
Modifications / Re: Robot Wars 2013 AI Pack
« on: May 29, 2013, 12:57:57 PM »
All done! :D





Really quite happy with this one... 2 fully done from scratch custom components and all :D
It also puts up a really good fight! I was worried that it wouldn't do anything in battle. I was wrong. In 4-way rumbles with the other replicas it easily holds its own, and can even knock out a couple of bots! (It sounds dumb but I'm genuinely surprised!)

264
Modifications / Re: Robot Wars 2013 AI Pack
« on: May 29, 2013, 10:29:06 AM »
I was thinking something like that :P Eventually maybe :P And I shall consider it ;)


On another note, someone stop me cause I am now on FIRE!!!





Just needs the back, top hump and track domes and it shall be finished :P

265
Tournament Archives / Re: GTM Robot Wars Series 1
« on: May 29, 2013, 08:17:33 AM »
The updated components are on the first thread :)
Includes the claws + necessary motor :P

266
Modifications / Re: Robot Wars 2013 AI Pack
« on: May 29, 2013, 06:12:01 AM »
True :P Maybe in a future update we'll be lucky :P


And nope :P Good try though ;)

267
Modifications / Re: Robot Wars 2013 AI Pack
« on: May 29, 2013, 06:07:11 AM »
Unfortunately the torque-reaction method is still beyond my abilities :') It kinda of does it already, but not quite like the original.


And hehe I'm sure you can guess what the next replica in progress is then ;)

268
Modifications / Re: Robot Wars 2013 AI Pack
« on: May 29, 2013, 05:51:38 AM »
Yeah it is :P


And thanks :)

269
Tournament Archives / Re: GTM Robot Wars Series 1
« on: May 29, 2013, 05:28:28 AM »
Sorry Mystic but I'll have to agree with the others. When building IRL, think real physics, not RA2 physics. For example, if you have a vertical spinner using a perm, think 'would that look right in real life?' the answer would be no as the disc would snap off within the first impact in real life. It would need some supports. Keep thinking about things like that.


Also guys, as I have posted in the AI thread, a new component will be allowed into the tournament:





These claws will be allowed to make way for crushers :) (The LW using it in the pic is my LW entry Pressure Point :P)


The required motor will also be available with it :)

270
Modifications / Re: Robot Wars 2013 AI Pack
« on: May 29, 2013, 05:23:43 AM »
It doesnt :) I also moved the wheels inwards a bit as they looked too far apart for my liking originally. Looks better now :P


Also, I have fixed teh claw!!! :D





Just need to do a medium and large size and they will be available for the RW Comp :)

271
Modifications / Re: Robot Wars 2013 AI Pack
« on: May 29, 2013, 04:05:49 AM »
Ahhh thanks  :gawe:


But in all seriousness, it might not be for a little while. Before I can release it I need the UI to be completely finished, a few more replica bots done, and I'd love to include the robots from the upcoming RW Tournament I'm doing in the pack :)




On a note of replicas, guess who's FINALLY gotten the ASE method to work, and has made his first replicas component:





This has managed to open up quite a few doors to me now. For example, here is a preview of my LW entry to said RW tournament that will use a custom component that will be available to all in the game (and tournement when it's working properlly :P)





Just need to sort out the shadow problem with this claw and it should hopefully all be ok :P From there then I can hopefully work on a Suicidal Tendencies replica, maybe Kan Opener, the possibilities are endless :P

272
Modifications / Re: Robot Wars 2013 AI Pack
« on: May 28, 2013, 02:18:00 PM »
That's it. Not releasing it for another year now.



273
Modifications / Re: Robot Wars 2013 AI Pack
« on: May 28, 2013, 07:52:59 AM »
Newest replica in progress:





(The mace is just temporary atm)


The domes have been a b**** to do, but I'm already really happy with this one :D


Quick question though, does anyone know how to add more of a shine or reflection to a component? The shine strength for the domes is already set at 0.900000 but still not as shiny as I'd like. Any help?

274
Tournament Archives / Re: GTM Robot Wars Series 1
« on: May 28, 2013, 02:19:27 AM »
@Conraaa : That's perfect!


I'm still in the process of making my entries (got a couple of good ones so far) as well as deciding which replicas will be entered into it aswell. On top of that I'm close to once more mastering the ol' ASE technique, so I might be able to add a couple of extra replicas into the fray (I'm somewhat close-ish to making Stinger, Suicidal Tendencies & 101). So hopefully i'll put sign ups live soonish :P For now, have fun playing around with designs, and also watch this space for any new custom components that will be allowed into the fray.

275
Modifications / Re: Robot Wars 2013 AI Pack
« on: May 26, 2013, 03:34:14 PM »
First off, to get the axe to work with the motor set up when AI'd is currently not possible due to there being no THZ/Flipper AI yet.


And second, the axe acctually works really well already. The scoops burst doesnt have a lot of force behind it, meaning that when Behemoth catches an opponent in the bucket, the axe can hit the other robot pretty well. It's hard to explain, but despite being on a burst, the axe does work extremely well as it is :)

276
Tournament Archives / Re: GTM Robot Wars Series 1
« on: May 26, 2013, 12:42:09 PM »
Sorry for not replying for a while, been heptic :P


Flamethrowers are not permitted, same goes for multibots aswell (should of added that lol)

277
Tournament Archives / Re: GTM Robot Wars Series 1
« on: May 21, 2013, 03:08:20 PM »
As long as it looks like it could actually be a proper Robot Wars entry, and isn't a replica or 'another version' or a robot (e.g. a new version of Chaos 2 or something) then that's fine :)

278
Tournament Archives / Re: GTM Robot Wars Series 1
« on: May 20, 2013, 02:46:30 PM »
On the subject of spinners, I did say that I wanted it to be more 'British' based with the designs - much more lenient in the amount of flippers and axes to spinners. I might also introduce rules to the spinners, like you're only aloud to use the duel perm if your robot has 1mm armour or something :P

279
Tournament Archives / GTM Robot Wars Series 1
« on: May 20, 2013, 09:19:35 AM »
Hey Guys,


Just wanna see if there's any interest for a tournament I wanna plan.


Arena will be my revamped Robot Wars Arena.
The main tournament will be for heavyweights, however if anyone wants to submit any LW's for a small LW tournament feel free!


The Heavy's competition heats will consist of 4 way first round battles, then followed by 2 head-to-head battles. (Like the Robot Wars series 7 layout). For added lols, a replica bot from the pack will be added to each heat.


The Rules:


-DSL 3.0 Beta Components + These ones from the pack:
https://gametechmods.com/uploads/files/RWComponents2.rar
-IRL Designs only (Or more 'British' robot designs, so more flipper orientated than spinner orientated like America)
-Judge Bursts will be allowed from the DSL 2.1 Pack (1 per bot)
-BFE, AAM and all that other shizz won't be allowed




Any interest? Hoping to get at least 16 competitors, any more will be highly appreciated :)


I basically want to try and replicate the whole RW tournament style in RA2 with GTM :P


Any interest?

280
Modifications / Re: Robot Wars 2013 AI Pack
« on: May 20, 2013, 08:00:56 AM »
Excuse the double post, just wanted to revive this thread lol :P


Arenas now finished:





Hoping to also create a 'Sumo' version of it :P

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