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Messages - TheRoboteer
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221
« on: October 01, 2019, 01:48:48 PM »
if he's actually going to be running the overvolting mod then I can kind of understand the lower burst/weapom caps
It wasn't that the burst limits were lower that I found weird, it was the fact that no distinction was drawn between an extra short/ front hinge VDMA with 120 power, and a wide VDMA with 300 power.
either I'm retarded (which I am) and can't find it or he's removed the rulings on bursts
Yeah he removed it. Previously it said this
222
« on: October 01, 2019, 01:04:09 PM »
if he's actually going to be running the overvolting mod then I can kind of understand the lower burst/weapom caps
It wasn't that the burst limits were lower that I found weird, it was the fact that no distinction was drawn between an extra short/ front hinge VDMA with 120 power, and a wide VDMA with 300 power.
223
« on: October 01, 2019, 08:30:28 AM »
I think burst limits absolutely need to be a thing, but I do think the ones you had there were pretty weird. The 1 VDMA limit in particular was odd to me. A front hinge VDMA only has 120 firing power, where a long VDMA has 300, and this made no distinction between them and instead just limited them both to 1.
Same thing applies to the storm burst, which is straight up banned. It only has 250 firing power, where a 300 firing power burst would have been legal with those initial burst limits you had
224
« on: September 29, 2019, 03:08:06 PM »
225
« on: September 28, 2019, 04:29:07 PM »
Padded it bigtime with dumb stuff like a panel to protect the internals when the flipper is fired, and a steel bottom panel to maybe withstand gutripping a bit better. It's still 40KG underweight but it's at a point where I wouldn't feel quite so dumb entering it into AC2.
226
« on: September 27, 2019, 08:28:06 PM »
Oh, that looks sweet. I especially like the colour scheming and the little "ears" up top too.
The only thing I could suggest is maybe dropping some of the armour and getting it to CW? Although I guess that would mean starting over for your Arena Champions entry however, so perhaps not.
I've been strongly considering dropping it to CW yeah. It would be a doddle as I've already padded it to get to 650, let alone 800, but at the same time yeah I do want this thing in AC2 so IDK
227
« on: September 27, 2019, 06:56:43 PM »
Posted this in the new RA2 central discord and got some good suggestions out of it, but I'm gonna post it here too for visibility. This is my successor to my Arena Champions entry, Ineffable, which I call Espionage. Please be aware that it's technically not finished, though I'm pretty much 100% satisfied with the looks and functionality of this thing, which is where my issue lies. It's currently roughly 150KG underweight, but I cannot for the life of me figure out how to add weight. All the bits that need to be steel are steel, the flipper is as powerful as I can get it in this size and shape of bot, and there's as many batts as I can reasonably fit. I also don't want to go gluing random visual sh** to it because I think throwing stuff at the wall and seeing what sticks never works well, and it's one of my biggest pet peeves with some peoples' build styles. I'd be really grateful if any of you could potentially suggest some way to get this up to 800kg while maintaining/enhancing the looks and/or functionality. Drive is 2 NPC fasts, flipper is powered by 2 Medium VDMAs And a rear shot: And one more time, just to reiterate, this isn't finished.
228
« on: September 25, 2019, 05:37:10 PM »
Cheers for another great tournament RedAce. A really high standard in terms of quality throughout, as usual. Really looking forward to the next one. Hopefully this time I'll have a bot that can actually put up some kind of a fight
229
« on: September 24, 2019, 04:27:58 PM »
Here is my first robot, Red Pharaoh. This bad boy also happens to be my Double Man entry. Feedback welcome! [ Quoting of attachment images from other messages is not allowed ]
Doesn't look too bad of a start. No cardinal sins that I can see. Would be helpful if we could see the internals and know how much it weighs exactly so we can give more detailed advice. Good to see you starting out in RA2 though!
231
« on: September 22, 2019, 02:21:37 PM »
Eyy a CW tournament where I can try out my new version of Apogee. I'm down to team with Orc again after our successful run in the last double man, or most other people too if Orc wants to team with someone else, or sit this one out
Boi, this gives me an excuse to build a new Orcatraz and gives YOU an excuse to team with it! 
