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Other Tutorials / Beginners Guide To: Building Styles
« on: January 20, 2015, 09:42:36 AM »
Lots of terms get thrown around here when talking about building styles, and realising there was no page outlining the details of this I know of, here's a quick guide. Examples are posted with credit to the builder and a link to their showcase.
This can be updated and added to whenever with more in depth descriptions, but to get us going...
1) Unrealistic (Most popular in: Stock)
Anything goes - stacking, weapons going through each other, etc. BFE is most commonly outlawed here, however.
Examples
2) DSL Standard/DSL-S (Most popular in: DSL, Ironforge)
There is a barebones realism rule here - most well defined by the following
-No moving parts can intersect anything where a slot cannot be cut (eg not through batteries or motors, but through armour is fine as long as it could be done)
-No moving parts can intersect other moving parts, even if they are not intersecting when built.
-No stacking
Naryar wrote up a full ruleset here
Examples
3) IRL (Most popular in: DSL, Ironforge)
Everything done has to be possible in real life, right down to weapon supports for axles.
Often subjective, and BFE etc is often allowed if it helps the realism of the robot.
Component Freedom generally accepted and often encouraged. Some tournament hosts also allow skin packs, such as DSC's IRL Packs.
Examples
4) Ironforge Unrealistic (Most popular in: Ironforge)
As Stock unrealism, but no stacking permitted.
This can be updated and added to whenever with more in depth descriptions, but to get us going...
1) Unrealistic (Most popular in: Stock)
Anything goes - stacking, weapons going through each other, etc. BFE is most commonly outlawed here, however.
Examples
![]() | Virus Bomb This bot, a popup, is clearly unrealistic due to it's use of caster armour and popup rack going straight through the entirety of the casters. |
![]() | Sage This multiple Horizontal Spinner has many unrealistic intersecting components, put together using the eFFe Glitch. |
2) DSL Standard/DSL-S (Most popular in: DSL, Ironforge)
There is a barebones realism rule here - most well defined by the following
-No moving parts can intersect anything where a slot cannot be cut (eg not through batteries or motors, but through armour is fine as long as it could be done)
-No moving parts can intersect other moving parts, even if they are not intersecting when built.
-No stacking
Naryar wrote up a full ruleset here
Examples
![]() | Martymidget (DSL) A good example of a DSL-S Juggler here. As is evident, nothing cuts through anything else as you would expect on an Unrealistic bot. These rotating spinners could never intersect in any position, meaning they comply to DSL-S. |
![]() | RedAce (DSL) This Beetleweight (125-175kg) Shell Spinner utilizes the enhancing properties of flails in a way that wouldn't be considered IRL. |
![]() | Urjak (DSL) This Vertical Spinner utilizes cool armour as well as it's deadly Perm-powered weapon. As you can see, the axle of the Perm is unsupported and so is 'floating', hence would not be possible IRL. |
3) IRL (Most popular in: DSL, Ironforge)
Everything done has to be possible in real life, right down to weapon supports for axles.
Often subjective, and BFE etc is often allowed if it helps the realism of the robot.
Component Freedom generally accepted and often encouraged. Some tournament hosts also allow skin packs, such as DSC's IRL Packs.
Examples
![]() | Geese (DSL) This IRL Hammer shows great colour and extenderwork. This is the sort of machine you could easily envisage on TV! |
![]() | Lemonism (DSL) This IRL Dustpan is entirely possible in real life - note the support rig for the dustpan arm, motor and axle. This showcases you can still use RA2 chassis as part of your IRL build. |
Hobo Drew (DSL) This IRL vertical spinner shows how DSL extenders and panels can be used to create intricate realistic shapes. |
4) Ironforge Unrealistic (Most popular in: Ironforge)
As Stock unrealism, but no stacking permitted.