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Stock Showcases / Battleshots
« on: October 23, 2009, 10:21:41 PM »
Yes, but how much was the flip and how much was just Orbital Delivery Vehicle's weapon tumbling it around?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2341
Stock Showcases / Battleshots« on: October 23, 2009, 10:21:41 PM »
Yes, but how much was the flip and how much was just Orbital Delivery Vehicle's weapon tumbling it around?
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Discussion / DSL Reps! Which ones do you think need a reworking?« on: October 23, 2009, 10:18:25 PM »
Those are on the to-do list, along with 90% of the other replicas too...
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General Support / Editing BBEANS V2« on: October 23, 2009, 10:08:02 PM »
The floor loses its collision because that's not the real floor. I used an object called a "Plane" to make the real arena floor, because planes are perfectly smooth (regular objects can be bumpy sometimes).
I believe Serge's compiler can compile planes. If not, you'll have to edit the compiled file with Notepad++ or something. Sounds daunting but it's pretty easy. In hex mode, find the part that says Plane01 at the end of the gmf file. Soon after the third and last occurrence of Plane01 there is a four digit sequence that goes 33 33 f3 bf Immediately after this is a whole bunch of 00's. Change the FIFTH 00 to a 01, so it should look like this when you're done. 33 33 f3 bf 00 00 00 00 01 Save the file and the Plane object should now work. Edit: OH YEAH and the object Plane01 in the RBCollection should look like this Code: [Select] *GMID_HAVOK_RIGIDBODY FYI: this is also how I made the Infinity Arena. Planes are perfectly smooth, limitless surfaces with no real vertexes or faces. 2344
General Support / Why does this happen?« on: October 23, 2009, 09:56:56 PM »
I don't think it has to do with the components. My controls get reversed whenever a wheel touches ANY part of ANY other bot. The only way I've found to fix it is to make wheels with simulation geometry 5 or 6.
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Tournament Archives / R.I.P Tournament Idea?« on: October 23, 2009, 09:34:59 PM »Quote from: TriTon;74595 Phere? Like the battlebots Phere?(flipper in front and spinning shell in the back? No, like the Phere from Lego Mindstorms Challenge. Yes, it's based on the Battlebots Phere. 2346
Discussion / "What is this bot?" thread« on: October 23, 2009, 09:23:46 PM »
The thread was titled "The Tick - SLANTED WHEELS!" I remember that much. Not who built it though. They didn't stick around for long. Came back briefly for a time but then left again.
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Tournament Archives / R.I.P Tournament Idea?« on: October 23, 2009, 09:19:40 PM »
Sent Megawhirl V in. I entered this bot in another tournament a long time ago that never got off the ground. I want to see how the Phere-style design does!
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Tournament Archives / N00b Warz 2 Videos and Predictions of DOOM« on: October 23, 2009, 09:03:54 PM »
I knew CIBoD's high center of gravity would be its downfall. (pun intended)
King Crocodile's KO on CRUSH 2 deserved a slow-mo replay. That looked like something out of The Matrix, seriously. 2349
Other Tutorials / How Power Consumption Works« on: October 18, 2009, 12:49:50 AM »Quote from: trumpetguy;73559 How do you find out how much battery do you need for a SNS, since Same way as any other bot. SnS's are actually easy because of those things you mentioned. Each drive motor needs 100 power. So a 4WD SnS needs 400 power, which is 1 Nifty. 2WD needs 200, or 2 small battery packs, and 6WD needs 600, or 1 Nifty plus 2 small battery packs (might as well use 1 Supervolt). 2350
Other Tutorials / How Power Consumption Works« on: October 18, 2009, 12:22:32 AM »Quote from: Sage;73543 As for your problem with balancing batteries and motors, i think making a larger sized battery more powerful than its weight it smaller batteries would do the trick (like it is in stock. I mean, it works in stock. Even though small battery packs would last in a 36HS, they are not powerful enough to spin the motors fast enough.) Good idea. Not a perfect solution, but it will do. I'm thinking about incorporating size factors into some other component stats as well. Quote from: 123savethewhales;73547 Now I just have to find the formula to solve for the least amount of batteries use per motor to remain at full power for 3 minutes. Good luck with that... I spent maybe an hour or two in Excel playing with formulas, trying to make a model for power consumption. I never did get one that works for all values of BEMIOR. Quote from: 123savethewhales;73547 Quick question, so this works as some kind of breakpoint? If I have 15 amp per motor it follows the 10 amp chart? Or would the line be somewhere between 10 and 20? The graph for battery consumption depends on total BEMIOR. If you are supplying 15 amps per motor and you have 2 motors, then you have 30 total amps and your graph will be between the 200 BEMIOR line and the infinite BEMIOR line. Of course, you'll have much more than 1000 total power on a real bot, so your graph might look more like the 50 BEMIOR line on a greater electotal scale. I just used 1000 total power for my tests because I didn't want to sit for 3 minutes waiting for a regular battery to run out. 2351
Tournament Archives / N00b Warz 2 Videos and Predictions of DOOM« on: October 17, 2009, 11:54:41 PM »
Glad to see you got your computer working again.
