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Messages - FOTEPX
2521
« on: May 27, 2011, 09:59:39 AM »
Really? Good ^^
Because I've had two packs of Fridge Raiders, five packs of pork scratchings, three packs of pocky and a Frijj *comfort eating*
When's boss gonna come online? I need someone to talk to... ;_;
We can sort that.
2522
« on: May 27, 2011, 09:57:07 AM »
FOTEPX is a metamorph WE'RE ALL DOOMED
I am now an anvil
Oh, and what happens if you ingest over your RDA of salt?
Nothing.
2523
« on: May 27, 2011, 09:46:23 AM »
And I'm Cool Jesus.
No you're not, you said so yourself
I'm a slightly crushed can of Pepsi Max with brain conditions.
No, I can also metamorph. Right now I'm the stage for the Lion King musical. Aaand now i'm a toad.
2524
« on: May 27, 2011, 09:39:02 AM »
And I'm Cool Jesus.
2525
« on: May 27, 2011, 08:49:49 AM »
Yep.
2526
« on: May 27, 2011, 08:40:02 AM »
haha I told you to much now my idea has been stolen :P
I was making a low lag RA2 game.. I was going to simply the collision meshes too
but lets face it, I will never get around to it so you have my support to experiment with it..
I do know RA2 will warp the colours of the map on an 8x8 size skin :P
I know, it makes 'em all blocky and bleh. That's why I'm not trying to simplify it too much; make it more basic, but keep it lookin' decent.
2527
« on: May 27, 2011, 08:27:17 AM »
I think you're suffering from a mental condition called 'Mad As Hell'.
I'm not a Doctor, but I say what I see.
2528
« on: May 27, 2011, 08:25:09 AM »
As we are all aware, some of the skins on some of the components do look, how you say, crap. What I'm planning to do is make a higher resolution alternative to ALL the components and ALL the menus. I plan to do this by doubling the size of every .BMP and then sharpening and editing it until they look crystal clear.
Then we go to the opposite side of the spectrum; low resolution. Now I know what you're all thinking: YOU'VE LOST YOU'RE BLOODY MIND! I DON'T WANT TO LOOK AT BLOCKY CRAP! IT'S UGLY! UUUUUGLYYYY!!! On the contrary, my brain-dead compadré, think about this from a logical standpoint. In the Low Lag Arena, the main image has a low file size in order to limit lag. So, what Joey brought up, and what I've thought about, is to also offer a low resolution version of all components. The menus wouldn't needed to be changed, as it's the bot's themselves which use the main processing power.
So, tell me what you think below and add any suggestions below as well. Do keep in mind, it's only an idea, and it'll be quite a while before I'm able to start on the idea.
2529
« on: May 27, 2011, 08:18:12 AM »
By the way is MR_CHAOS AI a stock ai pack?
No idea. What sort of AI pack are you lookin' for?
2530
« on: May 27, 2011, 08:10:23 AM »
And I'm a kitty. :3
I'm a slightly crushed can of Pepsi Max with brain conditions.
2531
« on: May 27, 2011, 08:07:48 AM »
I facepalmed back then, and I facepalm now.
Except harder.
YOU. CANNOT. DO. THIS. TAKE THE HINT.
2532
« on: May 27, 2011, 07:09:44 AM »
Wait,wait,wait. Does that even have a BRAIN? Or is:
it stacked in the Nifty?
the chassis wider than I thought?
I don't think you could fit more weapons on if he's going to stay a Lightweight, but if you can, do what Avalanche said and use the side attatchment points.
Probably this.
2533
« on: May 27, 2011, 07:05:31 AM »
Ah. Since I don't Snapper or Axle Load, I don't really have an issue with it anyway then?
It depends how the game 'feels'. It's all down to how much processor and CPU you're giving the game and all sorts of technical shish-kebabs. It can target anything it 'feels' like. But, you can use it your advantage, in the form of glitching the axle off. I forgot the scientific name, but I'm sure somebody's gonna leap in and say something about it's real name (Is it snapper loading? Effemme?) and perhaps offer a tutorial. EDIT: It's Axle Loading.
2534
« on: May 27, 2011, 06:57:05 AM »
...what is AGOD again? o.o
Axle Glitch Of Death. It's where the polygons of the component don't match where the components are meant to be. It mostly affects wedges, but can also effect anything Snapper or Axle Loaded. Rarely it can be helpful, but most of the time it makes your bot easy to get under, or, in extreme circumstances, render your entire bot worthless, a-like so: Also, it can be quite annoying to get rid of, as in some cases, you have to click the polygons instead of the actual component, and if you don't know how to see the polygons, you gotta scrap an entire bot.
2535
« on: May 27, 2011, 06:52:57 AM »
Something I often do to avoid AGOD is to just simple not go into the test arena place. By doing this, you don't give the AGOD a chance to settle in until AFTER your 1st match, at this point, AGOD is near-impossible to contract. This method has only failed me once. If you already knew about it, I'm sorry, I just didn't see many people talking about it. If it doesn't work on your PC, eh, my PC is a screwed up piece of bleguh anyway. Plus, there's always other ways you can avoid AGOD, so try them. Random fact: I like slight AGOD on my weapons, just so I can see the razors digging into the opponent
2536
« on: May 27, 2011, 06:43:12 AM »
Am I the only one who thinks this would be better as a VS?
2537
« on: May 27, 2011, 06:42:03 AM »
Ehh, flails are so 2009. Now-un-days, it's all about dual-layer weaponry.
2538
« on: May 27, 2011, 06:39:37 AM »
What are the motors in the last one? Also, Mag Snapper or Judge Burst? I'm asking all this because I'd like you to send me it (  ) and then I can see how it stacks up with Challenger.
2539
« on: May 26, 2011, 06:45:43 PM »
Well... THAT was unexpected!  Well done, Conraaaaaaghaghagh *Shivels up into a ball and starts coughing up blood in a corner*
2540
« on: May 26, 2011, 04:20:20 PM »
1996 Suzuki Escudo Pikes Peak
(Image removed from quote.)
One of my fave rally cars
OH HELL YEAH *High5* A new, unexpected favourite of mine: Honda S2000. Great drifter, and the Mugen version has great control and speed.
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