It's a date
232
« on: September 22, 2019, 01:09:34 PM »
Eyy a CW tournament where I can try out my new version of Apogee. I'm down to team with Orc again after our successful run in the last double man, or most other people too if Orc wants to team with someone else, or sit this one out
233
« on: September 20, 2019, 04:58:03 PM »
Yo sorry to be *that guy* but did you receive all of the updates I sent a couple of days back? I also sent my AI lines along with them
234
« on: September 19, 2019, 11:18:50 AM »
235
« on: September 19, 2019, 09:22:31 AM »
Here's a fairly dull drum. I was working on something a bit more out-there but I was just tearing my hair out so I built this instead. Fairly unremarkable but clean at least. Downloaded the IRL drums specifically for this in order to make the perm protection look better. 2 perm 80s, dual NPC fasts for drive.
236
« on: September 16, 2019, 05:35:01 PM »
Wasn't gonna post this here since visually it's only a minor update to an existing bot, but I figured that we're trying to increase activity on the forums, and it's actually a total ground-up rebuild, so I figured I'd post it. This is the new CW version of Apogee. I'm just gonna say right now that I'm immensely happy with this thing. I basically managed to condense 90% of the features of the HW version into a CW (The only thing it lacks compared to the HW is 4WD, but it's actually comparably fast because it's 200kg lighter, and a tiny bit of armour). The flipper is now powered by 2 VDMA front hinges rather than 1 storm, which makes for a big increase in power (The version in DM3 wasn't actually able to self right, though that was because of the crash patch.) I also upped the drive to NPC fasts compared to the old CW version which only had NPC regulars. I saved weight to do all of this by first narrowing the whole bot by 10cm, which required me to rebuild the entire bot. This also allowed me to use single T-minus wheels, rather than doubled up vlads, which made for a pretty massive weight saving. I also saved weight by reducing the batts slightly as we don't have 4WD on this one so it doesn't need as many. All this makes for a 600kg bot which is pretty much as powerful as the old 800kg version. Internals:
237
« on: September 16, 2019, 02:03:36 AM »
I agree with Plerco about the FOTPEX-style BOTM. The only issue is that trawling through peoples' showcases to get bots is a giant pain in the arse for whoever hosts it. Maybe we could add some kind of checkbox that people can tick when they post to their showcase that signifies that they want to put the bot in the running for BOTM, and then all submissions get sent to the BOTM account. Probably a pipe dream but hey it's a possibility.
I like the idea of a PvP challenge belt. That said I can see some flaws. For starters, connection plays a huge role in PvP fights, just because of the nature of parsec as a service, and it would kinda suck to have a better bot/better driver lose because of connection. I also think that the core issues of the challenge system need to be dealt with first. Currently there's basically no way of telling who the actual belt holders in each meta are. Maybe have a section on the front page with the current belt holders, and how long they've held it for? Would also incentivise people to enter the challenge belt to get their name up on the front page.
238
« on: September 15, 2019, 05:38:53 AM »
So yesterday there was some discussion in the GTMCS discord about the (declining) state of GTM, the reasons behind this, and what can be done to prevent the decline of the forums specifically. In order to try and figure out each of these, I created a fairly basic survey which I distributed in 3 other prominent communities which are to at least some extent based around playing RA2, which asked the members of these communities if they've visited GTM, if no why not, and what they liked and disliked/thought could be improved about GTM. The responses to the survey are featured in an excel document here: https://drive.google.com/open?id=1LK_8x79TNiPgHB3S1v-KubUgtmV5LOfnI also posted some preliminary findings from these responses. These findings aren't meant to be the be-all and end-all conclusion drawn from the survey, but rather they're just there to encourage discussion. Hopefully this discussion can lead to some kind of action which makes the forum more attractive to people and just overall improves the unity and happiness of the RA2 community overall. Feel free to discuss this below. The whole point of this is to try and get people talking about what can be done moving forward
239
« on: September 14, 2019, 05:28:26 PM »
Seconding Wham. Driving feels great in the new patch.
240
« on: September 14, 2019, 02:41:00 PM »
Massive thank you to TheRoboteer for helping me out with getting the panel work just right.[/center]
No problem my dude. Really nice work here, just like your last few bots. Your stuff has just the kind of aesthetic I really like in RA2 bots.
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