Interesting bracket setup, combining duels and rumbles. If it was me I would do the rumbles in round 1 and then change to 1 on 1... but this should be interesting. It's funny how KILLER PINK BOT OF DOOM and THE BOX! look almost exactly the same, both have CAPSLOCK names, and are fighting each other in round 1. Coincidence? Bots most likely to win IMO: Delta, Viper the Assassin King, The Dark Lord, Big Box 1. 2352
Tournament Archives / BFEBOTS!« on: October 17, 2009, 11:27:55 PM »Quote from: roboman2444;73470 that would work... You're thinking about AAM then. Forget BFE. ...Which I'm still not sure is a good idea for a tournament. Having a tournament where AAM is legal would motivate people to use it. And if you use it once, you might use it again... 2353
Other Tutorials / How Power Consumption Works« on: October 17, 2009, 11:14:59 PM »
So, we all know that power consumption in RA2 is really weird. There's the old adage: "Battery output == motor input for burst motors, battery output == half motor input for spin motors." But is that really true? How exactly does power consumption work?
I did some research so I could balance the batteries better for DSL3, and I'm not sure I like what I found. No, wait, I'm 100% certain I don't like what I found. First, a list of abbreviations I'll be using here. MEMIOR == motor elecMaxInOutRate BEMIOR == battery elecmaxinoutrate PU == power units The first thing I did is find out how using multiple batteries vs. a single battery works. Everyone has always assumed that total power and BEMIOR are additive, but no one has really tested it. I found that total power and BEMIOR are indeed additive. So 1 battery with 1000 total power and 100 BEMIOR is the same as 2 batteries with 500 total power and 50 BEMIOR. Then I moved on to some power consumption tests. The most important thing that I found is this: Spin motor MEMIOR has no effect whatsoever on battery drain. That's right, folks. Doesn't matter if it's a reverse angle motor, an HP Z-tek, a Dual Perm, or even a custom "gasoline" motor with -0.0001 MEMIOR. They all drain the same amount of electricity. With infinite BEMIOR, the battery drain is equal to 100 PU/second per spin motor. So if you have a bot with 2 motors and a battery with 2000 total power, your battery drain will be 200 PU/second and your batteries will last exactly 10 seconds. With finite BEMIOR, things get more complicated. Perhaps it is easiest if I just show a graph here. ![]() As you can see, with a lower BEMIOR, the battery drains more slowly, in a more exponential manner. The bigger BEMIOR gets, the closer battery drain gets to a constant 100 PU/second. This data is with a battery with 1000 total power. Now you might look at this and say, "Whoa! I should use batteries with as little BEMIOR as possible so my batteries last longer!" While it's true that less BEMIOR means longer lasting batteries, there are advantages to having high BEMIOR as well. The higher BEMIOR is, the longer your spin motors stay at full power. Also, you need 100 BEMIOR per motor in order to achieve full power in the first place. So if you have two spin motors, you need a minimum of 200 BEMIOR to get full power out of them. However, at this minimum value, they will quickly start slowing down as your batteries drain. Using overkill BEMIOR keeps your motors running at max speed for longer. Practical example: A typical HW HS with 6 HP Z-teks needs 600 BEMIOR for full power, and a typical LW HS with 2 angle motor drive and 1 HP Z-tek needs 300 BEMIOR for full power. So in theory, you can power Absolute Chaos with 6 small battery packs. The only problem is that they have low total power, so it's going to slow down very fast. So what about burst motors? We already know they're different from spin motors, but how exactly do they work? For burst motors, I found that MEMIOR does have an effect on power consumption. So unlike spin motors, a DDT is going to drain more power than a Snapper2. I started off testing on a battery with infinite BEMIOR again. With infinite BEMIOR, a burst motor will drain a number of power units equal to its MEMIOR/1.6 each time it is fired. Why divide the MEMIOR by 1.6? I have no clue, that's just how it works. So a DDT with -500 MEMIOR will actually drain 312.5 PU each time it is fired. With finite BEMIOR, burst motors behave much like spin motors. The smaller BEMIOR is, the slower your batteries will drain, but the burst motors will stay at full power for less time. Also, you need BEMIOR equal to MEMIOR/1.6 per burst motor to achieve full power. Like spin motors, using more BEMIOR than necessary keeps the motors at full power for longer. Practical example: For a typical MW popup with 2 HP Z-tek drive and 3 DDT's, you need 100 (x2) + 312.5 (x3) = 1137.5 total BEMIOR for max power, which is about 1 Supervolt and 1 Nifty. For a typical HW popup with 4 HP Z-tek drive and 4 DDT's, you need 100 (x4) + 312.5 (x4) = 1650 total BEMIOR, which is about 2 Supervolts. Remember that these are minimum values, however, and your motors may start slowing down depending on how much total power you have. So what does all this mean for DSL3? It means it is impossible to balance spin motor battery drain fairly. The Dual Perm will always drain the same amount of power as a Piglet. This explains why the ant batteries are so effective in DSL2. I don't know what I'm going to do as far as battery/motor balancing goes at this point. It's going to take some thought. I would have never expected power consumption to work like this. 2354
Discussion / Making our own bots downloadable« on: October 16, 2009, 11:17:54 PM »
Compress them in a .zip or .rar file, and upload them on the GTM file uploader (on the main page).
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Stock Showcases / Jack Daniels' Showcase« on: October 16, 2009, 10:26:20 PM »
Not combat effective but a good replica. Tornado wheels would fit better, I think.
The most recent version of Crab Meat that I saw had L-shaped forks on axles, so that when bots went up the forks, they would hit the back and therefore Crab Meat could lift bots with nothing more than their own momentum. I thought it was pretty clever. Tried to do it in RA2, but haven't had much success... maybe you can do better. 2356
Stock Showcases / Sage's Showcase« on: October 16, 2009, 10:18:05 PM »
Angle the extenders on the tribars 40 or 50 degrees. It will keep the razors from scraping the ground, and also make it easier to hit stuff that's not under you.
Otherwise, amazing bot. Kind of like an upgrade to Starcore's T-800 Terminator. 2357
General Support / All I want to know is...« on: October 16, 2009, 10:01:13 PM »
Didn't work as in crashed, or didn't work as in doesn't show up in the game?
And what are you trying to install, exactly? 2358
Modifications / Clash Cubes Arena's« on: October 16, 2009, 09:52:35 PM »
Question: How do you get the AI to avoid that ball, if it's rolling around the arena? Or will they just slam into it if it's in their way.
Kheper is probably going to fail in this arena, it gets pushed around too easily and it can't hit VS's very well. But I made a few extra tweaks to it, so we'll see... 2359
Modifications / NAR AI v3 Mod - Ideas and Discussion« on: October 16, 2009, 09:45:29 PM »Quote from: Naryar;72423 Also i would gladly skip the friction thing on wedges... Well you should be happy, because I can't get it to work consistently. Some bots are affected by friction, and some aren't. And also it doesn't work with tank treads no matter what I do, so I would have to ditch the treads in order to use high friction, which I don't want to do. Maybe I can just make the wedge components less wedgy in order to make wedges less important in DSL3. It's cool that you're rebalancing the components; maybe I can use some of your work for DSL3? Though I was thinking of adding some value for normals into the efficiency equation, like 123 said. 2360
Creativity Showcase / Lego Battlebots« on: October 16, 2009, 09:13:56 PM »
I was looking for pictures of El Diablo so I could update it for DSL3, and I found this:
http://us.geocities.com/misterso/battlebots.html Thought it was cool. The Lego Diesector is pretty amazing. (I know this isn't a CAD-related topic, but there's so many Lego bot threads here I thought it would fit best.) |